#include <WIN32_Asynch_IO.h>
Inheritance diagram for ACE_WIN32_Asynch_Operation:
Public Methods | |
int | open (ACE_Handler &handler, ACE_HANDLE handle, const void *completion_key, ACE_Proactor *proactor) |
int | cancel (void) |
ACE_Proactor * | proactor (void) const |
Return the underlying proactor. | |
Protected Methods | |
ACE_WIN32_Asynch_Operation (ACE_WIN32_Proactor *win32_proactor) | |
Constructor. | |
virtual | ~ACE_WIN32_Asynch_Operation (void) |
Destructor. | |
Protected Attributes | |
ACE_WIN32_Proactor * | win32_proactor_ |
Win32 Proactor. | |
ACE_Proactor * | proactor_ |
Proactor that this asynch IO is registered with. | |
ACE_Handler * | handler_ |
Handler that will receive the callback. | |
ACE_HANDLE | handle_ |
I/O handle used for reading. |
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Constructor.
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Destructor.
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This cancels all pending accepts operations that were issued by the calling thread. The function does not cancel asynchronous operations issued by other threads. Implements ACE_Asynch_Operation_Impl. Reimplemented in ACE_WIN32_Asynch_Read_Stream, ACE_WIN32_Asynch_Write_Stream, ACE_WIN32_Asynch_Read_File, ACE_WIN32_Asynch_Write_File, ACE_WIN32_Asynch_Accept, ACE_WIN32_Asynch_Connect, ACE_WIN32_Asynch_Transmit_File, ACE_WIN32_Asynch_Read_Dgram, and ACE_WIN32_Asynch_Write_Dgram. |
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Initializes the factory with information which will be used with each asynchronous call. If (<handle> == ACE_INVALID_HANDLE), <ACE_Handler::handle> will be called on the <handler> to get the correct handle. Implements ACE_Asynch_Operation_Impl. Reimplemented in ACE_WIN32_Asynch_Read_Stream, ACE_WIN32_Asynch_Write_Stream, ACE_WIN32_Asynch_Read_File, ACE_WIN32_Asynch_Write_File, ACE_WIN32_Asynch_Accept, ACE_WIN32_Asynch_Connect, ACE_WIN32_Asynch_Transmit_File, ACE_WIN32_Asynch_Read_Dgram, and ACE_WIN32_Asynch_Write_Dgram. |
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Return the underlying proactor.
Implements ACE_Asynch_Operation_Impl. Reimplemented in ACE_WIN32_Asynch_Read_Stream, ACE_WIN32_Asynch_Write_Stream, ACE_WIN32_Asynch_Read_File, ACE_WIN32_Asynch_Write_File, ACE_WIN32_Asynch_Accept, ACE_WIN32_Asynch_Connect, ACE_WIN32_Asynch_Transmit_File, ACE_WIN32_Asynch_Read_Dgram, and ACE_WIN32_Asynch_Write_Dgram. |
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I/O handle used for reading.
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Handler that will receive the callback.
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Proactor that this asynch IO is registered with.
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Win32 Proactor.
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