This class is a factory for starting off asynchronous reads on a UDP socket. This class forwards all methods to its implementation class.  
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#include <Asynch_IO.h>
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| class | Result | 
|  | This is the class which will be passed back to the {handler} when the asynchronous read completes. This class forwards all the methods to the implementation classes.  More... 
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|  | ACE_Asynch_Read_Dgram () | 
|  | A do nothing constructor. 
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| virtual | ~ACE_Asynch_Read_Dgram () | 
|  | Destructor. 
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| int | open (ACE_Handler &handler, ACE_HANDLE handle=ACE_INVALID_HANDLE, const void *completion_key=0, ACE_Proactor *proactor=0) | 
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| ssize_t | recv (ACE_Message_Block *message_block, size_t &number_of_bytes_recvd, int flags, int protocol_family=PF_INET, const void *act=0, int priority=0, int signal_number=ACE_SIGRTMIN) | 
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| virtual ACE_Asynch_Operation_Impl * | implementation () const | 
|  | Return the underlying implementation class. 
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| int | open (ACE_Handler &handler, ACE_HANDLE handle, const void *completion_key, ACE_Proactor *proactor) | 
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| int | cancel () | 
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| ACE_Proactor * | proactor () const | 
|  | Return the underlying proactor. 
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| virtual | ~ACE_Asynch_Operation ()=default | 
|  | Destructor. 
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This class is a factory for starting off asynchronous reads on a UDP socket. This class forwards all methods to its implementation class. 
Once {open} is called, multiple asynchronous {read}s can be started using this class. An ACE_Asynch_Read_Dgram::Result will be passed back to the {handler} when the asynchronous reads completes through the {ACE_Handler::handle_read_dgram} callback. 
◆ ACE_Asynch_Read_Dgram() [1/2]
      
        
          | ACE_Asynch_Read_Dgram::ACE_Asynch_Read_Dgram | ( |  | ) |  | 
      
 
A do nothing constructor. 
 
 
◆ ~ACE_Asynch_Read_Dgram()
  
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          | ACE_Asynch_Read_Dgram::~ACE_Asynch_Read_Dgram | ( |  | ) |  |  | virtual | 
 
 
◆ ACE_Asynch_Read_Dgram() [2/2]
◆ implementation()
◆ open()
      
        
          | int ACE_Asynch_Read_Dgram::open | ( | ACE_Handler & | handler, | 
        
          |  |  | ACE_HANDLE | handle = ACE_INVALID_HANDLE, | 
        
          |  |  | const void * | completion_key = 0, | 
        
          |  |  | ACE_Proactor * | proactor = 0 | 
        
          |  | ) |  |  | 
      
 
Initializes the factory with information which will be used with each asynchronous call. If ({handle} == ACE_INVALID_HANDLE), {ACE_Handler::handle} will be called on the {handler} to get the correct handle. 
 
 
◆ operator=()
◆ recv()
      
        
          | ssize_t ACE_Asynch_Read_Dgram::recv | ( | ACE_Message_Block * | message_block, | 
        
          |  |  | size_t & | number_of_bytes_recvd, | 
        
          |  |  | int | flags, | 
        
          |  |  | int | protocol_family = PF_INET, | 
        
          |  |  | const void * | act = 0, | 
        
          |  |  | int | priority = 0, | 
        
          |  |  | int | signal_number = ACE_SIGRTMIN | 
        
          |  | ) |  |  | 
      
 
This starts off an asynchronous read. Upto {message_block->total_size()} will be read and stored in the {message_block}. {message_block}'s {wr_ptr} will be updated to reflect the added bytes if the read operation is successfully completed. Return code of 1 means immediate success and {number_of_bytes_recvd} will contain number of bytes read. The {ACE_Handler::handle_read_dgram} method will still be called. Return code of 0 means the IO will complete proactively. Return code of -1 means there was an error, use errno to get the error code.
Scatter/gather is supported on WIN32 by using the {message_block->cont()} method. Up to ACE_IOV_MAX {message_block}'s are supported. Upto {message_block->size()} bytes will be read into each {message block} for a total of {message_block->total_size()} bytes. All {message_block}'s {wr_ptr}'s will be updated to reflect the added bytes for each {message_block}
Priority of the operation is specified by {priority}. On POSIX4-Unix, this is supported. Works like {nice} in Unix. Negative values are not allowed. 0 means priority of the operation same as the process priority. 1 means priority of the operation is one less than process. And so forth. On Win32, {priority} is a no-op. {signal_number} is the POSIX4 real-time signal number to be used for the operation. {signal_number} ranges from ACE_SIGRTMIN to ACE_SIGRTMAX. This argument is a no-op on non-POSIX4 systems. 
 
 
◆ implementation_
Implementation class that all methods will be forwarded to. 
 
 
The documentation for this class was generated from the following files: