#include <Asynch_IO.h>
Inheritance diagram for ACE_Asynch_Accept:
Public Methods | |
ACE_Asynch_Accept (void) | |
A do nothing constructor. | |
virtual | ~ACE_Asynch_Accept (void) |
Destructor. | |
int | open (ACE_Handler &handler, ACE_HANDLE handle=ACE_INVALID_HANDLE, const void *completion_key=0, ACE_Proactor *proactor=0) |
int | accept (ACE_Message_Block &message_block, size_t bytes_to_read, ACE_HANDLE accept_handle=ACE_INVALID_HANDLE, const void *act=0, int priority=0, int signal_number=ACE_SIGRTMIN) |
virtual ACE_Asynch_Operation_Impl * | implementation (void) const |
Return the underlying implementation class. | |
Protected Attributes | |
ACE_Asynch_Accept_Impl * | implementation_ |
Once <open> is called, multiple asynchronous <accept>s can started using this class. A ACE_Asynch_Accept::Result will be passed back to the <handler> when the asynchronous accept completes through the <ACE_Handler::handle_accept> callback.
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A do nothing constructor.
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Destructor.
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This starts off an asynchronous accept. The asynchronous accept call also allows any initial data to be returned to the <handler>. Upto <bytes_to_read> will be read and stored in the <message_block>. The <accept_handle> will be used for the <accept> call. If (<accept_handle> == INVALID_HANDLE), a new handle will be created. Priority of the operation is specified by <priority>. On POSIX4-Unix, this is supported. Works like <nice> in Unix. Negative values are not allowed. 0 means priority of the operation same as the process priority. 1 means priority of the operation is one less than process. And so forth. On Win32, this is a no-op. <message_block> must be specified. This is because the address of the new connection is placed at the end of this buffer. <signal_number> is the POSIX4 real-time signal number to be used for the operation. <signal_number> ranges from ACE_SIGRTMIN to ACE_SIGRTMAX. This argument is a no-op on non-POSIX4 systems. |
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Return the underlying implementation class.
Implements ACE_Asynch_Operation. |
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Initializes the factory with information which will be used with each asynchronous call. If (<handle> == ACE_INVALID_HANDLE), <ACE_Handler::handle> will be called on the <handler> to get the correct handle. Reimplemented from ACE_Asynch_Operation. |
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Delegation/implementation class that all methods will be forwarded to. |