#include <Active_Object_Map.h>
Inheritance diagram for TAO_Id_Uniqueness_Strategy:
Public Member Functions | |
virtual | ~TAO_Id_Uniqueness_Strategy (void) |
Virtual destructor. | |
virtual int | is_servant_in_map (PortableServer::Servant servant, int &deactivated)=0 |
Must be used with UNIQUE_ID policy. | |
virtual int | unbind_using_user_id (const PortableServer::ObjectId &user_id)=0 |
virtual int | find_user_id_using_servant (PortableServer::Servant servant, PortableServer::ObjectId_out user_id)=0 |
virtual int | find_system_id_using_servant (PortableServer::Servant servant, PortableServer::ObjectId_out system_id, CORBA::Short &priority)=0 |
virtual int | bind_using_user_id (PortableServer::Servant servant, const PortableServer::ObjectId &user_id, CORBA::Short priority, TAO_Active_Object_Map_Entry *&entry)=0 |
virtual CORBA::Boolean | remaining_activations (PortableServer::Servant servant)=0 |
void | set_active_object_map (TAO_Active_Object_Map *active_object_map) |
Set the active map. | |
Protected Attributes | |
TAO_Active_Object_Map * | active_object_map_ |
Pointer to the active map. |
Strategy for implementing points of variation between the UNIQUE_ID and the MULTIPLE_ID policies.
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Virtual destructor.
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Can be used with any policy. With the SYSTEM_ID policy, <user_id> is actually <system_id>. Implemented in TAO_Unique_Id_Strategy, and TAO_Multiple_Id_Strategy. |
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Must be used with UNIQUE_ID policy. With the SYSTEM_ID policy, <user_id> is actually <system_id>. Implemented in TAO_Unique_Id_Strategy, and TAO_Multiple_Id_Strategy. |
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Must be used with UNIQUE_ID policy. With the SYSTEM_ID policy, <user_id> is actually <system_id>. Implemented in TAO_Unique_Id_Strategy, and TAO_Multiple_Id_Strategy. |
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Must be used with UNIQUE_ID policy.
Implemented in TAO_Unique_Id_Strategy, and TAO_Multiple_Id_Strategy. |
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Are there any remaining activations of <servant> in the active object map? Can be used with any policy. Implemented in TAO_Unique_Id_Strategy, and TAO_Multiple_Id_Strategy. |
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Set the active map.
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Can be used with any policy. With the SYSTEM_ID policy, <user_id> is actually <system_id>. Implemented in TAO_Unique_Id_Strategy, and TAO_Multiple_Id_Strategy. |
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Pointer to the active map.
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