#include <Local_Tokens.h>
Public Methods | |
ACE_Token_Name (const ACE_TCHAR *token_name=0) | |
Construction. | |
ACE_Token_Name (const ACE_Token_Name &rhs) | |
Copy construction. | |
virtual | ~ACE_Token_Name (void) |
Destructor. | |
void | operator= (const ACE_Token_Name &rhs) |
Copy. | |
int | operator== (const ACE_Token_Name &rhs) const |
Comparison. | |
const ACE_TCHAR * | name (void) const |
Get the token name. | |
void | name (const ACE_TCHAR *new_name) |
Set the token name. | |
void | dump (void) const |
Dump the state of the class. | |
Private Attributes | |
ACE_TCHAR | token_name_ [ACE_MAXTOKENNAMELEN] |
Name of the token. |
For now, this is just a string. We need a string class anyway to use in <ACE_Map_Manager>. Having this class (instead of <ACE_SString>) allows us to easily change if needed. For instance, we may choose to identify tokens by name and *type* in the future.
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Construction.
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Copy construction.
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Destructor.
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Dump the state of the class.
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Set the token name.
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Get the token name.
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Copy.
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Comparison.
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Name of the token.
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