ACE
6.2.5
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A message queuing facility with parameterized synchronization capability. ACE_Message_Queue is modeled after the queueing facilities in System V STREAMs. More...
#include <Message_Queue_T.h>
Public Types | |
typedef ACE_Message_Queue_Iterator < ACE_SYNCH_USE, TIME_POLICY > | ITERATOR |
typedef ACE_Message_Queue_Reverse_Iterator < ACE_SYNCH_USE, TIME_POLICY > | REVERSE_ITERATOR |
Public Types inherited from ACE_Message_Queue_Base | |
enum | { DEFAULT_HWM = 16 * 1024, DEFAULT_LWM = 16 * 1024, ACTIVATED = 1, DEACTIVATED = 2, PULSED = 3 } |
Public Member Functions | |
virtual int | close (void) |
virtual | ~ACE_Message_Queue (void) |
Releases all resources from the message queue and marks it deactivated. More... | |
virtual int | flush (void) |
virtual int | flush_i (void) |
virtual ACE_SYNCH_MUTEX_T & | lock (void) |
Returns a reference to the lock used by the ACE_Message_Queue. More... | |
ACE_Time_Value_T< TIME_POLICY > | gettimeofday (void) const |
void | set_time_policy (TIME_POLICY const &time_policy) |
virtual void | dump (void) const |
Dump the state of an object. More... | |
Initialization methods | |
ACE_Message_Queue (size_t hwm=ACE_Message_Queue_Base::DEFAULT_HWM, size_t lwm=ACE_Message_Queue_Base::DEFAULT_LWM, ACE_Notification_Strategy *ns=0) | |
virtual int | open (size_t hwm=ACE_Message_Queue_Base::DEFAULT_HWM, size_t lwm=ACE_Message_Queue_Base::DEFAULT_LWM, ACE_Notification_Strategy *ns=0) |
Enqueue and dequeue methods | |
The enqueue and dequeue methods accept a timeout value passed as an ACE_Time_Value *. In all cases, if the timeout pointer is 0, the caller will block until action is possible. If the timeout pointer is non-zero, the call will wait (if needed, subject to water mark settings) until the absolute time specified in the referenced ACE_Time_Value object is reached. If the time is reached before the desired action is possible, the method will return -1 with errno set to See C++NPv2 Section 6.2 and APG Section 12.3 for a fuller treatment of ACE_Message_Queue, enqueueing, dequeueing, and how these operations are affected by queue state transitions. | |
virtual int | peek_dequeue_head (ACE_Message_Block *&first_item, ACE_Time_Value *timeout=0) |
virtual int | enqueue_prio (ACE_Message_Block *new_item, ACE_Time_Value *timeout=0) |
virtual int | enqueue_deadline (ACE_Message_Block *new_item, ACE_Time_Value *timeout=0) |
virtual int | enqueue (ACE_Message_Block *new_item, ACE_Time_Value *timeout=0) |
virtual int | enqueue_tail (ACE_Message_Block *new_item, ACE_Time_Value *timeout=0) |
virtual int | enqueue_head (ACE_Message_Block *new_item, ACE_Time_Value *timeout=0) |
virtual int | dequeue (ACE_Message_Block *&first_item, ACE_Time_Value *timeout=0) |
This method is an alias for the dequeue_head() method. More... | |
virtual int | dequeue_head (ACE_Message_Block *&first_item, ACE_Time_Value *timeout=0) |
virtual int | dequeue_prio (ACE_Message_Block *&first_item, ACE_Time_Value *timeout=0) |
virtual int | dequeue_tail (ACE_Message_Block *&dequeued, ACE_Time_Value *timeout=0) |
virtual int | dequeue_deadline (ACE_Message_Block *&dequeued, ACE_Time_Value *timeout=0) |
Queue statistics methods | |
virtual bool | is_full (void) |
True if queue is full, else false. More... | |
virtual bool | is_empty (void) |
True if queue is empty, else false. More... | |
virtual size_t | message_bytes (void) |
virtual size_t | message_length (void) |
virtual size_t | message_count (void) |
virtual void | message_bytes (size_t new_size) |
virtual void | message_length (size_t new_length) |
Water mark (flow control) methods | |
virtual size_t | high_water_mark (void) |
virtual void | high_water_mark (size_t hwm) |
virtual size_t | low_water_mark (void) |
virtual void | low_water_mark (size_t lwm) |
Activation and queue state methods | |
See C++NPv2 Section 6.2 and APG Section 12.3 for a fuller treatment of queue states and transitions and how the transitions affect message enqueueing and dequeueing operations. | |
virtual int | deactivate (void) |
virtual int | activate (void) |
virtual int | pulse (void) |
virtual int | state (void) |
virtual int | deactivated (void) |
Notification strategy methods | |
virtual int | notify (void) |
virtual ACE_Notification_Strategy * | notification_strategy (void) |
Get the notification strategy for the <Message_Queue> More... | |
virtual void | notification_strategy (ACE_Notification_Strategy *s) |
Set the notification strategy for the <Message_Queue> More... | |
Public Member Functions inherited from ACE_Message_Queue_Base | |
ACE_Message_Queue_Base (void) | |
virtual | ~ACE_Message_Queue_Base (void) |
Close down the message queue and release all resources. More... | |
Public Attributes | |
ACE_ALLOC_HOOK_DECLARE | |
Declare the dynamic allocation hooks. More... | |
Public Attributes inherited from ACE_Message_Queue_Base | |
ACE_ALLOC_HOOK_DECLARE | |
Declare the dynamic allocation hooks. More... | |
Protected Member Functions | |
virtual int | enqueue_i (ACE_Message_Block *new_item) |
Enqueue an <ACE_Message_Block *> in accordance with its priority. More... | |
virtual int | enqueue_deadline_i (ACE_Message_Block *new_item) |
Enqueue an <ACE_Message_Block *> in accordance with its deadline time. More... | |
virtual int | enqueue_tail_i (ACE_Message_Block *new_item) |
Enqueue an <ACE_Message_Block *> at the end of the queue. More... | |
virtual int | enqueue_head_i (ACE_Message_Block *new_item) |
Enqueue an <ACE_Message_Block *> at the head of the queue. More... | |
virtual int | dequeue_head_i (ACE_Message_Block *&first_item) |
virtual int | dequeue_prio_i (ACE_Message_Block *&dequeued) |
virtual int | dequeue_tail_i (ACE_Message_Block *&first_item) |
virtual int | dequeue_deadline_i (ACE_Message_Block *&first_item) |
virtual bool | is_full_i (void) |
True if queue is full, else false. More... | |
virtual bool | is_empty_i (void) |
True if queue is empty, else false. More... | |
virtual int | deactivate_i (int pulse=0) |
virtual int | activate_i (void) |
Activate the queue. More... | |
virtual int | wait_not_full_cond (ACE_Time_Value *timeout) |
Wait for the queue to become non-full. More... | |
virtual int | wait_not_empty_cond (ACE_Time_Value *timeout) |
Wait for the queue to become non-empty. More... | |
virtual int | signal_enqueue_waiters (void) |
Inform any threads waiting to enqueue that they can procede. More... | |
virtual int | signal_dequeue_waiters (void) |
Inform any threads waiting to dequeue that they can procede. More... | |
Protected Attributes | |
ACE_Message_Block * | head_ |
Pointer to head of ACE_Message_Block list. More... | |
ACE_Message_Block * | tail_ |
Pointer to tail of ACE_Message_Block list. More... | |
size_t | low_water_mark_ |
Lowest number before unblocking occurs. More... | |
size_t | high_water_mark_ |
Greatest number of bytes before blocking. More... | |
size_t | cur_bytes_ |
Current number of bytes in the queue. More... | |
size_t | cur_length_ |
Current length of messages in the queue. More... | |
size_t | cur_count_ |
Current number of messages in the queue. More... | |
ACE_Notification_Strategy * | notification_strategy_ |
The notification strategy used when a new message is enqueued. More... | |
ACE_SYNCH_MUTEX_T | lock_ |
Protect queue from concurrent access. More... | |
ACE_Condition_Attributes_T < TIME_POLICY > | cond_attr_ |
Attributes to initialize conditions with. More... | |
ACE_SYNCH_CONDITION_T | not_empty_cond_ |
Used to make threads sleep until the queue is no longer empty. More... | |
ACE_SYNCH_CONDITION_T | not_full_cond_ |
Used to make threads sleep until the queue is no longer full. More... | |
TIME_POLICY | time_policy_ |
The policy to return the current time of day. More... | |
Protected Attributes inherited from ACE_Message_Queue_Base | |
int | state_ |
Private Member Functions | |
void | operator= (const ACE_Message_Queue< _ACE_SYNCH > &) |
Sends the size of the queue whenever it changes. More... | |
ACE_Message_Queue (const ACE_Message_Queue< _ACE_SYNCH > &) | |
Friends | |
class | ACE_Message_Queue_Iterator< ACE_SYNCH_USE, TIME_POLICY > |
class | ACE_Message_Queue_Reverse_Iterator< ACE_SYNCH_USE, TIME_POLICY > |
A message queuing facility with parameterized synchronization capability. ACE_Message_Queue is modeled after the queueing facilities in System V STREAMs.
ACE_Message_Queue is the primary queuing facility for messages in the ACE framework. It's one template argument parameterizes the queue's synchronization. The argument specifies a synchronization strategy. The two main strategies available for ACE_SYNCH_DECL are:
All data passing through ACE_Message_Queue is in the form of ACE_Message_Block objects.
typedef ACE_Message_Queue_Iterator<ACE_SYNCH_USE, TIME_POLICY> ACE_Message_Queue< ACE_SYNCH_DECL, TIME_POLICY >::ITERATOR |
typedef ACE_Message_Queue_Reverse_Iterator<ACE_SYNCH_USE, TIME_POLICY> ACE_Message_Queue< ACE_SYNCH_DECL, TIME_POLICY >::REVERSE_ITERATOR |
ACE_Message_Queue< ACE_SYNCH_DECL, TIME_POLICY >::ACE_Message_Queue | ( | size_t | hwm = ACE_Message_Queue_Base::DEFAULT_HWM , |
size_t | lwm = ACE_Message_Queue_Base::DEFAULT_LWM , |
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ACE_Notification_Strategy * | ns = 0 |
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Initialize an ACE_Message_Queue.
hwm | High water mark. Determines how many bytes can be stored in a queue before it's considered full. Supplier threads must block until the queue is no longer full. |
lwm | Low water mark. Determines how many bytes must be in the queue before supplier threads are allowed to enqueue additional data. By default, the hwm equals lwm, which means that suppliers will be able to enqueue new messages as soon as a consumer removes any message from the queue. Making the low water mark smaller than the high water mark forces consumers to drain more messages from the queue before suppliers can enqueue new messages, which can minimize the "silly window syndrome." |
ns | Notification strategy. Pointer to an object conforming to the ACE_Notification_Strategy interface. If set, the object's notify(void) method will be called each time data is added to this ACE_Message_Queue. |
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Releases all resources from the message queue and marks it deactivated.
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Reactivate the queue so that threads can enqueue and dequeue messages again. Returns the state of the queue before the call.
Implements ACE_Message_Queue_Base.
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Activate the queue.
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Releases all resources from the message queue and marks it deactivated.
The | number of messages released from the queue; -1 on error. |
Implements ACE_Message_Queue_Base.
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Deactivate the queue and wakeup all threads waiting on the queue so they can continue. No messages are removed from the queue, however. Any other operations called until the queue is activated again will immediately return -1 with errno
== ESHUTDOWN. Returns WAS_INACTIVE if queue was inactive before the call and WAS_ACTIVE if queue was active before the call.
Implements ACE_Message_Queue_Base.
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Notifies all waiting threads that the queue has been deactivated so they can wakeup and continue other processing. No messages are removed from the queue.
pulse | If 0, the queue's state is changed to DEACTIVATED and any other operations called until the queue is reactivated will immediately return -1 with errno == ESHUTDOWN. If not zero, only the waiting threads are notified and the queue's state changes to PULSED. |
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Returns true if the state of the queue is <DEACTIVATED>, but false if the queue's is <ACTIVATED> or <PULSED>.
Implements ACE_Message_Queue_Base.
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This method is an alias for the dequeue_head() method.
Implements ACE_Message_Queue_Base.
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Dequeue the ACE_Message_Block with the earliest deadline time and return a pointer to the dequeued block.
dequeued | Reference to an ACE_Message_Block * that will be set to the address of the dequeued block. |
timeout | The absolute time the caller will wait until for a block to be dequeued. |
>=0 | The number of ACE_Message_Blocks remaining in the queue. |
-1 | On failure. errno holds the reason. Common errno values are:
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Dequeue and return the <ACE_Message_Block *> with the lowest deadline time.
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Dequeue the ACE_Message_Block at the head of the queue and return a pointer to the dequeued block.
first_item | Reference to an ACE_Message_Block * that will be set to the address of the dequeued block. |
timeout | The absolute time the caller will wait until for a block to be dequeued. |
>=0 | The number of ACE_Message_Blocks remaining in the queue. |
-1 | On failure. errno holds the reason. Common errno values are:
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Implements ACE_Message_Queue_Base.
Reimplemented in ACE_Dynamic_Message_Queue< ACE_SYNCH_DECL, TIME_POLICY >.
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Dequeue and return the <ACE_Message_Block *> at the head of the queue.
Reimplemented in ACE_Dynamic_Message_Queue< ACE_SYNCH_DECL, TIME_POLICY >.
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Dequeue the ACE_Message_Block that has the lowest priority (preserves FIFO order for messages with the same priority) and return a pointer to the dequeued block.
first_item | Reference to an ACE_Message_Block * that will be set to the address of the dequeued block. |
timeout | The absolute time the caller will wait until for a block to be dequeued. |
>=0 | The number of ACE_Message_Blocks remaining in the queue. |
-1 | On failure. errno holds the reason. Common errno values are:
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Dequeue and return the <ACE_Message_Block *> with the lowest priority.
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Dequeue the ACE_Message_Block at the tail of the queue and return a pointer to the dequeued block.
dequeued | Reference to an ACE_Message_Block * that will be set to the address of the dequeued block. |
timeout | The absolute time the caller will wait until for a block to be dequeued. |
>=0 | The number of ACE_Message_Blocks remaining in the queue. |
-1 | On failure. errno holds the reason. Common errno values are:
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Dequeue and return the <ACE_Message_Block *> at the tail of the queue.
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Dump the state of an object.
Implements ACE_Message_Queue_Base.
Reimplemented in ACE_Dynamic_Message_Queue< ACE_SYNCH_DECL, TIME_POLICY >.
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Implements ACE_Message_Queue_Base.
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Enqueue an ACE_Message_Block into the queue in accordance with the block's deadline time. FIFO order is maintained when messages of the same deadline time are inserted consecutively.
new_item | Pointer to an ACE_Message_Block that will be added to the queue. The block's msg_deadline_time() method will be called to obtain the relative queueing position. |
timeout | The absolute time the caller will wait until for the block to be queued. |
>0 | The number of ACE_Message_Blocks on the queue after adding the specified block. |
-1 | On failure. errno holds the reason. Common errno values are:
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Enqueue an <ACE_Message_Block *> in accordance with its deadline time.
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Enqueue one or more ACE_Message_Block objects at the head of the queue. If the new_item next()
pointer is non-zero, it is assumed to be the start of a series of ACE_Message_Block objects connected via their next()
pointers. The series of blocks will be added to the queue in the same order they are passed in as.
new_item | Pointer to an ACE_Message_Block that will be added to the queue. If the block's next() pointer is non-zero, all blocks chained from the next() pointer are enqueued as well. |
timeout | The absolute time the caller will wait until for the block to be queued. |
>0 | The number of ACE_Message_Blocks on the queue after adding the specified block(s). |
-1 | On failure. errno holds the reason. Common errno values are:
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Reimplemented in ACE_Dynamic_Message_Queue< ACE_SYNCH_DECL, TIME_POLICY >.
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Enqueue an <ACE_Message_Block *> at the head of the queue.
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Enqueue an <ACE_Message_Block *> in accordance with its priority.
Reimplemented in ACE_Dynamic_Message_Queue< ACE_SYNCH_DECL, TIME_POLICY >.
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Enqueue an ACE_Message_Block into the queue in accordance with the ACE_Message_Block's priority (0 is lowest priority). FIFO order is maintained when messages of the same priority are inserted consecutively.
new_item | Pointer to an ACE_Message_Block that will be added to the queue. The block's msg_priority() method will be called to obtain the queueing priority. |
timeout | The absolute time the caller will wait until for the block to be queued. |
>0 | The number of ACE_Message_Blocks on the queue after adding the specified block. |
-1 | On failure. errno holds the reason. Common errno values are:
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Enqueue one or more ACE_Message_Block objects at the tail of the queue. If the new_item next()
pointer is non-zero, it is assumed to be the start of a series of ACE_Message_Block objects connected via their next()
pointers. The series of blocks will be added to the queue in the same order they are passed in as.
new_item | Pointer to an ACE_Message_Block that will be added to the queue. If the block's next() pointer is non-zero, all blocks chained from the next() pointer are enqueued as well. |
timeout | The absolute time the caller will wait until for the block to be queued. |
>0 | The number of ACE_Message_Blocks on the queue after adding the specified block(s). |
-1 | On failure. errno holds the reason. Common errno values are:
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Implements ACE_Message_Queue_Base.
Reimplemented in ACE_Dynamic_Message_Queue< ACE_SYNCH_DECL, TIME_POLICY >.
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Enqueue an <ACE_Message_Block *> at the end of the queue.
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Releases all resources from the message queue but does not mark it deactivated. This method holds the queue lock during this operation.
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Release all resources from the message queue but do not mark it as deactivated.
ACE_Time_Value_T<TIME_POLICY> ACE_Message_Queue< ACE_SYNCH_DECL, TIME_POLICY >::gettimeofday | ( | void | ) | const |
Get the current time of day according to the queue's TIME_POLICY. Allows users to initialize timeout values using correct time policy.
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Get high watermark.
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Set the high watermark, which determines how many bytes can be stored in a queue before it's considered "full."
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True if queue is empty, else false.
Implements ACE_Message_Queue_Base.
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True if queue is empty, else false.
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True if queue is full, else false.
Implements ACE_Message_Queue_Base.
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True if queue is full, else false.
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Returns a reference to the lock used by the ACE_Message_Queue.
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Get low watermark.
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Set the low watermark, which determines how many bytes must be in the queue before supplier threads are allowed to enqueue additional ACE_Message_Blocks.
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Number of total bytes on the queue, i.e., sum of the message block sizes.
Implements ACE_Message_Queue_Base.
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New value of the number of total bytes on the queue, i.e., sum of the message block sizes.
Implements ACE_Message_Queue_Base.
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Number of total messages on the queue.
Implements ACE_Message_Queue_Base.
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Number of total length on the queue, i.e., sum of the message block lengths.
Implements ACE_Message_Queue_Base.
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New value of the number of total length on the queue, i.e., sum of the message block lengths.
Implements ACE_Message_Queue_Base.
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Get the notification strategy for the <Message_Queue>
Implements ACE_Message_Queue_Base.
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Set the notification strategy for the <Message_Queue>
Implements ACE_Message_Queue_Base.
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This hook is automatically invoked by <enqueue_head>, <enqueue_tail>, and <enqueue_prio> when a new item is inserted into the queue. Subclasses can override this method to perform specific notification strategies (e.g., signaling events for a <WFMO_Reactor>, notifying a <Reactor>, etc.). In a multi-threaded application with concurrent consumers, there is no guarantee that the queue will be still be non-empty by the time the notification occurs.
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Initialize an ACE_Message_Queue.
hwm | High water mark. Determines how many bytes can be stored in a queue before it's considered full. Supplier threads must block until the queue is no longer full. |
lwm | Low water mark. Determines how many bytes must be in the queue before supplier threads are allowed to enqueue additional data. By default, the hwm equals lwm, which means that suppliers will be able to enqueue new messages as soon as a consumer removes any message from the queue. Making the low water mark smaller than the high water mark forces consumers to drain more messages from the queue before suppliers can enqueue new messages, which can minimize the "silly window syndrome." |
ns | Notification strategy. Pointer to an object conforming to the ACE_Notification_Strategy interface. If set, the object's notify(void) method will be called each time data is added to this ACE_Message_Queue. |
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Sends the size of the queue whenever it changes.
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Retrieve a pointer to the first ACE_Message_Block in the queue without removing it.
first_item | Reference to an ACE_Message_Block * that will point to the first block on the queue. The block remains on the queue until this or another thread dequeues it. |
timeout | The absolute time the caller will wait until for a block to be queued. |
>0 | The number of ACE_Message_Blocks on the queue. |
-1 | On failure. errno holds the reason. Common errno values are:
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Implements ACE_Message_Queue_Base.
Reimplemented in ACE_Dynamic_Message_Queue< ACE_SYNCH_DECL, TIME_POLICY >.
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Pulse the queue to wake up any waiting threads. Changes the queue state to PULSED; future enqueue/dequeue operations proceed as in ACTIVATED state.
Implements ACE_Message_Queue_Base.
void ACE_Message_Queue< ACE_SYNCH_DECL, TIME_POLICY >::set_time_policy | ( | TIME_POLICY const & | time_policy | ) |
Allows applications to control how the timer queue gets the time of day.
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Inform any threads waiting to dequeue that they can procede.
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Inform any threads waiting to enqueue that they can procede.
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Returns the current state of the queue, which can be one of ACTIVATED, DEACTIVATED, or PULSED.
Reimplemented from ACE_Message_Queue_Base.
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Wait for the queue to become non-empty.
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Wait for the queue to become non-full.
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friend |
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ACE_Message_Queue< ACE_SYNCH_DECL, TIME_POLICY >::ACE_ALLOC_HOOK_DECLARE |
Declare the dynamic allocation hooks.
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Attributes to initialize conditions with.
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Current number of bytes in the queue.
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Current number of messages in the queue.
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Current length of messages in the queue.
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Pointer to head of ACE_Message_Block list.
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Greatest number of bytes before blocking.
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Protect queue from concurrent access.
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Lowest number before unblocking occurs.
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Used to make threads sleep until the queue is no longer empty.
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Used to make threads sleep until the queue is no longer full.
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The notification strategy used when a new message is enqueued.
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Pointer to tail of ACE_Message_Block list.
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The policy to return the current time of day.