ACE_Reactor Class Reference

The responsibility of this class is to forward all methods to its delegation/implementation class, e.g., ACE_Select_Reactor or ACE_WFMO_Reactor. More...

#include <Reactor.h>

Inheritance diagram for ACE_Reactor:

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Collaboration diagram for ACE_Reactor:

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List of all members.

Public Types

typedef int(*) REACTOR_EVENT_HOOK (ACE_Reactor *)
 GET_MASK = 1
 SET_MASK = 2
 Set value of bits to new mask (changes the entire mask).
 ADD_MASK = 3
 CLR_MASK = 4
enum  { GET_MASK = 1, SET_MASK = 2, ADD_MASK = 3, CLR_MASK = 4 }
 Operations on the "ready" mask and the "dispatch" mask. More...

Public Member Functions

virtual int run_reactor_event_loop (REACTOR_EVENT_HOOK=0)
virtual int run_alertable_reactor_event_loop (REACTOR_EVENT_HOOK=0)
virtual int run_reactor_event_loop (ACE_Time_Value &tv, REACTOR_EVENT_HOOK=0)
virtual int run_alertable_reactor_event_loop (ACE_Time_Value &tv, REACTOR_EVENT_HOOK=0)
virtual int end_reactor_event_loop (void)
virtual int reactor_event_loop_done (void)
 Indicate if the Reactor's event loop has been ended.
virtual void reset_reactor_event_loop (void)
 ACE_Reactor (ACE_Reactor_Impl *implementation=0, int delete_implementation=0)
virtual ~ACE_Reactor (void)
 Close down and release all resources.
virtual int open (size_t max_number_of_handles, int restart=0, ACE_Sig_Handler *signal_handler=0, ACE_Timer_Queue *timer_queue=0)
virtual int set_sig_handler (ACE_Sig_Handler *signal_handler)
 Use a user specified signal handler instead.
virtual int timer_queue (ACE_Timer_Queue *tq)
 Set a user-specified timer queue.
virtual ACE_Timer_Queuetimer_queue (void) const
 Return the current ACE_Timer_Queue.
virtual int close (void)
 Close down and release all resources.
virtual int work_pending (const ACE_Time_Value &max_wait_time=ACE_Time_Value::zero)
virtual int handle_events (ACE_Time_Value *max_wait_time=0)
virtual int alertable_handle_events (ACE_Time_Value *max_wait_time=0)
virtual int handle_events (ACE_Time_Value &max_wait_time)
virtual int alertable_handle_events (ACE_Time_Value &max_wait_time)
virtual int register_handler (ACE_Event_Handler *event_handler, ACE_Reactor_Mask mask)
virtual int register_handler (ACE_HANDLE io_handle, ACE_Event_Handler *event_handler, ACE_Reactor_Mask mask)
virtual int register_handler (ACE_Event_Handler *event_handler, ACE_HANDLE event_handle=ACE_INVALID_HANDLE)
virtual int register_handler (ACE_HANDLE event_handle, ACE_HANDLE io_handle, ACE_Event_Handler *event_handler, ACE_Reactor_Mask mask)
virtual int register_handler (const ACE_Handle_Set &handles, ACE_Event_Handler *event_handler, ACE_Reactor_Mask masks)
virtual int register_handler (int signum, ACE_Event_Handler *new_sh, ACE_Sig_Action *new_disp=0, ACE_Event_Handler **old_sh=0, ACE_Sig_Action *old_disp=0)
virtual int register_handler (const ACE_Sig_Set &sigset, ACE_Event_Handler *event_handler, ACE_Sig_Action *sig_action=0)
virtual int remove_handler (ACE_HANDLE handle, ACE_Reactor_Mask masks)
virtual int remove_handler (ACE_Event_Handler *event_handler, ACE_Reactor_Mask masks)
virtual int remove_handler (const ACE_Handle_Set &handles, ACE_Reactor_Mask masks)
virtual int remove_handler (int signum, ACE_Sig_Action *new_disp, ACE_Sig_Action *old_disp=0, int sigkey=-1)
virtual int remove_handler (const ACE_Sig_Set &sigset)
virtual int suspend_handler (ACE_HANDLE handle)
virtual int suspend_handler (ACE_Event_Handler *event_handler)
virtual int suspend_handler (const ACE_Handle_Set &handles)
virtual int suspend_handlers (void)
virtual int resume_handler (ACE_HANDLE handle)
virtual int resume_handler (ACE_Event_Handler *event_handler)
virtual int resume_handler (const ACE_Handle_Set &handles)
virtual int resume_handlers (void)
virtual int resumable_handler (void)
virtual long schedule_timer (ACE_Event_Handler *event_handler, const void *arg, const ACE_Time_Value &delay, const ACE_Time_Value &interval=ACE_Time_Value::zero)
virtual int reset_timer_interval (long timer_id, const ACE_Time_Value &interval)
virtual int cancel_timer (long timer_id, const void **arg=0, int dont_call_handle_close=1)
virtual int cancel_timer (ACE_Event_Handler *event_handler, int dont_call_handle_close=1)
virtual int schedule_wakeup (ACE_Event_Handler *event_handler, ACE_Reactor_Mask masks_to_be_added)
virtual int schedule_wakeup (ACE_HANDLE handle, ACE_Reactor_Mask masks_to_be_added)
virtual int cancel_wakeup (ACE_Event_Handler *event_handler, ACE_Reactor_Mask masks_to_be_cleared)
virtual int cancel_wakeup (ACE_HANDLE handle, ACE_Reactor_Mask masks_to_be_cleared)
virtual int notify (ACE_Event_Handler *event_handler=0, ACE_Reactor_Mask masks=ACE_Event_Handler::EXCEPT_MASK, ACE_Time_Value *timeout=0)
virtual void max_notify_iterations (int iterations)
virtual int max_notify_iterations (void)
virtual int purge_pending_notifications (ACE_Event_Handler *eh, ACE_Reactor_Mask=ACE_Event_Handler::ALL_EVENTS_MASK)
virtual ACE_Event_Handlerfind_handler (ACE_HANDLE handle)
virtual int handler (ACE_HANDLE handle, ACE_Reactor_Mask mask, ACE_Event_Handler **event_handler=0)
virtual int handler (int signum, ACE_Event_Handler **event_handler=0)
virtual int initialized (void)
virtual size_t size (void) const
virtual ACE_Locklock (void)
 Returns a reference to the Reactor's internal lock.
virtual void wakeup_all_threads (void)
 Wake up all threads in waiting in the event loop.
virtual int owner (ACE_thread_t new_owner, ACE_thread_t *old_owner=0)
 Transfers ownership of Reactor to the new_owner.
virtual int owner (ACE_thread_t *owner)
 Return the ID of the "owner" thread.
virtual void requeue_position (int position)
 Set position of the owner thread.
virtual int requeue_position (void)
 Get position of the owner thread.
virtual int restart (void)
 Get the existing restart value.
virtual int restart (int r)
 Set a new value for restart and return the original value.
virtual int mask_ops (ACE_Event_Handler *event_handler, ACE_Reactor_Mask mask, int ops)
virtual int mask_ops (ACE_HANDLE handle, ACE_Reactor_Mask mask, int ops)
virtual int ready_ops (ACE_Event_Handler *event_handler, ACE_Reactor_Mask mask, int ops)
virtual int ready_ops (ACE_HANDLE handle, ACE_Reactor_Mask mask, int ops)
 GET/SET/ADD/CLR the ready "bit" bound with the <handle> and <mask>.
virtual ACE_Reactor_Implimplementation (void) const
 Get the implementation class.
virtual int current_info (ACE_HANDLE handle, size_t &msg_size)
virtual int uses_event_associations (void)
void dump (void) const
 Dump the state of the object.

Static Public Member Functions

static ACE_Reactorinstance (void)
 Get pointer to a process-wide ACE_Reactor.
static ACE_Reactorinstance (ACE_Reactor *, int delete_reactor=0)
static void close_singleton (void)
 Delete the dynamically allocated Singleton.
static const ACE_TCHARdll_name (void)
 Name of the dll in which the dll lives.
static const ACE_TCHARname (void)
 Name of the component--ACE_Reactor in this case.
static int run_event_loop (void)
static int run_alertable_event_loop (void)
static int run_event_loop (ACE_Time_Value &tv)
static int run_alertable_event_loop (ACE_Time_Value &tv)
static int end_event_loop (void)
static int event_loop_done (void)
static void reset_event_loop (void)
static int check_reconfiguration (ACE_Reactor *)

Public Attributes

 ACE_ALLOC_HOOK_DECLARE
 Declare the dynamic allocation hooks.

Protected Member Functions

virtual void implementation (ACE_Reactor_Impl *implementation)
 Set the implementation class.
 ACE_Reactor (const ACE_Reactor &)
 Deny access since member-wise won't work...
ACE_Reactoroperator= (const ACE_Reactor &)

Protected Attributes

ACE_Reactor_Implimplementation_
int delete_implementation_

Static Protected Attributes

static ACE_Reactorreactor_ = 0
 Pointer to a process-wide ACE_Reactor singleton.
static int delete_reactor_ = 0
 Must delete the <reactor_> singleton if non-0.

Detailed Description

The responsibility of this class is to forward all methods to its delegation/implementation class, e.g., ACE_Select_Reactor or ACE_WFMO_Reactor.


Member Typedef Documentation

typedef int(*) ACE_Reactor::REACTOR_EVENT_HOOK(ACE_Reactor *)

You can add a hook to various run_event methods and the hook will be called after handling every reactor event. If this function returns 0, <run_reactor_event_loop> will check for the return value of <handle_event>. If it is -1, the <run_reactor_event_loop> will return (pre-maturely.)


Member Enumeration Documentation

anonymous enum

Operations on the "ready" mask and the "dispatch" mask.

Enumerator:
GET_MASK  Retrieve current value of the the "ready" mask or the "dispatch" mask.
SET_MASK  Set value of bits to new mask (changes the entire mask).
ADD_MASK  Bitwise "or" the value into the mask (only changes enabled bits).
CLR_MASK  Bitwise "and" the negation of the value out of the mask (only changes enabled bits).


Constructor & Destructor Documentation

ACE_BEGIN_VERSIONED_NAMESPACE_DECL ACE_Reactor::ACE_Reactor ( ACE_Reactor_Impl implementation = 0,
int  delete_implementation = 0 
)

Create the Reactor using implementation. The flag delete_implementation tells the Reactor whether or not to delete the implementation on destruction.

ACE_Reactor::~ACE_Reactor ( void   )  [virtual]

Close down and release all resources.

Any notifications that remain queued on this reactor instance are lost.

ACE_Reactor::ACE_Reactor ( const ACE_Reactor  )  [protected]

Deny access since member-wise won't work...


Member Function Documentation

int ACE_Reactor::alertable_handle_events ( ACE_Time_Value max_wait_time  )  [virtual]

int ACE_Reactor::alertable_handle_events ( ACE_Time_Value max_wait_time = 0  )  [virtual]

int ACE_Reactor::cancel_timer ( ACE_Event_Handler event_handler,
int  dont_call_handle_close = 1 
) [virtual]

Cancel all timers associated with event handler.

Shorthand for calling cancel_timer(long,const void **,int) multiple times for all timer associated with <event_handler>.

ACE_Event_Handler::handle_close() will be called with <ACE_Event_Handler::TIMER_MASK> only once irrespective of the number of timers associated with the event handler. ACE_Event_Handler::remove_reference() will also be called once for every timer associated with the event handler.

Returns number of handlers cancelled.

Implements ACE_Reactor_Timer_Interface.

int ACE_Reactor::cancel_timer ( long  timer_id,
const void **  arg = 0,
int  dont_call_handle_close = 1 
) [virtual]

Cancel timer.

Cancel timer associated with timer_id that was returned from the schedule_timer() method. If arg is non-NULL then it will be set to point to the ``magic cookie'' argument passed in when the handler was registered. This makes it possible to free up the memory and avoid memory leaks. Returns 1 if cancellation succeeded and 0 if the timer_id wasn't found.

On successful cancellation, ACE_Event_Handler::handle_close() will be called with <ACE_Event_Handler::TIMER_MASK>. ACE_Event_Handler::remove_reference() will also be called.

Implements ACE_Reactor_Timer_Interface.

int ACE_Reactor::cancel_wakeup ( ACE_HANDLE  handle,
ACE_Reactor_Mask  masks_to_be_cleared 
) [virtual]

Clear <masks_to_be_cleared> from the <handle>'s entry. Note that this call does not cause the Reactor to re-examine its set of handlers - the new masks will be noticed the next time the Reactor waits for activity. If there is no other activity expected, or you need immediate re-examination of the wait masks, either call ACE_Reactor::notify after this call, or use ACE_Reactor::register_handler instead.

int ACE_Reactor::cancel_wakeup ( ACE_Event_Handler event_handler,
ACE_Reactor_Mask  masks_to_be_cleared 
) [virtual]

Clear <masks_to_be_cleared> from the <event_handler>'s entry. Note that this call does not cause the Reactor to re-examine its set of handlers - the new masks will be noticed the next time the Reactor waits for activity. If there is no other activity expected, or you need immediate re-examination of the wait masks, either call ACE_Reactor::notify after this call, or use ACE_Reactor::register_handler instead.

int ACE_Reactor::check_reconfiguration ( ACE_Reactor  )  [static]

The singleton reactor is used by the ACE_Service_Config. Therefore, we must check for the reconfiguration request and handle it after handling an event.

int ACE_Reactor::close ( void   )  [virtual]

Close down and release all resources.

void ACE_Reactor::close_singleton ( void   )  [static]

Delete the dynamically allocated Singleton.

int ACE_Reactor::current_info ( ACE_HANDLE  handle,
size_t &  msg_size 
) [virtual]

Returns 0, if the size of the current message has been put in <size> returns -1, if not. ACE_HANDLE allows the reactor to check if the caller is valid. Used for CLASSIX Reactor implementation.

const ACE_TCHAR * ACE_Reactor::dll_name ( void   )  [static]

Name of the dll in which the dll lives.

void ACE_Reactor::dump ( void   )  const

Dump the state of the object.

ACE_INLINE int ACE_Reactor::end_event_loop ( void   )  [static]

Instruct the <ACE_Reactor::instance> to terminate its event loop and notifies the <ACE_Reactor::instance> so that it can wake up and close down gracefully. Note that this method can only be used by the singleton <ACE_Reactor::instance>. Thus, to terminate another reactor, use <ACE_Reactor::end_reactor_event_loop>.

Deprecated:
Use ACE_Reactor::instance()->end_reactor_event_loop() instead

int ACE_Reactor::end_reactor_event_loop ( void   )  [virtual]

Instruct the Reactor to terminate its event loop and notifies the Reactor so that it can wake up and deactivate itself. Deactivating the Reactor would allow the Reactor to be shutdown gracefully. Internally the Reactor calls deactivate () on the underlying implementation. Any queued notifications remain queued on return from this method. If the event loop is restarted in the future, the notifications will be dispatched then. If the reactor is closed or deleted without further dispatching, the notifications will be lost.

ACE_INLINE int ACE_Reactor::event_loop_done ( void   )  [static]

Report if the <ACE_Reactor::instance>'s event loop is finished. Note that this method can only be used by the singleton <ACE_Reactor::instance>. Thus, to check another reactor use <ACE_Reactor::reactor_event_loop_done>.

Deprecated:
Use ACE_Reactor::instance()->reactor_event_loop_done() instead

ACE_Event_Handler * ACE_Reactor::find_handler ( ACE_HANDLE  handle  )  [virtual]

Return the Event_Handler associated with handle. Return 0 if handle is not registered.

Reactor will call ACE_Event_Handler::add_reference() on the handler before returning it.

int ACE_Reactor::handle_events ( ACE_Time_Value max_wait_time  )  [virtual]

This method is just like the one above, except the <max_wait_time> value is a reference and can therefore never be NULL.

The only difference between <alertable_handle_events> and <handle_events> is that in the alertable case, the eventloop will return when the system queues an I/O completion routine or an Asynchronous Procedure Call.

int ACE_Reactor::handle_events ( ACE_Time_Value max_wait_time = 0  )  [virtual]

This event loop driver blocks for up to <max_wait_time> before returning. It will return earlier if events occur. Note that <max_wait_time> can be 0, in which case this method blocks indefinitely until events occur.

<max_wait_time> is decremented to reflect how much time this call took. For instance, if a time value of 3 seconds is passed to handle_events and an event occurs after 2 seconds, <max_wait_time> will equal 1 second. This can be used if an application wishes to handle events for some fixed amount of time.

Returns the total number of timers and I/O ACE_Event_Handlers that were dispatched, 0 if the <max_wait_time> elapsed without dispatching any handlers, or -1 if an error occurs.

The only difference between <alertable_handle_events> and <handle_events> is that in the alertable case, the eventloop will return when the system queues an I/O completion routine or an Asynchronous Procedure Call.

int ACE_Reactor::handler ( int  signum,
ACE_Event_Handler **  event_handler = 0 
) [virtual]

Check to see if signum is associated with a valid Event_Handler bound to a signal. Return the <event_handler> associated with this <handler> if event_handler != 0.

int ACE_Reactor::handler ( ACE_HANDLE  handle,
ACE_Reactor_Mask  mask,
ACE_Event_Handler **  event_handler = 0 
) [virtual]

Check to see if handle is associated with a valid Event_Handler bound to mask. Return the event_handler associated with this handler if event_handler != 0.

Reactor will call ACE_Event_Handler::add_reference() on the handler before returning it if event_handler != 0.

void ACE_Reactor::implementation ( ACE_Reactor_Impl implementation  )  [protected, virtual]

Set the implementation class.

ACE_Reactor_Impl * ACE_Reactor::implementation ( void   )  const [virtual]

Get the implementation class.

int ACE_Reactor::initialized ( void   )  [virtual]

Returns true if Reactor has been successfully initialized, else false.

ACE_Reactor * ACE_Reactor::instance ( ACE_Reactor ,
int  delete_reactor = 0 
) [static]

Set pointer to a process-wide ACE_Reactor and return existing pointer. If <delete_reactor> != 0 then we'll delete the Reactor at destruction time.

ACE_Reactor * ACE_Reactor::instance ( void   )  [static]

Get pointer to a process-wide ACE_Reactor.

ACE_Lock & ACE_Reactor::lock ( void   )  [virtual]

Returns a reference to the Reactor's internal lock.

int ACE_Reactor::mask_ops ( ACE_HANDLE  handle,
ACE_Reactor_Mask  mask,
int  ops 
) [virtual]

GET/SET/ADD/CLR the dispatch MASK "bit" bound with the handle and mask.

int ACE_Reactor::mask_ops ( ACE_Event_Handler event_handler,
ACE_Reactor_Mask  mask,
int  ops 
) [virtual]

GET/SET/ADD/CLR the dispatch mask "bit" bound with the event_handler and mask.

int ACE_Reactor::max_notify_iterations ( void   )  [virtual]

Get the maximum number of times that the ACE_Reactor will iterate and dispatch the ACE_Event_Handler's that are passed in via the notify queue before breaking out of its <ACE_Message_Queue::dequeue> loop.

void ACE_Reactor::max_notify_iterations ( int  iterations  )  [virtual]

Set the maximum number of times that ACE_Reactor will iterate and dispatch the <ACE_Event_Handlers> that are passed in via the notify queue before breaking out of its <ACE_Message_Queue::dequeue> loop. By default, this is set to -1, which means "iterate until the queue is empty." Setting this to a value like "1 or 2" will increase "fairness" (and thus prevent starvation) at the expense of slightly higher dispatching overhead.

const ACE_TCHAR * ACE_Reactor::name ( void   )  [static]

Name of the component--ACE_Reactor in this case.

int ACE_Reactor::notify ( ACE_Event_Handler event_handler = 0,
ACE_Reactor_Mask  masks = ACE_Event_Handler::EXCEPT_MASK,
ACE_Time_Value timeout = 0 
) [virtual]

Dispatch user specified events.

Handler will be dispatched irrespective of whether it is registered, not registered, or suspended in the Reactor.

If user specified event is successfully queued, ACE_Event_Handler::add_reference() will be called. After the notify occurs and the upcall to the handler completes, the handler will be implicitly removed from the Reactor and ACE_Event_Handler::remove_reference() will be called. No other upcall reference counting is done.

For I/O or OS events, the upcall is invoked with an ACE_INVALID_HANDLE.

For timer events, the upcall is invoked with a null ACT.

Parameters:
event_handler,: IN - Handler on which the event will be dispatched.
masks,: IN - Events to be dispatched - multiple events can be OR'd together.
timeout,: INOUT - Relative time up to which to wait for user specified event to be queued. If tv is 0, wait indefinitely. When the call returns, tv has the time remaining after the call completes.

int ACE_Reactor::open ( size_t  max_number_of_handles,
int  restart = 0,
ACE_Sig_Handler signal_handler = 0,
ACE_Timer_Queue timer_queue = 0 
) [virtual]

Initialize the ACE_Reactor to manage <max_number_of_handles>. If <restart> is non-0 then the ACE_Reactor's <handle_events> method will be restarted automatically when <EINTR> occurs. If <signal_handler> or <timer_queue> are non-0 they are used as the signal handler and timer queue, respectively.

ACE_Reactor& ACE_Reactor::operator= ( const ACE_Reactor  )  [protected]

int ACE_Reactor::owner ( ACE_thread_t owner  )  [virtual]

Return the ID of the "owner" thread.

int ACE_Reactor::owner ( ACE_thread_t  new_owner,
ACE_thread_t old_owner = 0 
) [virtual]

Transfers ownership of Reactor to the new_owner.

int ACE_Reactor::purge_pending_notifications ( ACE_Event_Handler eh,
ACE_Reactor_Mask  = ACE_Event_Handler::ALL_EVENTS_MASK 
) [virtual]

Purge any notifications pending in this reactor for the specified ACE_Event_Handler object. If eh == 0, all notifications for all handlers are removed (but not any notifications posted just to wake up the reactor itself). Returns the number of notifications purged. Returns -1 on error.

After the purging occurs, the handler will be implicitly removed from the Reactor and ACE_Event_Handler::remove_reference() will be called.

int ACE_Reactor::reactor_event_loop_done ( void   )  [virtual]

Indicate if the Reactor's event loop has been ended.

int ACE_Reactor::ready_ops ( ACE_HANDLE  handle,
ACE_Reactor_Mask  mask,
int  ops 
) [virtual]

GET/SET/ADD/CLR the ready "bit" bound with the <handle> and <mask>.

int ACE_Reactor::ready_ops ( ACE_Event_Handler event_handler,
ACE_Reactor_Mask  mask,
int  ops 
) [virtual]

GET/SET/ADD/CLR the ready "bit" bound with the <event_handler> and <mask>.

int ACE_Reactor::register_handler ( const ACE_Sig_Set sigset,
ACE_Event_Handler event_handler,
ACE_Sig_Action sig_action = 0 
) [virtual]

Register handler for multiple signals.

Shorthand for calling register_handler(int,ACE_Event_Handler*,ACE_Sig_Action*,ACE_Event_Handler**,ACE_Sig_Action*) multiple times for the same <event_handler> and <sig_action> but different <signals>.

int ACE_Reactor::register_handler ( int  signum,
ACE_Event_Handler new_sh,
ACE_Sig_Action new_disp = 0,
ACE_Event_Handler **  old_sh = 0,
ACE_Sig_Action old_disp = 0 
) [virtual]

Register handler for signals.

Register new_sh to handle the signal signum using the new_disp. Returns the old_sh that was previously registered (if any), along with the old_disp of the signal handler.

Reactor will call ACE_Event_Handler::add_reference() on new_sh and ACE_Event_Handler::remove_reference() on old_sh.

int ACE_Reactor::register_handler ( const ACE_Handle_Set handles,
ACE_Event_Handler event_handler,
ACE_Reactor_Mask  masks 
) [virtual]

Register handler for multiple I/O events.

Shorthand for calling register_handler(ACE_HANDLE,ACE_Event_Handler*,ACE_Reactor_Mask), multiple times for the same <event_handler> and <masks> but different <handles>.

int ACE_Reactor::register_handler ( ACE_HANDLE  event_handle,
ACE_HANDLE  io_handle,
ACE_Event_Handler event_handler,
ACE_Reactor_Mask  mask 
) [virtual]

Register handler for I/O events.

Similar to register_handler(ACE_HANDLE,ACE_Event_Handler*,ACE_Reactor_Mask), except that the user gets to specify the event handle that will be used for this registration. This only applies to Reactors that use event handles for I/O registrations.

int ACE_Reactor::register_handler ( ACE_Event_Handler event_handler,
ACE_HANDLE  event_handle = ACE_INVALID_HANDLE 
) [virtual]

Register handler for OS events.

Register an <event_handler> that will be notified when <event_handle> is signaled.

Reactor will call ACE_Event_Handler::add_reference() for a new handler/handle pair.

This interface is only available Win32 platforms because ACE_HANDLE is an int on non-Win32 platforms and compilers are not able to tell the difference between register_handler(ACE_Event_Handler*,ACE_Reactor_Mask) and register_handler(ACE_Event_Handler*,ACE_HANDLE).

int ACE_Reactor::register_handler ( ACE_HANDLE  io_handle,
ACE_Event_Handler event_handler,
ACE_Reactor_Mask  mask 
) [virtual]

Register handler for I/O events.

Same as register_handler(ACE_Event_Handler*,ACE_Reactor_Mask), except handle is explicitly specified.

int ACE_Reactor::register_handler ( ACE_Event_Handler event_handler,
ACE_Reactor_Mask  mask 
) [virtual]

Register handler for I/O events.

A handler can be associated with multiple handles. A handle cannot be associated with multiple handlers.

The handle will come from ACE_Event_Handler::get_handle().

Reactor will call ACE_Event_Handler::add_reference() for a new handler/handle pair.

If this handler/handle pair has already been registered, any new masks specified will be added. In this case, ACE_Event_Handler::add_reference() will not be called.

If the registered handler is currently suspended, it will remain suspended. When the handler is resumed, it will have the existing masks plus any masks added through this call. Handlers do not have partial suspensions.

int ACE_Reactor::remove_handler ( const ACE_Sig_Set sigset  )  [virtual]

Remove multiple signal handler registrations.

Shorthand for calling remove_handler(int,ACE_Sig_Action*,ACE_Sig_Action*,int) multiple times for every signal in <sigset>.

int ACE_Reactor::remove_handler ( int  signum,
ACE_Sig_Action new_disp,
ACE_Sig_Action old_disp = 0,
int  sigkey = -1 
) [virtual]

Remove signal handler registration.

Remove the ACE_Event_Handler currently associated with signum. Install the new disposition (if given) and return the previous disposition (if desired by the caller).

ACE_Event_Handler::handle_close() will be called with ACE_Event_Handler::SIGNAL_MASK. ACE_Event_Handler::remove_reference() will also be called.

int ACE_Reactor::remove_handler ( const ACE_Handle_Set handles,
ACE_Reactor_Mask  masks 
) [virtual]

Remove <masks> from multiple <handle> registrations.

Shorthand for calling remove_handler(ACE_HANDLE,ACE_Reactor_Mask) multiple times for the same <masks> but different <handles>.

int ACE_Reactor::remove_handler ( ACE_Event_Handler event_handler,
ACE_Reactor_Mask  masks 
) [virtual]

Remove <masks> from <event_handler> registration.

Same as remove_handler(ACE_HANDLE,ACE_Reactor_Mask), except <handle> comes from ACE_Event_Handler::get_handle().

int ACE_Reactor::remove_handler ( ACE_HANDLE  handle,
ACE_Reactor_Mask  masks 
) [virtual]

Remove <masks> from <handle> registration.

For I/O handles, <masks> are removed from the Reactor. Unless <masks> includes <ACE_Event_Handler::DONT_CALL>, ACE_Event_Handler::handle_close() will be called with the <masks> that have been removed. If all masks have been removed, ACE_Event_Handler::remove_reference() will be called.

For OS handles, the <handle> is removed from the Reactor. Unless <masks> includes <ACE_Event_Handler::DONT_CALL>, ACE_Event_Handler::handle_close() will be called with <ACE_Event_Handler::NULL_MASK>. ACE_Event_Handler::remove_reference() will also be called.

int ACE_Reactor::requeue_position ( void   )  [virtual]

Get position of the owner thread.

void ACE_Reactor::requeue_position ( int  position  )  [virtual]

Set position of the owner thread.

ACE_INLINE void ACE_Reactor::reset_event_loop ( void   )  [static]

Resets the <ACE_Reactor::end_event_loop_> static so that the <run_event_loop> method can be restarted. Note that this method can only be used by the singleton <ACE_Reactor::instance>. Thus, to reset another reactor use <ACE_Reactor::reset_reactor_event_loop>.

Deprecated:
Use ACE_Reactor::instance()->reset_reactor_event_loop() instead

void ACE_Reactor::reset_reactor_event_loop ( void   )  [virtual]

Resets the <ACE_Reactor::end_event_loop_> static so that the <run_event_loop> method can be restarted.

int ACE_Reactor::reset_timer_interval ( long  timer_id,
const ACE_Time_Value interval 
) [virtual]

Reset recurring timer interval.

Resets the interval of the timer represented by timer_id to interval, which is specified in relative time to the current <gettimeofday>. If <interval> is equal to <ACE_Time_Value::zero>, the timer will become a non-rescheduling timer. Returns 0 if successful, -1 if not.

This change will not take effect until the next timeout.

Implements ACE_Reactor_Timer_Interface.

int ACE_Reactor::restart ( int  r  )  [virtual]

Set a new value for restart and return the original value.

int ACE_Reactor::restart ( void   )  [virtual]

Get the existing restart value.

int ACE_Reactor::resumable_handler ( void   )  [virtual]

Does the reactor allow the application to resume the handle on its own ie. can it pass on the control of handle resumption to the application. A positive value indicates that the handlers are application resumable. A value of 0 indicates otherwise.

int ACE_Reactor::resume_handler ( const ACE_Handle_Set handles  )  [virtual]

Resume <handles>.

Shorthand for calling resume_handler(ACE_HANDLE) with multiple <handles>.

int ACE_Reactor::resume_handler ( ACE_Event_Handler event_handler  )  [virtual]

Resume event_handler.

Handle is obtained from ACE_Event_Handler::get_handle().

int ACE_Reactor::resume_handler ( ACE_HANDLE  handle  )  [virtual]

Resume handle.

int ACE_Reactor::resume_handlers ( void   )  [virtual]

Resume all registered handles.

ACE_INLINE int ACE_Reactor::run_alertable_event_loop ( ACE_Time_Value tv  )  [static]

ACE_INLINE int ACE_Reactor::run_alertable_event_loop ( void   )  [static]

int ACE_Reactor::run_alertable_reactor_event_loop ( ACE_Time_Value tv,
REACTOR_EVENT_HOOK  = 0 
) [virtual]

int ACE_Reactor::run_alertable_reactor_event_loop ( REACTOR_EVENT_HOOK  = 0  )  [virtual]

ACE_INLINE int ACE_Reactor::run_event_loop ( ACE_Time_Value tv  )  [static]

Run the event loop until the <ACE_Reactor::handle_events> or <ACE_Reactor::alertable_handle_events> methods returns -1, the <end_event_loop> method is invoked, or the <ACE_Time_Value> expires. Note that this method can only be used by the singleton <ACE_Reactor::instance>. Thus, to run another reactor use <ACE_Reactor::run_reactor_event_loop>.

Deprecated:
Use ACE_Reactor::instance()->run_reactor_event_loop() instead

ACE_BEGIN_VERSIONED_NAMESPACE_DECL ACE_INLINE int ACE_Reactor::run_event_loop ( void   )  [static]

Run the event loop until the <ACE_Reactor::handle_events/ACE_Reactoralertable_handle_events> method returns -1 or the <end_event_loop> method is invoked. Note that this method can only be used by the singleton <ACE_Reactor::instance>. Thus, to run another reactor use <ACE_Reactor::run_reactor_event_loop>.

Deprecated:
Use ACE_Reactor::instance()->run_reactor_event_loop() instead

int ACE_Reactor::run_reactor_event_loop ( ACE_Time_Value tv,
REACTOR_EVENT_HOOK  = 0 
) [virtual]

Run the event loop until the <ACE_Reactor::handle_events> or <ACE_Reactor::alertable_handle_events> methods returns -1, the <end_reactor_event_loop> method is invoked, or the <ACE_Time_Value> expires.

int ACE_Reactor::run_reactor_event_loop ( REACTOR_EVENT_HOOK  = 0  )  [virtual]

Run the event loop until the <ACE_Reactor::handle_events/ACE_Reactoralertable_handle_events> method returns -1 or the <end_reactor_event_loop> method is invoked.

long ACE_Reactor::schedule_timer ( ACE_Event_Handler event_handler,
const void *  arg,
const ACE_Time_Value delay,
const ACE_Time_Value interval = ACE_Time_Value::zero 
) [virtual]

Schedule a timer event.

Schedule a timer event that will expire after an <delay> amount of time. The return value of this method, a timer_id value, uniquely identifies the <event_handler> in the ACE_Reactor's internal list of timers. This timer_id value can be used to cancel the timer with the cancel_timer() call.

Reactor will call ACE_Event_Handler::add_reference() on the handler. After the timeout occurs and ACE_Event_Handler::handle_timeout() has completed, the handler will be implicitly removed from the Reactor and ACE_Event_Handler::remove_reference() will be called.

See also:
cancel_timer()

reset_timer_interval()

Parameters:
event_handler Event handler to schedule on reactor
arg Argument passed to the handle_timeout() method of event_handler
delay Time interval after which the timer will expire
interval Time interval after which the timer will be automatically rescheduled
Returns:
-1 on failure, a timer_id value on success

Implements ACE_Reactor_Timer_Interface.

int ACE_Reactor::schedule_wakeup ( ACE_HANDLE  handle,
ACE_Reactor_Mask  masks_to_be_added 
) [virtual]

Add masks_to_be_added to the handle's entry. <event_handler> associated with handle must already have been registered. Note that this call does not cause the Reactor to re-examine its set of handlers - the new masks will be noticed the next time the Reactor waits for activity. If there is no other activity expected, or you need immediate re-examination of the wait masks, either call ACE_Reactor::notify after this call, or use ACE_Reactor::register_handler instead.

int ACE_Reactor::schedule_wakeup ( ACE_Event_Handler event_handler,
ACE_Reactor_Mask  masks_to_be_added 
) [virtual]

Add <masks_to_be_added> to the <event_handler>'s entry. <event_handler> must already have been registered. Note that this call does not cause the Reactor to re-examine its set of handlers - the new masks will be noticed the next time the Reactor waits for activity. If there is no other activity expected, or you need immediate re-examination of the wait masks, either call ACE_Reactor::notify after this call, or use ACE_Reactor::register_handler instead.

int ACE_Reactor::set_sig_handler ( ACE_Sig_Handler signal_handler  )  [virtual]

Use a user specified signal handler instead.

size_t ACE_Reactor::size ( void   )  const [virtual]

Returns the current size of the Reactor's internal descriptor table.

int ACE_Reactor::suspend_handler ( const ACE_Handle_Set handles  )  [virtual]

Suspend handles temporarily.

Shorthand for calling suspend_handler(ACE_HANDLE) with multiple <handles>.

int ACE_Reactor::suspend_handler ( ACE_Event_Handler event_handler  )  [virtual]

Suspend event_handler temporarily.

Handle is obtained from ACE_Event_Handler::get_handle().

int ACE_Reactor::suspend_handler ( ACE_HANDLE  handle  )  [virtual]

Suspend handle temporarily.

int ACE_Reactor::suspend_handlers ( void   )  [virtual]

Suspend all registered handles temporarily.

ACE_Timer_Queue * ACE_Reactor::timer_queue ( void   )  const [virtual]

Return the current ACE_Timer_Queue.

int ACE_Reactor::timer_queue ( ACE_Timer_Queue tq  )  [virtual]

Set a user-specified timer queue.

int ACE_Reactor::uses_event_associations ( void   )  [virtual]

Return 1 if we any event associations were made by the reactor for the handles that it waits on, 0 otherwise.

void ACE_Reactor::wakeup_all_threads ( void   )  [virtual]

Wake up all threads in waiting in the event loop.

int ACE_Reactor::work_pending ( const ACE_Time_Value max_wait_time = ACE_Time_Value::zero  )  [virtual]

Returns non-zero if there are I/O events "ready" for dispatching, but does not actually dispatch the event handlers. By default, don't block while checking this, i.e., "poll".


Member Data Documentation

ACE_Reactor::ACE_ALLOC_HOOK_DECLARE

Declare the dynamic allocation hooks.

int ACE_Reactor::delete_implementation_ [protected]

Flag used to indicate whether we are responsible for cleaning up the implementation instance

int ACE_Reactor::delete_reactor_ = 0 [static, protected]

Must delete the <reactor_> singleton if non-0.

ACE_Reactor_Impl* ACE_Reactor::implementation_ [protected]

Delegation/implementation class that all methods will be forwarded to.

ACE_Reactor * ACE_Reactor::reactor_ = 0 [static, protected]

Pointer to a process-wide ACE_Reactor singleton.


The documentation for this class was generated from the following files:
Generated on Sun Jul 9 09:24:56 2006 for ACE by  doxygen 1.4.7-1