#include <Timer_Heap_T.h>
Inheritance diagram for ACE_Timer_Heap_T< TYPE, FUNCTOR, ACE_LOCK >:
Public Types | |
typedef ACE_Timer_Heap_Iterator_T< TYPE, FUNCTOR, ACE_LOCK > | HEAP_ITERATOR |
typedef ACE_Timer_Queue_T< TYPE, FUNCTOR, ACE_LOCK > | INHERITED |
Public Methods | |
ACE_Timer_Heap_T (size_t size, int preallocated=0, FUNCTOR *upcall_functor=0, ACE_Free_List< ACE_Timer_Node_T< TYPE > > *freelist=0) | |
ACE_Timer_Heap_T (FUNCTOR *upcall_functor=0, ACE_Free_List< ACE_Timer_Node_T< TYPE > > *freelist=0) | |
virtual | ~ACE_Timer_Heap_T (void) |
Destructor. | |
virtual int | is_empty (void) const |
True if heap is empty, else false. | |
virtual const ACE_Time_Value & | earliest_time (void) const |
virtual int | reset_interval (long timer_id, const ACE_Time_Value &interval) |
virtual int | cancel (const TYPE &type, int dont_call_handle_close=1) |
virtual int | cancel (long timer_id, const void **act=0, int dont_call_handle_close=1) |
virtual ACE_Timer_Queue_Iterator_T< TYPE, FUNCTOR, ACE_LOCK > & | iter (void) |
Returns a pointer to this <ACE_Timer_Queue>'s iterator. | |
ACE_Timer_Node_T< TYPE > * | remove_first (void) |
virtual void | dump (void) const |
Dump the state of an object. | |
virtual ACE_Timer_Node_T< TYPE > * | get_first (void) |
Reads the earliest node from the queue and returns it. | |
Protected Methods | |
virtual long | schedule_i (const TYPE &type, const void *act, const ACE_Time_Value &future_time, const ACE_Time_Value &interval) |
virtual void | reschedule (ACE_Timer_Node_T< TYPE > *) |
Reschedule an "interval" <ACE_Timer_Node>. | |
virtual ACE_Timer_Node_T< TYPE > * | alloc_node (void) |
virtual void | free_node (ACE_Timer_Node_T< TYPE > *) |
Private Methods | |
ACE_Timer_Node_T< TYPE > * | remove (size_t slot) |
void | insert (ACE_Timer_Node_T< TYPE > *new_node) |
Insert new_node into the heap and restore the heap property. | |
void | grow_heap (void) |
void | reheap_up (ACE_Timer_Node_T< TYPE > *new_node, size_t slot, size_t parent) |
Restore the heap property, starting at <slot>. | |
void | reheap_down (ACE_Timer_Node_T< TYPE > *moved_node, size_t slot, size_t child) |
Restore the heap property, starting at <slot>. | |
void | copy (size_t slot, ACE_Timer_Node_T< TYPE > *moved_node) |
int | timer_id (void) |
int | pop_freelist (void) |
Pops and returns a new timer id from the freelist. | |
void | push_freelist (int old_id) |
Pushes <old_id> onto the freelist. | |
ACE_Timer_Heap_T (const ACE_Timer_Heap_T< TYPE, FUNCTOR, ACE_LOCK > &) | |
void | operator= (const ACE_Timer_Heap_T< TYPE, FUNCTOR, ACE_LOCK > &) |
Private Attributes | |
size_t | max_size_ |
Maximum size of the heap. | |
size_t | cur_size_ |
Current size of the heap. | |
size_t | cur_limbo_ |
HEAP_ITERATOR * | iterator_ |
Iterator used to expire timers. | |
ACE_Timer_Node_T< TYPE > ** | heap_ |
ssize_t * | timer_ids_ |
size_t | timer_ids_curr_ |
size_t | timer_ids_min_free_ |
ACE_Timer_Node_T< TYPE > * | preallocated_nodes_ |
ACE_Timer_Node_T< TYPE > * | preallocated_nodes_freelist_ |
ACE_Unbounded_Set< ACE_Timer_Node_T< TYPE > * > | preallocated_node_set_ |
Friends | |
class | ACE_Timer_Heap_Iterator_T< TYPE, FUNCTOR, ACE_LOCK > |
This implementation uses a heap-based callout queue of absolute times. Therefore, in the average and worst case, scheduling, canceling, and expiring timers is O(log N) (where N is the total number of timers). In addition, we can also preallocate as many ACE_Timer_Node
objects as there are slots in the heap. This allows us to completely remove the need for dynamic memory allocation, which is important for real-time systems.
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The Constructor creates a heap with specified number of elements. This can also take in a upcall functor and freelist (if 0, then defaults will be created).
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Default constructor. |
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Destructor.
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Factory method that allocates a new node (uses operator new if we're *not* preallocating, otherwise uses an internal freelist). Reimplemented from ACE_Timer_Queue_T< TYPE, FUNCTOR, ACE_LOCK >. |
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Cancel the single timer that matches the <timer_id> value (which was returned from the <schedule> method). If act is non-NULL then it will be set to point to the ``magic cookie'' argument passed in when the timer was registered. This makes it possible to free up the memory and avoid memory leaks. If <dont_call> is 0 then the <functor> will be invoked. Returns 1 if cancellation succeeded and 0 if the <timer_id> wasn't found. Implements ACE_Timer_Queue_T< TYPE, FUNCTOR, ACE_LOCK >. |
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Cancel all timers associated with <type>. If <dont_call> is 0 then the <functor> will be invoked. Returns number of timers cancelled. Implements ACE_Timer_Queue_T< TYPE, FUNCTOR, ACE_LOCK >. |
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Copy <moved_node> into the <slot> slot of <heap_> and move <slot> into the corresponding slot in the <timer_id_> array. |
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Dump the state of an object.
Reimplemented from ACE_Timer_Queue_T< TYPE, FUNCTOR, ACE_LOCK >. |
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Returns the time of the earliest node in the Timer_Queue. Must be called on a non-empty queue. Implements ACE_Timer_Queue_T< TYPE, FUNCTOR, ACE_LOCK >. |
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Factory method that frees a previously allocated node (uses operator delete if we're *not* preallocating, otherwise uses an internal freelist). Reimplemented from ACE_Timer_Queue_T< TYPE, FUNCTOR, ACE_LOCK >. |
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Reads the earliest node from the queue and returns it.
Implements ACE_Timer_Queue_T< TYPE, FUNCTOR, ACE_LOCK >. |
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Doubles the size of the heap and the corresponding timer_ids array. If preallocation is used, will also double the size of the preallocated array of ACE_Timer_Nodes. |
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Insert new_node into the heap and restore the heap property.
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True if heap is empty, else false.
Implements ACE_Timer_Queue_T< TYPE, FUNCTOR, ACE_LOCK >. |
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Returns a pointer to this <ACE_Timer_Queue>'s iterator.
Implements ACE_Timer_Queue_T< TYPE, FUNCTOR, ACE_LOCK >. |
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Pops and returns a new timer id from the freelist.
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Pushes <old_id> onto the freelist.
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Restore the heap property, starting at <slot>.
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Restore the heap property, starting at <slot>.
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Remove and return the <slot>th <ACE_Timer_Node> and restore the heap property. |
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Removes the earliest node from the queue and returns it. Note that the timer is removed from the heap, but is not freed, and its ID is not reclaimed. The caller is responsible for calling either Implements ACE_Timer_Queue_T< TYPE, FUNCTOR, ACE_LOCK >. |
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Reschedule an "interval" <ACE_Timer_Node>.
Implements ACE_Timer_Queue_T< TYPE, FUNCTOR, ACE_LOCK >. |
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Resets the interval of the timer represented by <timer_id> to <interval>, which is specified in relative time to the current <gettimeofday>. If <interval> is equal to <ACE_Time_Value::zero>, the timer will become a non-rescheduling timer. Returns 0 if successful, -1 if not. Implements ACE_Timer_Queue_T< TYPE, FUNCTOR, ACE_LOCK >. |
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Schedule a timer that may optionally auto-reset. Schedule <type> that will expire at <future_time>, which is specified in absolute time. If it expires then <act> is passed in as the value to the <functor>. If <interval> is != to <ACE_Time_Value::zero> then it is used to reschedule the <type> automatically, using relative time to the current <gettimeofday>. This method returns a <timer_id> that uniquely identifies the the <type> entry in an internal list. This <timer_id> can be used to cancel the timer before it expires. The cancellation ensures that <timer_ids> are unique up to values of greater than 2 billion timers. As long as timers don't stay around longer than this there should be no problems with accidentally deleting the wrong timer. Returns -1 on failure (which is guaranteed never to be a valid <timer_id>). Implements ACE_Timer_Queue_T< TYPE, FUNCTOR, ACE_LOCK >. |
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Returns a timer id that uniquely identifies this timer. This id can be used to cancel a timer via the <cancel (int)> method. The timer id returned from this method will never == -1 to avoid conflicts with other failure return values. |
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Number of heap entries in transition (removed from the queue, but not freed) and may be rescheduled or freed. |
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Current size of the heap.
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Current contents of the Heap, which is organized as a "heap" of <ACE_Timer_Node> *'s. In this context, a heap is a "partially ordered, almost complete" binary tree, which is stored in an array. |
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Iterator used to expire timers.
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Maximum size of the heap.
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Set of pointers to the arrays of preallocated timer nodes. Used to delete the allocated memory when required. |
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If this is non-0, then we preallocate <max_size_> number of <ACE_Timer_Node> objects in order to reduce dynamic allocation costs. In auto-growing implementation, this points to the last array of nodes allocated. |
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This points to the head of the <preallocated_nodes_> freelist, which is organized as a stack. |
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An array of "pointers" that allows each <ACE_Timer_Node> in the <heap_> to be located in O(1) time. Basically, <timer_id_[i]> contains the slot in the <heap_> array where an <ACE_Timer_Node> * with timer id <i> resides. Thus, the timer id passed back from <schedule> is really a slot into the <timer_ids> array. The <timer_ids_> array serves two purposes: negative values are indications of free timer IDs, whereas positive values are "pointers" into the <heap_> array for assigned timer IDs. |
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"Pointer" to the element in the <timer_ids_> array that was last given out as a timer ID. |
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Index representing the lowest timer ID that has been freed. When the timer_ids_next_ value wraps around, it starts back at this point. |