#include <Asynch_IO_Impl.h>
Inheritance diagram for ACE_Asynch_Read_Dgram_Impl:
Public Methods | |
virtual | ~ACE_Asynch_Read_Dgram_Impl (void) |
virtual ssize_t | recv (ACE_Message_Block *message_block, size_t &number_of_bytes_recvd, int flags, int protocol_family, const void *act, int priority, int signal_number)=0 |
Protected Methods | |
ACE_Asynch_Read_Dgram_Impl (void) | |
Do-nothing constructor. |
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Do-nothing constructor.
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This starts off an asynchronous read. Upto <message_block->total_size()> will be read and stored in the <message_block>. <message_block>'s <wr_ptr> will be updated to reflect the added bytes if the read operation is successful completed. Return code of 1 means immediate success and <number_of_bytes_recvd> will contain number of bytes read. The <ACE_Handler::handle_read_dgram> method will still be called. Return code of 0 means the IO will complete proactively. Return code of -1 means there was an error, use errno to get the error code. Scatter/gather is supported on WIN32 by using the <message_block->cont()> method. Up to ACE_IOV_MAX <message_block>'s are supported. Upto <message_block->size()> bytes will be read into each <message block> for a total of <message_block->total_size()> bytes. All <message_block>'s <wr_ptr>'s will be updated to reflect the added bytes for each <message_block> Priority of the operation is specified by <priority>. On POSIX4-Unix, this is supported. Works like <nice> in Unix. Negative values are not allowed. 0 means priority of the operation same as the process priority. 1 means priority of the operation is one less than process. And so forth. On Win32, <priority> is a no-op. <signal_number> is the POSIX4 real-time signal number to be used for the operation. <signal_number> ranges from ACE_SIGRTMIN to ACE_SIGRTMAX. This argument is a no-op on non-POSIX4 systems. Implemented in ACE_POSIX_Asynch_Read_Dgram, and ACE_WIN32_Asynch_Read_Dgram. |