A threaded message queueing facility, modeled after the queueing facilities in System V STREAMs which can enqueue multiple messages in one call.
More...
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| ACE_Message_Queue_Ex_N (size_t high_water_mark=ACE_Message_Queue_Base::DEFAULT_HWM, size_t low_water_mark=ACE_Message_Queue_Base::DEFAULT_LWM, ACE_Notification_Strategy *ns=0) |
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virtual | ~ACE_Message_Queue_Ex_N (void) |
| Close down the message queue and release all resources. More...
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virtual int | enqueue_head (ACE_MESSAGE_TYPE *new_item, ACE_Time_Value *tv=0) |
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virtual int | enqueue_tail (ACE_MESSAGE_TYPE *new_item, ACE_Time_Value *tv=0) |
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virtual int | close (void) |
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virtual | ~ACE_Message_Queue_Ex (void) |
| Releases all resources from the message queue and marks it deactivated. More...
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virtual int | flush (void) |
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virtual int | flush_i (void) |
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virtual ACE_SYNCH_MUTEX_T & | lock (void) |
| Returns a reference to the lock used by the ACE_Message_Queue_Ex. More...
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ACE_Time_Value_T< TIME_POLICY > | gettimeofday () |
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void | set_time_policy (TIME_POLICY const &time_policy) |
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virtual void | dump (void) const |
| Dump the state of an object. More...
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| ACE_Message_Queue_Ex (size_t high_water_mark=ACE_Message_Queue_Base::DEFAULT_HWM, size_t low_water_mark=ACE_Message_Queue_Base::DEFAULT_LWM, ACE_Notification_Strategy *ns=0) |
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virtual int | open (size_t hwm=ACE_Message_Queue_Base::DEFAULT_HWM, size_t lwm=ACE_Message_Queue_Base::DEFAULT_LWM, ACE_Notification_Strategy *=0) |
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virtual int | peek_dequeue_head (ACE_MESSAGE_TYPE *&first_item, ACE_Time_Value *timeout=0) |
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virtual int | enqueue_prio (ACE_MESSAGE_TYPE *new_item, ACE_Time_Value *timeout=0, unsigned long priority=DEFAULT_PRIORITY) |
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virtual int | enqueue_deadline (ACE_MESSAGE_TYPE *new_item, ACE_Time_Value *timeout=0) |
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virtual int | enqueue (ACE_MESSAGE_TYPE *new_item, ACE_Time_Value *timeout=0) |
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virtual int | dequeue (ACE_MESSAGE_TYPE *&first_item, ACE_Time_Value *timeout=0) |
| This method is an alias for the following <dequeue_head> method. More...
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virtual int | dequeue_head (ACE_MESSAGE_TYPE *&first_item, ACE_Time_Value *timeout=0) |
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virtual int | dequeue_prio (ACE_MESSAGE_TYPE *&dequeued, ACE_Time_Value *timeout=0) |
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virtual int | dequeue_tail (ACE_MESSAGE_TYPE *&dequeued, ACE_Time_Value *timeout=0) |
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virtual int | dequeue_deadline (ACE_MESSAGE_TYPE *&dequeued, ACE_Time_Value *timeout=0) |
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virtual bool | is_full (void) |
| True if queue is full, else false. More...
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virtual bool | is_empty (void) |
| True if queue is empty, else false. More...
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virtual size_t | message_bytes (void) |
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virtual void | message_bytes (size_t new_size) |
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virtual size_t | message_length (void) |
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virtual void | message_length (size_t new_length) |
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virtual size_t | message_count (void) |
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virtual size_t | high_water_mark (void) |
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virtual void | high_water_mark (size_t hwm) |
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virtual size_t | low_water_mark (void) |
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virtual void | low_water_mark (size_t lwm) |
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virtual int | deactivate (void) |
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virtual int | activate (void) |
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virtual int | pulse (void) |
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virtual int | state (void) |
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virtual int | deactivated (void) |
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virtual int | notify (void) |
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virtual ACE_Notification_Strategy * | notification_strategy (void) |
| Get the notification strategy for the <Message_Queue> More...
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virtual void | notification_strategy (ACE_Notification_Strategy *s) |
| Set the notification strategy for the <Message_Queue> More...
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template<class ACE_MESSAGE_TYPE, ACE_SYNCH_DECL, class TIME_POLICY = ACE_System_Time_Policy>
class ACE_Message_Queue_Ex_N< ACE_MESSAGE_TYPE, ACE_SYNCH_DECL, TIME_POLICY >
A threaded message queueing facility, modeled after the queueing facilities in System V STREAMs which can enqueue multiple messages in one call.
As ACE_Message_Queue_Ex, ACE_Message_Queue_Ex_N is a strongly-typed version of the ACE_Message_Queue. If ACE_SYNCH_DECL
is ACE_MT_SYNCH
then all operations are thread-safe. Otherwise, if it's ACE_NULL_SYNCH
then there's no locking overhead.
The ACE_MESSAGE_TYPE
messages that are sent to this queue can be chained. Messages are expected to have a next
method that returns the next message in the chain; ACE_Message_Queue_Ex_N uses this method to run through all the incoming messages and enqueue them in one call.
template<class ACE_MESSAGE_TYPE , ACE_SYNCH_DECL , class TIME_POLICY >
Enqueue one or more ACE_MESSAGE_TYPE
objects at the head of the queue. If the new_item next()
pointer is non-zero, it is assumed to be the start of a series of ACE_MESSAGE_TYPE
objects connected via their next()
pointers. The series of blocks will be added to the queue in the same order they are passed in as.
- Parameters
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new_item | Pointer to an ACE_MESSAGE_TYPE that will be added to the queue. If the block's next() pointer is non-zero, all blocks chained from the next() pointer are enqueued as well. |
tv | The absolute time the caller will wait until for the block to be queued. |
- Return values
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>0 | The number of ACE_MESSAGE_TYPE objects on the queue after adding the specified block(s). |
-1 | On failure. errno holds the reason. Common errno values are:
- EWOULDBLOCK: the timeout elapsed
- ESHUTDOWN: the queue was deactivated or pulsed
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Reimplemented from ACE_Message_Queue_Ex< ACE_MESSAGE_TYPE, ACE_SYNCH_USE, TIME_POLICY >.
template<class ACE_MESSAGE_TYPE , ACE_SYNCH_DECL , class TIME_POLICY >
Enqueue one or more ACE_MESSAGE_TYPE
objects at the tail of the queue. If the new_item next()
pointer is non-zero, it is assumed to be the start of a series of ACE_MESSAGE_TYPE
objects connected via their next()
pointers. The series of blocks will be added to the queue in the same order they are passed in as.
- Parameters
-
new_item | Pointer to an ACE_MESSAGE_TYPE that will be added to the queue. If the block's next() pointer is non-zero, all blocks chained from the next() pointer are enqueued as well. |
tv | The absolute time the caller will wait until for the block to be queued. |
- Return values
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>0 | The number of ACE_MESSAGE_TYPE objects on the queue after adding the specified block(s). |
-1 | On failure. errno holds the reason. Common errno values are:
- EWOULDBLOCK: the timeout elapsed
- ESHUTDOWN: the queue was deactivated or pulsed
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Reimplemented from ACE_Message_Queue_Ex< ACE_MESSAGE_TYPE, ACE_SYNCH_USE, TIME_POLICY >.