Main Page   Namespace List   Class Hierarchy   Alphabetical List   Compound List   File List   Namespace Members   Compound Members   File Members   Related Pages  

ACE_WIN32_Asynch_Read_Dgram Class Reference

This class is a factory for starting off asynchronous reads on a UDP socket. More...

#include <WIN32_Asynch_IO.h>

Inheritance diagram for ACE_WIN32_Asynch_Read_Dgram:

Inheritance graph
[legend]
Collaboration diagram for ACE_WIN32_Asynch_Read_Dgram:

Collaboration graph
[legend]
List of all members.

Public Methods

 ACE_WIN32_Asynch_Read_Dgram (ACE_WIN32_Proactor *win32_proactor)
 Constructor.

virtual ~ACE_WIN32_Asynch_Read_Dgram (void)
 Destructor.

virtual ssize_t recv (ACE_Message_Block *message_block, size_t &number_of_bytes_recvd, int flags, int protocol_family, const void *act, int priority, int signal_number)
int open (ACE_Handler &handler, ACE_HANDLE handle, const void *completion_key, ACE_Proactor *proactor)
int cancel (void)
ACE_Proactorproactor (void) const
 Return the underlying proactor.


Protected Methods

 ACE_WIN32_Asynch_Read_Dgram (void)
 Do-nothing constructor.


Detailed Description

This class is a factory for starting off asynchronous reads on a UDP socket.

Once <open> is called, multiple asynchronous <read>s can be started using this class. An ACE_Asynch_Read_Dgram::Result will be passed back to the <handler> when the asynchronous reads completes through the <ACE_Handler::handle_read_stream> callback.


Constructor & Destructor Documentation

ACE_WIN32_Asynch_Read_Dgram::ACE_WIN32_Asynch_Read_Dgram ACE_WIN32_Proactor   win32_proactor
 

Constructor.

ACE_WIN32_Asynch_Read_Dgram::~ACE_WIN32_Asynch_Read_Dgram void    [virtual]
 

Destructor.

ACE_WIN32_Asynch_Read_Dgram::ACE_WIN32_Asynch_Read_Dgram void    [protected]
 

Do-nothing constructor.


Member Function Documentation

int ACE_WIN32_Asynch_Read_Dgram::cancel void    [virtual]
 

This cancels all pending accepts operations that were issued by the calling thread. The function does not cancel asynchronous operations issued by other threads.

Reimplemented from ACE_WIN32_Asynch_Operation.

int ACE_WIN32_Asynch_Read_Dgram::open ACE_Handler   handler,
ACE_HANDLE    handle,
const void *    completion_key,
ACE_Proactor   proactor
[virtual]
 

Initializes the factory with information which will be used with each asynchronous call. If (<handle> == ACE_INVALID_HANDLE), <ACE_Handler::handle> will be called on the <handler> to get the correct handle.

Reimplemented from ACE_WIN32_Asynch_Operation.

ACE_Proactor * ACE_WIN32_Asynch_Read_Dgram::proactor void    const [virtual]
 

Return the underlying proactor.

Reimplemented from ACE_WIN32_Asynch_Operation.

ssize_t ACE_WIN32_Asynch_Read_Dgram::recv ACE_Message_Block   message_block,
size_t &    number_of_bytes_recvd,
int    flags,
int    protocol_family,
const void *    act,
int    priority,
int    signal_number
[virtual]
 

This starts off an asynchronous read. Upto <message_block->total_size()> will be read and stored in the <message_block>. <message_block>'s <wr_ptr> will be updated to reflect the added bytes if the read operation is successfully completed. Return code of 1 means immediate success and <number_of_bytes_recvd> will contain number of bytes read. The <ACE_Handler::handle_read_dgram> method will still be called. Return code of 0 means the IO will complete proactively. Return code of -1 means there was an error, use errno to get the error code.

Scatter/gather is supported on WIN32 by using the <message_block->cont()> method. Up to ACE_IOV_MAX <message_block>'s are supported. Upto <message_block->size()> bytes will be read into each <message block> for a total of <message_block->total_size()> bytes. All <message_block>'s <wr_ptr>'s will be updated to reflect the added bytes for each <message_block>

Implements ACE_Asynch_Read_Dgram_Impl.


The documentation for this class was generated from the following files:
Generated on Wed Jan 14 22:50:16 2004 for ACE by doxygen1.2.18