#include <CEC_Dispatching.h>
Inheritance diagram for TAO_CEC_Dispatching:
Public Member Functions | |
virtual | ~TAO_CEC_Dispatching (void) |
destructor... | |
virtual void | activate (void)=0 |
virtual void | shutdown (void)=0 |
virtual void | push (TAO_CEC_ProxyPushSupplier *proxy, const CORBA::Any &event ACE_ENV_ARG_DECL_WITH_DEFAULTS)=0 |
The consumer represented by <proxy> should receive <event>. | |
virtual void | push_nocopy (TAO_CEC_ProxyPushSupplier *proxy, CORBA::Any &event ACE_ENV_ARG_DECL_WITH_DEFAULTS)=0 |
The EC may be configured with different dispatching strategies, for instance, it can use a pool of threads to dispatch the events, or a set of queues with threads at different priorities for each queue or can simply push the event to the consumer in FIFO order.
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destructor...
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Initialize all the data structures, activate any internal threads, etc. Implemented in TAO_CEC_Reactive_Dispatching, and TAO_CEC_MT_Dispatching. |
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The consumer represented by <proxy> should receive <event>.
Implemented in TAO_CEC_Reactive_Dispatching, and TAO_CEC_MT_Dispatching. |
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Implemented in TAO_CEC_Reactive_Dispatching, and TAO_CEC_MT_Dispatching. |
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Deactivate any internal threads and cleanup internal data structures, it should only return once the threads have finished their jobs. Implemented in TAO_CEC_Reactive_Dispatching, and TAO_CEC_MT_Dispatching. |