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ACE_WIN32_Asynch_Transmit_File Class Reference

This class is a factory for starting off asynchronous transmit files on a stream. More...

#include <WIN32_Asynch_IO.h>

Inheritance diagram for ACE_WIN32_Asynch_Transmit_File:

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Collaboration diagram for ACE_WIN32_Asynch_Transmit_File:

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List of all members.

Public Methods

 ACE_WIN32_Asynch_Transmit_File (ACE_WIN32_Proactor *win32_proactor)
 Constructor.

int transmit_file (ACE_HANDLE file, ACE_Asynch_Transmit_File::Header_And_Trailer *header_and_trailer, size_t bytes_to_write, u_long offset, u_long offset_high, size_t bytes_per_send, u_long flags, const void *act, int priority, int signal_number=0)
 ~ACE_WIN32_Asynch_Transmit_File (void)
 Destructor.

int open (ACE_Handler &handler, ACE_HANDLE handle, const void *completion_key, ACE_Proactor *proactor)
int cancel (void)
ACE_Proactorproactor (void) const
 Return the underlying proactor.


Detailed Description

This class is a factory for starting off asynchronous transmit files on a stream.

Once <open> is called, multiple asynchronous <transmit_file>s can started using this class. A ACE_Asynch_Transmit_File::Result will be passed back to the <handler> when the asynchronous transmit file completes through the <ACE_Handler::handle_transmit_file> callback.

The transmit_file function transmits file data over a connected network connection. The function uses the operating system's cache manager to retrieve the file data. This function provides high-performance file data transfer over network connections. This function would be of great use in a Web Server, Image Server, etc.


Constructor & Destructor Documentation

ACE_WIN32_Asynch_Transmit_File::ACE_WIN32_Asynch_Transmit_File ACE_WIN32_Proactor   win32_proactor
 

Constructor.

ACE_WIN32_Asynch_Transmit_File::~ACE_WIN32_Asynch_Transmit_File void   
 

Destructor.


Member Function Documentation

int ACE_WIN32_Asynch_Transmit_File::cancel void    [virtual]
 

This cancels all pending accepts operations that were issued by the calling thread. The function does not cancel asynchronous operations issued by other threads.

Reimplemented from ACE_WIN32_Asynch_Operation.

int ACE_WIN32_Asynch_Transmit_File::open ACE_Handler   handler,
ACE_HANDLE    handle,
const void *    completion_key,
ACE_Proactor   proactor
[virtual]
 

Initializes the factory with information which will be used with each asynchronous call. If (<handle> == ACE_INVALID_HANDLE), <ACE_Handler::handle> will be called on the <handler> to get the correct handle.

Reimplemented from ACE_WIN32_Asynch_Operation.

ACE_Proactor * ACE_WIN32_Asynch_Transmit_File::proactor void    const [virtual]
 

Return the underlying proactor.

Reimplemented from ACE_WIN32_Asynch_Operation.

int ACE_WIN32_Asynch_Transmit_File::transmit_file ACE_HANDLE    file,
ACE_Asynch_Transmit_File::Header_And_Trailer   header_and_trailer,
size_t    bytes_to_write,
u_long    offset,
u_long    offset_high,
size_t    bytes_per_send,
u_long    flags,
const void *    act,
int    priority,
int    signal_number = 0
[virtual]
 

This starts off an asynchronous transmit file. The <file> is a handle to an open file. <header_and_trailer> is a pointer to a data structure that contains pointers to data to send before and after the file data is sent. Set this parameter to 0 if you only want to transmit the file data. Upto <bytes_to_write> will be written to the <socket>. If you want to send the entire file, let <bytes_to_write> = 0. <bytes_per_send> is the size of each block of data sent per send operation. Please read the Win32 documentation on what the flags should be.

Implements ACE_Asynch_Transmit_File_Impl.


The documentation for this class was generated from the following files:
Generated on Fri Apr 2 16:56:12 2004 for ACE by doxygen1.2.18