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Please check the documentation in Transport_Connector.h.
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int | set_validate_endpoint (TAO_Endpoint *endpoint) |
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TAO_Transport * | make_connection (TAO::Profile_Transport_Resolver *r, TAO_Transport_Descriptor_Interface &desc, ACE_Time_Value *timeout=0) |
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virtual TAO_Profile * | make_profile (void) |
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virtual int | supports_parallel_connects (void) const |
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virtual TAO_Transport * | make_parallel_connection (TAO::Profile_Transport_Resolver *r, TAO_Transport_Descriptor_Interface &desc, ACE_Time_Value *timeout) |
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virtual int | check_connection_closure (TAO_Connection_Handler *connection_handler) |
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virtual bool | wait_for_connection_completion (TAO::Profile_Transport_Resolver *r, TAO_Transport_Descriptor_Interface &desc, TAO_Transport *&transport, ACE_Time_Value *timeout) |
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virtual bool | wait_for_connection_completion (TAO::Profile_Transport_Resolver *r, TAO_Transport *&the_winner, TAO_Transport **transport, unsigned int count, TAO_LF_Multi_Event *mev, ACE_Time_Value *timeout) |
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void | cleanup_pending (TAO_Transport *&the_winner, TAO_Transport **transport, unsigned int count) |
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bool | new_connection_is_ok (size_t busy_count) |
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bool | wait_for_transport (TAO::Profile_Transport_Resolver *r, TAO_Transport *base_transport, ACE_Time_Value *timeout, bool force_wait) |
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void | orb_core (TAO_ORB_Core *orb_core) |
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int | create_connect_strategy (void) |
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TAO_ORB_Core * | orb_core (void) |
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UIOP-specific Connector bridge for pluggable protocols.