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ACE_WIN32_Asynch_Connect_Result Class Reference

This is that class which will be passed back to the completion handler when the asynchronous connect completes. More...

#include <WIN32_Asynch_IO.h>

Inheritance diagram for ACE_WIN32_Asynch_Connect_Result:

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Collaboration diagram for ACE_WIN32_Asynch_Connect_Result:

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List of all members.

Public Methods

ACE_HANDLE connect_handle (void) const
 I/O handle for the connection.

size_t bytes_transferred (void) const
 Number of bytes transferred by the operation.

const void * act (void) const
 ACT associated with the operation.

int success (void) const
 Did the operation succeed?

const void * completion_key (void) const
u_long error (void) const
 Error value if the operation fail.

ACE_HANDLE event (void) const
 Event associated with the OVERLAPPED structure.

u_long offset (void) const
 This really make sense only when doing file I/O.

u_long offset_high (void) const
 Offset_high associated with the OVERLAPPED structure.

int priority (void) const
int signal_number (void) const
 No-op. Returns 0.

int post_completion (ACE_Proactor_Impl *proactor)
 Post this object to the Proactor's completion port.


Protected Methods

 ACE_WIN32_Asynch_Connect_Result (ACE_Handler &handler, ACE_HANDLE connect_handle, const void *act, ACE_HANDLE event, int priority, int signal_number)
virtual void complete (size_t bytes_transferred, int success, const void *completion_key, u_long error)
 ACE_Proactor will call this method when the accept completes.

virtual ~ACE_WIN32_Asynch_Connect_Result (void)
 Destructor.

void connect_handle (ACE_HANDLE handle)
 Set the I/O handle for the new connection.


Protected Attributes

ACE_HANDLE connect_handle_

Friends

class ACE_WIN32_Asynch_Connect
 Factory classes will have special permissions.

class ACE_WIN32_Proactor
 The Proactor constructs the Result class for faking results.


Detailed Description

This is that class which will be passed back to the completion handler when the asynchronous connect completes.

This class has all the information necessary for the completion handler to uniquiely identify the completion of the asynchronous connect.


Constructor & Destructor Documentation

ACE_WIN32_Asynch_Connect_Result::ACE_WIN32_Asynch_Connect_Result ACE_Handler   handler,
ACE_HANDLE    connect_handle,
const void *    act,
ACE_HANDLE    event,
int    priority,
int    signal_number
[protected]
 

Constructor is protected since creation is limited to ACE_Asynch_Connect factory.

ACE_WIN32_Asynch_Connect_Result::~ACE_WIN32_Asynch_Connect_Result void    [protected, virtual]
 

Destructor.


Member Function Documentation

const void * ACE_WIN32_Asynch_Connect_Result::act void    const [virtual]
 

ACT associated with the operation.

Reimplemented from ACE_WIN32_Asynch_Result.

size_t ACE_WIN32_Asynch_Connect_Result::bytes_transferred void    const [virtual]
 

Number of bytes transferred by the operation.

Reimplemented from ACE_WIN32_Asynch_Result.

void ACE_WIN32_Asynch_Connect_Result::complete size_t    bytes_transferred,
int    success,
const void *    completion_key,
u_long    error
[protected, virtual]
 

ACE_Proactor will call this method when the accept completes.

Implements ACE_Asynch_Result_Impl.

const void * ACE_WIN32_Asynch_Connect_Result::completion_key void    const [virtual]
 

Returns the ACT associated with the handle when it was registered with the I/O completion port. This ACT is not the same as the ACT associated with the asynchronous operation.

Reimplemented from ACE_WIN32_Asynch_Result.

void ACE_WIN32_Asynch_Connect_Result::connect_handle ACE_HANDLE    handle [protected]
 

Set the I/O handle for the new connection.

ACE_HANDLE ACE_WIN32_Asynch_Connect_Result::connect_handle void    const [virtual]
 

I/O handle for the connection.

Implements ACE_Asynch_Connect_Result_Impl.

u_long ACE_WIN32_Asynch_Connect_Result::error void    const [virtual]
 

Error value if the operation fail.

Reimplemented from ACE_WIN32_Asynch_Result.

ACE_HANDLE ACE_WIN32_Asynch_Connect_Result::event void    const [virtual]
 

Event associated with the OVERLAPPED structure.

Reimplemented from ACE_WIN32_Asynch_Result.

u_long ACE_WIN32_Asynch_Connect_Result::offset void    const [virtual]
 

This really make sense only when doing file I/O.

Reimplemented from ACE_WIN32_Asynch_Result.

u_long ACE_WIN32_Asynch_Connect_Result::offset_high void    const [virtual]
 

Offset_high associated with the OVERLAPPED structure.

Reimplemented from ACE_WIN32_Asynch_Result.

int ACE_WIN32_Asynch_Connect_Result::post_completion ACE_Proactor_Impl   proactor [virtual]
 

Post this object to the Proactor's completion port.

Reimplemented from ACE_WIN32_Asynch_Result.

int ACE_WIN32_Asynch_Connect_Result::priority void    const [virtual]
 

The priority of the asynchronous operation. Currently, this is not supported on Win32.

Reimplemented from ACE_WIN32_Asynch_Result.

int ACE_WIN32_Asynch_Connect_Result::signal_number void    const [virtual]
 

No-op. Returns 0.

Reimplemented from ACE_WIN32_Asynch_Result.

int ACE_WIN32_Asynch_Connect_Result::success void    const [virtual]
 

Did the operation succeed?

Reimplemented from ACE_WIN32_Asynch_Result.


Friends And Related Function Documentation

friend class ACE_WIN32_Asynch_Connect [friend]
 

Factory classes will have special permissions.

friend class ACE_WIN32_Proactor [friend]
 

The Proactor constructs the Result class for faking results.

Reimplemented from ACE_WIN32_Asynch_Result.


Member Data Documentation

ACE_HANDLE ACE_WIN32_Asynch_Connect_Result::connect_handle_ [protected]
 


The documentation for this class was generated from the following files:
Generated on Fri Apr 2 16:55:48 2004 for ACE by doxygen1.2.18