TAO_RTEvent  2.2.7
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TAO_EC_Dispatching Class Referenceabstract

Abstract base class for the dispatching strategies. More...

#include <EC_Dispatching.h>

Inheritance diagram for TAO_EC_Dispatching:
Inheritance graph
Collaboration diagram for TAO_EC_Dispatching:
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Public Member Functions

virtual ~TAO_EC_Dispatching (void)
 Destructor... More...
 
virtual void activate (void)=0
 
virtual void shutdown (void)=0
 
virtual void push (TAO_EC_ProxyPushSupplier *proxy, RtecEventComm::PushConsumer_ptr consumer, const RtecEventComm::EventSet &event, TAO_EC_QOS_Info &qos_info)=0
 
virtual void push_nocopy (TAO_EC_ProxyPushSupplier *proxy, RtecEventComm::PushConsumer_ptr consumer, RtecEventComm::EventSet &event, TAO_EC_QOS_Info &qos_info)=0
 

Detailed Description

Abstract base class for the dispatching strategies.

The dispatching strategies. The EC may be configured with different dispatching strategies, for instance, it can use a pool of threads to dispatch the events, or a set of queues with threads at different priorities for each queue or can simply push the event to the consumer in FIFO order.

Constructor & Destructor Documentation

TAO_EC_Dispatching::~TAO_EC_Dispatching ( void  )
virtual

Destructor...

Member Function Documentation

virtual void TAO_EC_Dispatching::activate ( void  )
pure virtual

Initialize all the data structures, activate any internal threads, etc.

Implemented in TAO_EC_Kokyu_Dispatching, TAO_EC_Priority_Dispatching, TAO_EC_MT_Dispatching, TAO_EC_TPC_Dispatching, TAO_EC_RTCORBA_Dispatching, and TAO_EC_Reactive_Dispatching.

virtual void TAO_EC_Dispatching::push ( TAO_EC_ProxyPushSupplier proxy,
RtecEventComm::PushConsumer_ptr  consumer,
const RtecEventComm::EventSet event,
TAO_EC_QOS_Info qos_info 
)
pure virtual

The consumer represented by proxy should receive event. It can use the information in qos_info to determine the event priority (among other things).

Implemented in TAO_EC_Kokyu_Dispatching, TAO_EC_Priority_Dispatching, TAO_EC_MT_Dispatching, TAO_EC_TPC_Dispatching, TAO_EC_RTCORBA_Dispatching, and TAO_EC_Reactive_Dispatching.

virtual void TAO_EC_Dispatching::push_nocopy ( TAO_EC_ProxyPushSupplier proxy,
RtecEventComm::PushConsumer_ptr  consumer,
RtecEventComm::EventSet event,
TAO_EC_QOS_Info qos_info 
)
pure virtual
virtual void TAO_EC_Dispatching::shutdown ( void  )
pure virtual

Deactivate any internal threads and cleanup internal data structures, it should only return once the threads have finished their jobs.

Implemented in TAO_EC_Kokyu_Dispatching, TAO_EC_Priority_Dispatching, TAO_EC_MT_Dispatching, TAO_EC_TPC_Dispatching, TAO_EC_RTCORBA_Dispatching, and TAO_EC_Reactive_Dispatching.


The documentation for this class was generated from the following files: