TAO_CosNaming  2.5.11
Public Member Functions | Public Attributes | Private Attributes | List of all members
ACE_Unbounded_List_Iterator Class Reference

Implement an iterator over an unbounded List. More...

#include <Naming_Service_Container.h>

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Public Member Functions

 ACE_Unbounded_List_Iterator (ACE_Unbounded_List< T > &s, int end=0)
 
int next (T *&next_item)
 
int advance (void)
 
int first (void)
 
int done (void) const
 Returns 1 when all items have been seen, else 0. More...
 
void dump (void) const
 Dump the state of an object. More...
 
ACE_Unbounded_List_Iterator< T > operator++ (int)
 Postfix advance. More...
 
ACE_Unbounded_List_Iterator< T > & operator++ (void)
 Prefix advance. More...
 
T & operator* (void)
 Returns a reference to the interal element <this> is pointing to. More...
 
bool operator== (const ACE_Unbounded_List_Iterator< T > &) const
 Check if two iterators point to the same position. More...
 
bool operator!= (const ACE_Unbounded_List_Iterator< T > &) const
 

Public Attributes

 ACE_ALLOC_HOOK_DECLARE
 Declare the dynamic allocation hooks. More...
 

Private Attributes

ACE_NS_Node< T > * current_
 Pointer to the current node in the iteration. More...
 
ACE_Unbounded_List< T > * set_
 Pointer to the set we're iterating over. More...
 

Detailed Description

Implement an iterator over an unbounded List.

Constructor & Destructor Documentation

◆ ACE_Unbounded_List_Iterator()

ACE_Unbounded_List_Iterator::ACE_Unbounded_List_Iterator ( ACE_Unbounded_List< T > &  s,
int  end = 0 
)

Member Function Documentation

◆ advance()

int ACE_Unbounded_List_Iterator::advance ( void  )

Move forward by one element in the List. Returns 0 when all the items in the List have been seen, else 1.

◆ done()

int ACE_Unbounded_List_Iterator::done ( void  ) const

Returns 1 when all items have been seen, else 0.

◆ dump()

void ACE_Unbounded_List_Iterator::dump ( void  ) const

Dump the state of an object.

◆ first()

int ACE_Unbounded_List_Iterator::first ( void  )

Move to the first element in the List. Returns 0 if the List is empty, else 1.

◆ next()

int ACE_Unbounded_List_Iterator::next ( T *&  next_item)

Pass back the <next_item> that hasn't been seen in the List. Returns 0 when all items have been seen, else 1.

◆ operator!=()

bool ACE_Unbounded_List_Iterator::operator!= ( const ACE_Unbounded_List_Iterator< T > &  rhs) const

◆ operator*()

T & ACE_Unbounded_List_Iterator::operator* ( void  )

Returns a reference to the interal element <this> is pointing to.

◆ operator++() [1/2]

ACE_Unbounded_List_Iterator< T > ACE_Unbounded_List_Iterator::operator++ ( int  )

Postfix advance.

◆ operator++() [2/2]

ACE_Unbounded_List_Iterator< T > & ACE_Unbounded_List_Iterator::operator++ ( void  )

Prefix advance.

◆ operator==()

bool ACE_Unbounded_List_Iterator::operator== ( const ACE_Unbounded_List_Iterator< T > &  rhs) const

Check if two iterators point to the same position.

Member Data Documentation

◆ ACE_ALLOC_HOOK_DECLARE

ACE_Unbounded_List_Iterator::ACE_ALLOC_HOOK_DECLARE

Declare the dynamic allocation hooks.

◆ current_

ACE_NS_Node<T>* ACE_Unbounded_List_Iterator::current_
private

Pointer to the current node in the iteration.

◆ set_

ACE_Unbounded_List<T>* ACE_Unbounded_List_Iterator::set_
private

Pointer to the set we're iterating over.


The documentation for this class was generated from the following files: