#include <Proactor.h>
Collaboration diagram for ACE_Proactor:
Public Types | |
typedef ACE_Timer_Queue_T< ACE_Handler *, ACE_Proactor_Handle_Timeout_Upcall, ACE_SYNCH_RECURSIVE_MUTEX > | TIMER_QUEUE |
Public type. | |
typedef int(* | PROACTOR_EVENT_HOOK )(ACE_Proactor *) |
Public Methods | |
ACE_Proactor (ACE_Proactor_Impl *implementation=0, int delete_implementation=0, TIMER_QUEUE *tq=0) | |
virtual | ~ACE_Proactor (void) |
Virtual destruction. | |
virtual int | close (void) |
Close the associated ACE_Proactor_Impl implementation object. | |
virtual int | proactor_run_event_loop (PROACTOR_EVENT_HOOK=0) |
virtual int | proactor_run_event_loop (ACE_Time_Value &tv, PROACTOR_EVENT_HOOK=0) |
virtual int | proactor_end_event_loop (void) |
virtual int | proactor_event_loop_done (void) |
Report if the ACE_Proactor event loop is finished. | |
virtual int | proactor_reset_event_loop (void) |
virtual int | register_handle (ACE_HANDLE handle, const void *completion_key) |
virtual long | schedule_timer (ACE_Handler &handler, const void *act, const ACE_Time_Value &time) |
virtual long | schedule_repeating_timer (ACE_Handler &handler, const void *act, const ACE_Time_Value &interval) |
virtual long | schedule_timer (ACE_Handler &handler, const void *act, const ACE_Time_Value &time, const ACE_Time_Value &interval) |
virtual int | cancel_timer (ACE_Handler &handler, int dont_call_handle_close=1) |
virtual int | cancel_timer (long timer_id, const void **act=0, int dont_call_handle_close=1) |
virtual int | handle_events (ACE_Time_Value &wait_time) |
virtual int | handle_events (void) |
int | wake_up_dispatch_threads (void) |
Add wakeup dispatch threads (reinit). | |
int | close_dispatch_threads (int wait) |
Close all dispatch threads. | |
size_t | number_of_threads (void) const |
Get number of thread used as a parameter to CreatIoCompletionPort. | |
void | number_of_threads (size_t threads) |
Set number of thread used as a parameter to CreatIoCompletionPort. | |
TIMER_QUEUE * | timer_queue (void) const |
Get timer queue. | |
void | timer_queue (TIMER_QUEUE *timer_queue) |
Set timer queue. | |
virtual ACE_HANDLE | get_handle (void) const |
virtual ACE_Proactor_Impl * | implementation (void) const |
Get the implementation class. | |
virtual ACE_Asynch_Read_Stream_Impl * | create_asynch_read_stream (void) |
virtual ACE_Asynch_Write_Stream_Impl * | create_asynch_write_stream (void) |
virtual ACE_Asynch_Read_File_Impl * | create_asynch_read_file (void) |
virtual ACE_Asynch_Write_File_Impl * | create_asynch_write_file (void) |
virtual ACE_Asynch_Accept_Impl * | create_asynch_accept (void) |
Create the correct implementation class for doing Asynch_Accept. | |
virtual ACE_Asynch_Connect_Impl * | create_asynch_connect (void) |
Create the correct implementation class for doing Asynch_Connect. | |
virtual ACE_Asynch_Transmit_File_Impl * | create_asynch_transmit_file (void) |
virtual ACE_Asynch_Read_Dgram_Impl * | create_asynch_read_dgram (void) |
virtual ACE_Asynch_Write_Dgram_Impl * | create_asynch_write_dgram (void) |
virtual ACE_Asynch_Read_Stream_Result_Impl * | create_asynch_read_stream_result (ACE_Handler &handler, ACE_HANDLE handle, ACE_Message_Block &message_block, u_long bytes_to_read, const void *act, ACE_HANDLE event=ACE_INVALID_HANDLE, int priority=0, int signal_number=ACE_SIGRTMIN) |
virtual ACE_Asynch_Write_Stream_Result_Impl * | create_asynch_write_stream_result (ACE_Handler &handler, ACE_HANDLE handle, ACE_Message_Block &message_block, u_long bytes_to_write, const void *act, ACE_HANDLE event=ACE_INVALID_HANDLE, int priority=0, int signal_number=ACE_SIGRTMIN) |
virtual ACE_Asynch_Read_File_Result_Impl * | create_asynch_read_file_result (ACE_Handler &handler, ACE_HANDLE handle, ACE_Message_Block &message_block, u_long bytes_to_read, const void *act, u_long offset, u_long offset_high, ACE_HANDLE event=ACE_INVALID_HANDLE, int priority=0, int signal_number=ACE_SIGRTMIN) |
virtual ACE_Asynch_Write_File_Result_Impl * | create_asynch_write_file_result (ACE_Handler &handler, ACE_HANDLE handle, ACE_Message_Block &message_block, u_long bytes_to_write, const void *act, u_long offset, u_long offset_high, ACE_HANDLE event=ACE_INVALID_HANDLE, int priority=0, int signal_number=ACE_SIGRTMIN) |
virtual ACE_Asynch_Read_Dgram_Result_Impl * | create_asynch_read_dgram_result (ACE_Handler &handler, ACE_HANDLE handle, ACE_Message_Block *message_block, size_t bytes_to_read, int flags, int protocol_family, const void *act, ACE_HANDLE event=ACE_INVALID_HANDLE, int priority=0, int signal_number=ACE_SIGRTMIN) |
virtual ACE_Asynch_Write_Dgram_Result_Impl * | create_asynch_write_dgram_result (ACE_Handler &handler, ACE_HANDLE handle, ACE_Message_Block *message_block, size_t bytes_to_write, int flags, const void *act, ACE_HANDLE event=ACE_INVALID_HANDLE, int priority=0, int signal_number=ACE_SIGRTMIN) |
virtual ACE_Asynch_Accept_Result_Impl * | create_asynch_accept_result (ACE_Handler &handler, ACE_HANDLE listen_handle, ACE_HANDLE accept_handle, ACE_Message_Block &message_block, u_long bytes_to_read, const void *act, ACE_HANDLE event=ACE_INVALID_HANDLE, int priority=0, int signal_number=ACE_SIGRTMIN) |
Create the correct implementation class for ACE_Asynch_Accept::Result. | |
virtual ACE_Asynch_Connect_Result_Impl * | create_asynch_connect_result (ACE_Handler &handler, ACE_HANDLE connect_handle, const void *act, ACE_HANDLE event=ACE_INVALID_HANDLE, int priority=0, int signal_number=ACE_SIGRTMIN) |
Create the correct implementation class for ACE_Asynch_Connect::Result. | |
virtual ACE_Asynch_Transmit_File_Result_Impl * | create_asynch_transmit_file_result (ACE_Handler &handler, ACE_HANDLE socket, ACE_HANDLE file, ACE_Asynch_Transmit_File::Header_And_Trailer *header_and_trailer, u_long bytes_to_write, u_long offset, u_long offset_high, u_long bytes_per_send, u_long flags, const void *act, ACE_HANDLE event=ACE_INVALID_HANDLE, int priority=0, int signal_number=ACE_SIGRTMIN) |
virtual ACE_Asynch_Result_Impl * | create_asynch_timer (ACE_Handler &handler, const void *act, const ACE_Time_Value &tv, ACE_HANDLE event=ACE_INVALID_HANDLE, int priority=0, int signal_number=ACE_SIGRTMIN) |
Static Public Methods | |
ACE_Proactor * | instance (size_t threads=0) |
ACE_Proactor * | instance (ACE_Proactor *proactor, int delete_proactor=0) |
void | close_singleton (void) |
Delete the dynamically allocated Singleton. | |
void | cleanup (void *instance, void *arg) |
const ACE_TCHAR * | dll_name (void) |
Name of dll in which the singleton instance lives. | |
const ACE_TCHAR * | name (void) |
Name of component--ACE_Proactor in this case. | |
int | run_event_loop (void) |
int | run_event_loop (ACE_Time_Value &tv) |
int | end_event_loop (void) |
int | reset_event_loop (void) |
int | check_reconfiguration (ACE_Proactor *) |
int | event_loop_done (void) |
Report if the <ACE_Proactor::instance> event loop is finished. | |
Protected Methods | |
virtual int | proactor_post_wakeup_completions (int how_many) |
virtual void | implementation (ACE_Proactor_Impl *implementation) |
Set the implementation class. | |
Static Protected Methods | |
int | post_wakeup_completions (int how_many) |
Protected Attributes | |
ACE_Proactor_Impl * | implementation_ |
int | delete_implementation_ |
ACE_Proactor_Timer_Handler * | timer_handler_ |
Handles timeout events. | |
ACE_Thread_Manager | thr_mgr_ |
This will manage the thread in the Timer_Handler. | |
TIMER_QUEUE * | timer_queue_ |
Timer Queue. | |
int | delete_timer_queue_ |
Flag on whether to delete the timer queue. | |
sig_atomic_t | end_event_loop_ |
Terminate the proactor event loop. | |
sig_atomic_t | event_loop_thread_count_ |
Number of threads in the event loop. | |
ACE_SYNCH_MUTEX | mutex_ |
Mutex to protect work with lists. | |
Static Protected Attributes | |
ACE_Proactor * | proactor_ = 0 |
Pointer to a process-wide <ACE_Proactor>. | |
int | delete_proactor_ = 0 |
Must delete the <proactor_> if non-0. | |
Private Types | |
typedef ACE_Timer_Queue_Iterator_T< ACE_Handler *, ACE_Proactor_Handle_Timeout_Upcall, ACE_SYNCH_RECURSIVE_MUTEX > | TIMER_QUEUE_ITERATOR |
typedef ACE_Timer_List_T< ACE_Handler *, ACE_Proactor_Handle_Timeout_Upcall, ACE_SYNCH_RECURSIVE_MUTEX > | TIMER_LIST |
typedef ACE_Timer_List_Iterator_T< ACE_Handler *, ACE_Proactor_Handle_Timeout_Upcall, ACE_SYNCH_RECURSIVE_MUTEX > | TIMER_LIST_ITERATOR |
typedef ACE_Timer_Heap_T< ACE_Handler *, ACE_Proactor_Handle_Timeout_Upcall, ACE_SYNCH_RECURSIVE_MUTEX > | TIMER_HEAP |
typedef ACE_Timer_Heap_Iterator_T< ACE_Handler *, ACE_Proactor_Handle_Timeout_Upcall, ACE_SYNCH_RECURSIVE_MUTEX > | TIMER_HEAP_ITERATOR |
typedef ACE_Timer_Wheel_T< ACE_Handler *, ACE_Proactor_Handle_Timeout_Upcall, ACE_SYNCH_RECURSIVE_MUTEX > | TIMER_WHEEL |
typedef ACE_Timer_Wheel_Iterator_T< ACE_Handler *, ACE_Proactor_Handle_Timeout_Upcall, ACE_SYNCH_RECURSIVE_MUTEX > | TIMER_WHEEL_ITERATOR |
Private Methods | |
ACE_Proactor (const ACE_Proactor &) | |
Deny access since member-wise won't work... | |
ACE_Proactor & | operator= (const ACE_Proactor &) |
Friends | |
class | ACE_Proactor_Timer_Handler |
See the Proactor pattern description at http://www.cs.wustl.edu/~schmidt/proactor.ps.gz for more details.
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You can add a hook to various run_event methods and the hook will be called after handling every proactor event. If this function returns 0, proactor_run_event_loop will check for the return value of handle_events. If it is -1, the the proactor_run_event_loop will return (pre-maturely.) |
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Public type.
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Constructor. If <implementation> is 0, the correct implementation object will be created. <delete_implementation> flag determines whether the implementation object should be deleted by the Proactor or not. If <tq> is 0, a new TIMER_QUEUE is created. |
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Virtual destruction.
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Deny access since member-wise won't work...
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Cancel the single <ACE_Handler> that matches the <timer_id> value (which was returned from the <schedule> method). If <act> is non-NULL then it will be set to point to the ``magic cookie'' argument passed in when the <Handler> was registered. This makes it possible to free up the memory and avoid memory leaks. Returns 1 if cancellation succeeded and 0 if the <timer_id> wasn't found. |
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Cancel all timers associated with this <handler>. Returns number of timers cancelled. |
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The singleton proactor is used by the <ACE_Service_Config>. Therefore, we must check for the reconfiguration request and handle it after handling an event. |
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Cleanup method, used by the <ACE_Object_Manager> to destroy the singleton. |
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Close the associated If
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Close all dispatch threads.
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Delete the dynamically allocated Singleton.
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Create the correct implementation class for doing Asynch_Accept.
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Create the correct implementation class for ACE_Asynch_Accept::Result.
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Create the correct implementation class for doing Asynch_Connect.
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Create the correct implementation class for ACE_Asynch_Connect::Result.
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Create the correct implementation class for doing Asynch_Read_Dgram. |
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Create the correct implementation class for ACE_Asynch_Read_Dgram::Result. |
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Create the correct implementation class for doing Asynch_Read_File. |
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Create the correct implementation class for ACE_Asynch_Read_File::Result. |
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Create the correct implementation class for doing Asynch_Read_Stream. |
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Create the correct implementation class for ACE_Asynch_Read_Stream::Result class. |
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Create a timer result object which can be used with the Timer mechanism of the Proactor. If <signal_number> is -1, <POSIX_SIG_Proactor> will create a Timer object with a meaningful signal number, choosing the largest signal number from the signal mask of the Proactor. |
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Create the correct implementation class for doing Asynch_Transmit_File. |
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Create the correct implementation class for ACE_Asynch_Transmit_File::Result. |
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Create the correct implementation class for doing Asynch_Write_Dgram. |
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Create the correct implementation class for ACE_Asynch_Write_Dgram::Result. |
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Create the correct implementation class for doing Asynch_Write_File. |
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Create the correct implementation class for ACE_Asynch_Write_File::Result. |
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Create the correct implementation class for doing Asynch_Write_Stream. |
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Create the correct implementation class for ACE_Asynch_Write_Stream::Result. |
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Name of dll in which the singleton instance lives.
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Instruct the <ACE_Proactor::instance> to terminate its event loop. This method wakes up all the threads blocked on waiting for completions and end the event loop. |
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Report if the <ACE_Proactor::instance> event loop is finished.
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Get the event handle. It is a no-op in POSIX platforms and it returns ACE_INVALID_HANDLE. |
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Block indefinitely until at least one event is dispatched.
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Dispatch a single set of events, waiting up to a specified time limit if necessary.
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Set the implementation class.
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Get the implementation class.
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Set pointer to a process-wide <ACE_Proactor> and return existing pointer. |
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Get pointer to a process-wide <ACE_Proactor>. <threads> should be part of another method. |
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Name of component--ACE_Proactor in this case.
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Set number of thread used as a parameter to CreatIoCompletionPort.
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Get number of thread used as a parameter to CreatIoCompletionPort.
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Post <how_many> completions to the completion port so that all threads can wake up. This is used in conjunction with the <run_event_loop>. |
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Instruct the ACE_Proactor to terminate its event loop and notifies the ACE_Proactor so that it can wake up and close down gracefully. |
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Report if the ACE_Proactor event loop is finished.
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Post <how_many> completions to the completion port so that all threads can wake up. This is used in conjunction with the <proactor_run_event_loop>. |
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Resets the <ACE_Proactor::end_event_loop_> static so that the <run_event_loop> method can be restarted. |
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Run the event loop until the <ACE_Proactor::handle_events> method returns -1, the <end_proactor_event_loop> method is invoked, or the <ACE_Time_Value> expires, in which case a 0 is returned. |
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Run the event loop until the <ACE_Proactor::handle_events> method returns -1 or the <end_proactor_event_loop> method is invoked. |
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This method adds the <handle> to the I/O completion port. This function is a no-op function for Unix systems and returns 0; |
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Resets the <ACE_Proactor::end_event_loop_> static so that the <run_event_loop> method can be restarted. |
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Run the event loop until the <ACE_Proactor::handle_events> method returns -1, the <end_event_loop> method is invoked, or the <ACE_Time_Value> expires, in which case 0 is returned. |
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Run the event loop until the <ACE_Proactor::handle_events> method returns -1 or the <end_event_loop> method is invoked. |
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This combines the above two methods into one. Mostly for backward compatibility. |
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Schedule a <handler> that will expire after <time>. If it expires then <act> is passed in as the value to the <handler>'s <handle_timeout> callback method. This method returns a <timer_id>. This <timer_id> can be used to cancel a timer before it expires. The cancellation ensures that <timer_ids> are unique up to values of greater than 2 billion timers. As long as timers don't stay around longer than this there should be no problems with accidentally deleting the wrong timer. Returns -1 on failure (which is guaranteed never to be a valid <timer_id>). |
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Set timer queue.
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Get timer queue.
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Add wakeup dispatch threads (reinit).
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Timer handler runs a thread and manages the timers, on behalf of the Proactor. |
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Flag used to indicate whether we are responsible for cleaning up the implementation instance. |
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Must delete the <proactor_> if non-0. Controls whether the Proactor is deleted when we shut down (we can only delete it safely if we created it!) |
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Flag on whether to delete the timer queue.
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Terminate the proactor event loop.
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Number of threads in the event loop.
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Delegation/implementation class that all methods will be forwarded to. |
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Mutex to protect work with lists.
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Pointer to a process-wide <ACE_Proactor>.
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This will manage the thread in the Timer_Handler.
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Handles timeout events.
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Timer Queue.
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