Main Page   Namespace List   Class Hierarchy   Alphabetical List   Compound List   File List   Namespace Members   Compound Members   File Members   Related Pages  

ACE_Process_Manager Class Reference

Manages a group of processes. More...

#include <Process_Manager.h>

Inheritance diagram for ACE_Process_Manager:

Inheritance graph
[legend]
Collaboration diagram for ACE_Process_Manager:

Collaboration graph
[legend]
List of all members.

Public Types

enum  { DEFAULT_SIZE = 100 }

Public Methods

 ACE_Process_Manager (size_t size=ACE_Process_Manager::DEFAULT_SIZE, ACE_Reactor *reactor=0)
int open (size_t size=DEFAULT_SIZE, ACE_Reactor *r=0)
int close (void)
 Release all resources. Do not wait for processes to exit.

virtual ~ACE_Process_Manager (void)
pid_t spawn (ACE_Process *proc, ACE_Process_Options &options)
pid_t spawn (ACE_Process_Options &options)
int spawn_n (size_t n, ACE_Process_Options &options, pid_t *child_pids=0)
int wait (const ACE_Time_Value &timeout=ACE_Time_Value::max_time)
pid_t wait (pid_t pid, const ACE_Time_Value &timeout, ACE_exitcode *status=0)
pid_t wait (pid_t pid, ACE_exitcode *status=0)
int reap (pid_t pid=-1, ACE_exitcode *stat_loc=0, int options=WNOHANG)
int register_handler (ACE_Event_Handler *event_handler, pid_t pid=ACE_INVALID_PID)
int remove (pid_t pid)
int terminate (pid_t pid)
int terminate (pid_t pid, int sig)
size_t managed (void) const
 Return the number of managed Processes.

void dump (void) const
 Dump the state of an object.


Static Public Methods

ACE_Process_Manager * instance (void)
 Get pointer to a process-wide <ACE_Process_Manager>.

ACE_Process_Manager * instance (ACE_Process_Manager *)
void close_singleton (void)
 Delete the dynamically allocated singleton.

void cleanup (void *instance, void *arg)

Public Attributes

 ACE_ALLOC_HOOK_DECLARE
 Declare the dynamic allocation hooks.


Protected Methods

virtual int handle_signal (int signum, siginfo_t *=0, ucontext_t *=0)

Private Methods

int resize (size_t)
 Resize the pool of Process_Descriptors.

ssize_t find_proc (pid_t process_id)
ssize_t find_proc (ACE_HANDLE process_handle)
int insert_proc (ACE_Process *process)
int append_proc (ACE_Process *process)
int remove_proc (size_t n)
int notify_proc_handler (size_t n, ACE_exitcode status)

Private Attributes

ACE_Process_Descriptorprocess_table_
 Vector that describes process state within the Process_Manager.

size_t max_process_table_size_
size_t current_count_
 Current number of processes we are managing.

ACE_Event_Handlerdefault_exit_handler_
ACE_Recursive_Thread_Mutex lock_
 This lock protects access/ops on <process_table_>.


Static Private Attributes

ACE_Process_Manager * instance_ = 0
 Singleton pointer.

int delete_instance_ = 0

Friends

class ACE_Process_Control

Detailed Description

Manages a group of processes.

This class allows applications to control groups of processes, similar to how the <ACE_Thread_Manager> controls groups of threads. Naturally, it doesn't work at all on platforms, such as VxWorks or pSoS, that don't support process. There are two (main) ways of using <ACE_Process_Manager>, depending on how involved you wish to be with the termination of managed <ACE_Process>es. If you just want <Process>es to go away when they're finished, simply register the <Process_Manager> with an <ACE_Reactor>: ACE_Process_Manager mgr( 100, some_reactor ) -or- ACE_Process_Manager mgr; ... mgr.open( 100, some_reactor ); Then, the <Process_Manager> will clean up after any <Process>es that it spawns. (On Unix, this means executing a wait(2) to collect the exit status -- and avoid zombie processes; on Win32, it means closing the process and thread HANDLEs that are created when CreateProcess is called.) If, on the other hand (and for some inexplicable reason) you want to explicitly invoke the terminated <Process> cleanup code, then *don't* register the <Process_Manager> with a Reactor, and be sure to call one of the <Process_Manager::wait> functions whenever there might be managed <Process>es that have exited. Note that in either case, <Process_Manager> allows you to register "<Event_Handlers>" to be called when a specific <Process> exits, or when any <Process> without a specific <Event_Handler> exits. When a <Process> exits, the appropriate <Event_Handler>'s <handle_input> is called; the <ACE_HANDLE> passed is either the Process' HANDLE (on Win32), or its pid cast to an <ACE_HANDLE> (on unix). It is also possible to call the <Process_Manager::wait> functions even though the <Process_Manager> is registered with a <Reactor>. Note also that the wait functions are "sloppy" on Unix, because there's no good way to wait for a subset of the children of a process. The wait functions may end up collecting the exit status of a process that's not managed by the <Process_Manager> whose <wait> you invoked. It's best to only use a single <Process_Manager>, and to create all subprocesses by calling that <Process_Manager>'s <spawn> method. Incidentally, when you register your <Process_Manager> with a <Reactor> its notification pipe is used to help "reap" the available exit statuses. Therefore, you must not use a <Reactor> whose notify pipe has been disabled. Here's the sequence of steps used to reap the exit statuses in this case: + The <Process_Manager> registers a signal handler for SIGCHLD. + The SIGCHLD handler, when invoked, uses the <Reactor>'s <notify> method to inform the <Reactor> to wake up. + Next, the <Reactor> calls the <Process_Manager>'s <handle_input>, this happens synchronously, not in sighandler-space. + The <handle_input> method collects all available exit statuses.


Member Enumeration Documentation

anonymous enum
 

Enumeration values:
DEFAULT_SIZE 


Constructor & Destructor Documentation

ACE_Process_Manager::ACE_Process_Manager size_t    size = ACE_Process_Manager::DEFAULT_SIZE,
ACE_Reactor   reactor = 0
 

Initialize an <ACE_Process_Manager> with a table containing up to <size> processes. This table resizes itself automatically as needed. If a non-NULL <reactor> is provided, this <ACE_Process_Manager> uses it to notify an application when a process it controls exits. By default, however, we don't use an <ACE_Reactor>.

ACE_Process_Manager::~ACE_Process_Manager void    [virtual]
 

Destructor releases all resources and does not wait for processes to exit.


Member Function Documentation

int ACE_Process_Manager::append_proc ACE_Process   process [private]
 

Append information about a process, i.e., its <process_id> in the <process_table_>. Each entry is added at the end, growing the table if necessary.

void ACE_Process_Manager::cleanup void *    instance,
void *    arg
[static]
 

Cleanup method, used by the <ACE_Object_Manager> to destroy the singleton.

int ACE_Process_Manager::close void   
 

Release all resources. Do not wait for processes to exit.

void ACE_Process_Manager::close_singleton void    [static]
 

Delete the dynamically allocated singleton.

void ACE_Process_Manager::dump void    const
 

Dump the state of an object.

ssize_t ACE_Process_Manager::find_proc ACE_HANDLE    process_handle [private]
 

Locate the index of the table slot occupied by <process_handle>. Returns ~0 if <process_handle> is not in the <process_table_>

ssize_t ACE_Process_Manager::find_proc pid_t    process_id [private]
 

Locate the index of the table slot occupied by <process_id>. Returns -1 if <process_id> is not in the <process_table_>

int ACE_Process_Manager::handle_signal int    signum,
siginfo_t   = 0,
ucontext_t   = 0
[protected, virtual]
 

On Unix, this routine is called asynchronously when a SIGCHLD is received. We just tweak the reactor so that it'll call back our <handle_input> function, which allows us to handle Process exits synchronously.

On Win32, this routine is called synchronously, and is passed the HANDLE of the Process that exited, so we can do all our work here

Reimplemented from ACE_Event_Handler.

int ACE_Process_Manager::insert_proc ACE_Process   process [private]
 

Insert a process in the table (checks for duplicates). Omitting the process handle won't work on Win32...

ACE_Process_Manager * ACE_Process_Manager::instance ACE_Process_Manager *    [static]
 

Set pointer to a process-wide <ACE_Process_Manager> and return existing pointer.

ACE_Process_Manager * ACE_Process_Manager::instance void    [static]
 

Get pointer to a process-wide <ACE_Process_Manager>.

ACE_INLINE size_t ACE_Process_Manager::managed void    const
 

Return the number of managed Processes.

int ACE_Process_Manager::notify_proc_handler size_t    n,
ACE_exitcode    status
[private]
 

If there's a specific handler for the Process at index <n> in the table, or there's a default handler, call it.

int ACE_Process_Manager::open size_t    size = DEFAULT_SIZE,
ACE_Reactor   r = 0
 

Initialize an <ACE_Process_Manager> with a table containing up to <size> processes. This table resizes itself automatically as needed. If a non-NULL <reactor> is provided, this <ACE_Process_Manager> uses it to notify an application when a process it controls exits. By default, however, we don't use an <ACE_Reactor>.

int ACE_Process_Manager::reap pid_t    pid = -1,
ACE_exitcode   stat_loc = 0,
int    options = WNOHANG
 

Reap the result of a single process by calling <ACE_OS::waitpid>, therefore, this method is not portable to Win32. If the child is successfully reaped, <remove> is called automatically. This method does the same thing that the <wait> method directly above it does -- It's just here for backwards compatibility.

int ACE_Process_Manager::register_handler ACE_Event_Handler   event_handler,
pid_t    pid = ACE_INVALID_PID
 

Register an Event_Handler to be called back when the specified process exits. If pid == ACE_INVALID_PID this handler is called when any process with no specific handler exits.

int ACE_Process_Manager::remove pid_t    pid
 

Remove process <pid> from the table. This is called automatically by the <reap> method after it successfully reaped a <SIGCHLD> signal. It's also possible to call this method directly from a signal handler, but don't call both <reap> and <remove>!

int ACE_Process_Manager::remove_proc size_t    n [private]
 

Actually removes the process at index <n> from the table. This method must be called with locks held.

int ACE_Process_Manager::resize size_t    [private]
 

Resize the pool of Process_Descriptors.

pid_t ACE_Process_Manager::spawn ACE_Process_Options   options
 

Create a new process by passing <options> to <ACE_Process::spawn>. On success, returns the process id of the child that was created. On failure, returns ACE_INVALID_PID.

pid_t ACE_Process_Manager::spawn ACE_Process   proc,
ACE_Process_Options   options
 

Create a new process by passing <options> to <proc.spawn>. On success, returns the process id of the child that was created. On failure, returns ACE_INVALID_PID.

int ACE_Process_Manager::spawn_n size_t    n,
ACE_Process_Options   options,
pid_t   child_pids = 0
 

Create <n> new processes by passing <options> to <ACE_Process::spawn>, which is called <n> times. If <child_pids> is non-0 it is expected to be an array of <n> <pid_t>'s, which are filled in with the process ids of each newly created process. Returns 0 on success and -1 on failure.

int ACE_Process_Manager::terminate pid_t    pid,
int    sig
 

On OSs that support signals, send the signal to the specified process. Returns 0 on success and -1 on failure.

int ACE_Process_Manager::terminate pid_t    pid
 

Abruptly terminate a single process with id <pid> using the <ACE::terminate_process> method. Note that this call is potentially dangerous to use since the process being terminated may not have a chance to cleanup before it shuts down. Returns 0 on success and -1 on failure.

pid_t ACE_Process_Manager::wait pid_t    pid,
ACE_exitcode   status = 0
 

Wait indefinitely for a single process to terminate. If pid==0, waits for any of the managed <Process>es (but see the note in the class documentation for caveats about this -- "sloppy Process cleanup on unix") If pid != 0, waits for that <Process> only. Returns the pid of the process whose exit was handled, or ACE_INVALID_PID on error.

pid_t ACE_Process_Manager::wait pid_t    pid,
const ACE_Time_Value   timeout,
ACE_exitcode   status = 0
 

Wait up to <timeout> for a single process to terminate. If pid==0, waits for any of the managed <Process>es (but see the note in the class documentation above for caveats about this -- "sloppy process cleanup on unix") If pid != 0, waits for that <Process> only. Returns the pid of the Process whose exit was handled, 0 if a timeout occurred, or ACE_INVALID_PID on error.

int ACE_Process_Manager::wait const ACE_Time_Value   timeout = ACE_Time_Value::max_time
 

Block until there are no more child processes running that were <spawn>ed by this <ACE_Process_Manager>. Unlike the <wait> call below, this method does not require a signal handler or <ACE_OS::sigwait> because it simply blocks synchronously waiting for all the children managed by this <ACE_Process_Manager> to exit. Note that this does not return any status information about the success or failure of exiting child processes, although any registered exit_handlers are called. Returns 0 on success (and <remove>s the corresponding <ACE_Process_Descriptor> entries from the <Process_Manager>; otherwise, returns -1 on failure.


Friends And Related Function Documentation

friend class ACE_Process_Control [friend]
 


Member Data Documentation

ACE_Process_Manager::ACE_ALLOC_HOOK_DECLARE
 

Declare the dynamic allocation hooks.

size_t ACE_Process_Manager::current_count_ [private]
 

Current number of processes we are managing.

ACE_Event_Handler* ACE_Process_Manager::default_exit_handler_ [private]
 

This event handler is used to notify when a process we control exits.

int ACE_Process_Manager::delete_instance_ = 0 [static, private]
 

Controls whether the <Process_Manager> is deleted when we shut down (we can only delete it safely if we created it!)

ACE_Process_Manager * ACE_Process_Manager::instance_ = 0 [static, private]
 

Singleton pointer.

ACE_Recursive_Thread_Mutex ACE_Process_Manager::lock_ [private]
 

This lock protects access/ops on <process_table_>.

size_t ACE_Process_Manager::max_process_table_size_ [private]
 

Maximum number of processes we can manage (should be dynamically allocated).

ACE_Process_Descriptor* ACE_Process_Manager::process_table_ [private]
 

Vector that describes process state within the Process_Manager.


The documentation for this class was generated from the following files:
Generated on Wed Jan 14 22:46:45 2004 for ACE by doxygen1.2.18