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| ACE_Timer_Hash_T (size_t table_size, FUNCTOR *upcall_functor=0, ACE_Free_List< ACE_Timer_Node_T< TYPE > > *freelist=0, TIME_POLICY const &time_policy=TIME_POLICY()) |
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| ACE_Timer_Hash_T (FUNCTOR *upcall_functor=0, ACE_Free_List< ACE_Timer_Node_T< TYPE > > *freelist=0, TIME_POLICY const &time_policy=TIME_POLICY()) |
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virtual | ~ACE_Timer_Hash_T (void) |
| Destructor. More...
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virtual bool | is_empty (void) const |
| True if queue is empty, else false. More...
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virtual const ACE_Time_Value & | earliest_time (void) const |
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virtual int | reset_interval (long timer_id, const ACE_Time_Value &interval) |
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virtual int | cancel (const TYPE &type, int dont_call_handle_close=1) |
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virtual int | cancel (long timer_id, const void **act=0, int dont_call_handle_close=1) |
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virtual int | close (void) |
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virtual int | expire (void) |
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virtual int | expire (const ACE_Time_Value ¤t_time) |
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virtual ACE_Timer_Queue_Iterator_T< TYPE > & | iter (void) |
| Returns a pointer to this ACE_Timer_Queue's iterator. More...
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virtual ACE_Timer_Node_T< TYPE > * | remove_first (void) |
| Removes the earliest node from the queue and returns it. More...
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virtual void | dump (void) const |
| Dump the state of an object. More...
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virtual ACE_Timer_Node_T< TYPE > * | get_first (void) |
| Reads the earliest node from the queue and returns it. More...
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| ACE_Timer_Queue_T (FUNCTOR *upcall_functor=0, ACE_Free_List< ACE_Timer_Node_T< TYPE > > *freelist=0, TIME_POLICY const &time_policy=TIME_POLICY()) |
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virtual | ~ACE_Timer_Queue_T (void) |
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virtual long | schedule (const TYPE &type, const void *act, const ACE_Time_Value &future_time, const ACE_Time_Value &interval=ACE_Time_Value::zero) |
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virtual int | dispatch_info (const ACE_Time_Value ¤t_time, ACE_Timer_Node_Dispatch_Info_T< TYPE > &info) |
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virtual void | gettimeofday (ACE_Time_Value(*gettimeofday)(void)) |
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ACE_Time_Value | gettimeofday_static () |
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void | set_time_policy (TIME_POLICY const &time_policy) |
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void | timer_skew (const ACE_Time_Value &skew) |
| Set the timer skew for the Timer_Queue. More...
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const ACE_Time_Value & | timer_skew (void) const |
| Get the timer skew for the Timer_Queue. More...
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ACE_LOCK & | mutex (void) |
| Synchronization variable used by the queue. More...
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virtual void | return_node (ACE_Timer_Node_T< TYPE > *) |
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void | preinvoke (ACE_Timer_Node_Dispatch_Info_T< TYPE > &info, const ACE_Time_Value &cur_time, const void *&upcall_act) |
| This method will call the preinvoke() on <functor>. More...
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void | upcall (ACE_Timer_Node_Dispatch_Info_T< TYPE > &info, const ACE_Time_Value &cur_time) |
| This method will call the timeout() on <functor>. More...
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void | postinvoke (ACE_Timer_Node_Dispatch_Info_T< TYPE > &info, const ACE_Time_Value &cur_time, const void *upcall_act) |
| This method will call the postinvoke() on <functor>. More...
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virtual int | expire_single (ACE_Command_Base &pre_dispatch_command) |
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virtual ACE_Time_Value | gettimeofday (void) |
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virtual ACE_Time_Value * | calculate_timeout (ACE_Time_Value *max) |
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virtual ACE_Time_Value * | calculate_timeout (ACE_Time_Value *max, ACE_Time_Value *the_timeout) |
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virtual ACE_Time_Value | current_time () |
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| ACE_Timer_Queue_Upcall_Base (FUNCTOR *upcall_functor=0) |
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virtual | ~ACE_Timer_Queue_Upcall_Base (void) |
| Destructor. More...
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FUNCTOR & | upcall_functor (void) |
| Accessor to the upcall functor. More...
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virtual | ~ACE_Abstract_Timer_Queue (void)=0 |
| Destructor. More...
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template<class TYPE, class FUNCTOR, class ACE_LOCK, class BUCKET, typename TIME_POLICY = ACE_Default_Time_Policy>
class ACE_Timer_Hash_T< TYPE, FUNCTOR, ACE_LOCK, BUCKET, TIME_POLICY >
Provides a hash table of BUCKETs as an implementation for a timer queue.
This implementation uses a hash table of BUCKETs. The hash is based on the time_value of the event. Unlike other Timer Queues, ACE_Timer_Hash does not expire events in strict order, i.e., all events are expired after their deadline. But two events may expired out of order as defined by their deadlines.
template<class TYPE , class FUNCTOR , class ACE_LOCK , class BUCKET , typename TIME_POLICY >
Default constructor. upcall_functor is the instance of the FUNCTOR to be used by the queue. If upcall_functor is 0, Timer Hash will create a default FUNCTOR. freelist the freelist of timer nodes. If 0, then a default freelist will be created. The default size will be ACE_DEFAULT_TIMERS and there will be no preallocation.
template<class TYPE , class FUNCTOR , class ACE_LOCK , class BUCKET , typename TIME_POLICY >
int ACE_Timer_Hash_T< TYPE, FUNCTOR, ACE_LOCK, BUCKET, TIME_POLICY >::cancel |
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const TYPE & |
type, |
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int |
dont_call_handle_close = 1 |
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Cancel all timer associated with type. If <dont_call> is 0 then the <functor> will be invoked. Returns number of timers cancelled. If any valid timer is not cancelled before destruction of this instance of ACE_Timer_Hash_T then user will get a memory leak.
Implements ACE_Abstract_Timer_Queue< TYPE >.
template<class TYPE , class FUNCTOR , class ACE_LOCK , class BUCKET , typename TIME_POLICY >
int ACE_Timer_Hash_T< TYPE, FUNCTOR, ACE_LOCK, BUCKET, TIME_POLICY >::cancel |
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long |
timer_id, |
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const void ** |
act = 0 , |
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int |
dont_call_handle_close = 1 |
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Cancel the single timer that matches the timer_id value (which was returned from the <schedule> method). If act is non-NULL then it will be set to point to the ``magic cookie'' argument passed in when the timer was registered. This makes it possible to free up the memory and avoid memory leaks. If dont_call_handle_close is 0 then the <functor> will be invoked. Returns 1 if cancellation succeeded and 0 if the timer_id wasn't found. If any valid timer is not cancelled before destruction of this instance of ACE_Timer_Hash_T then user will get a memory leak.
Implements ACE_Abstract_Timer_Queue< TYPE >.
template<class TYPE , class FUNCTOR , class ACE_LOCK , class BUCKET , typename TIME_POLICY >
int ACE_Timer_Hash_T< TYPE, FUNCTOR, ACE_LOCK, BUCKET, TIME_POLICY >::expire |
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void |
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virtual |
template<class TYPE , class FUNCTOR , class ACE_LOCK , class BUCKET , typename TIME_POLICY >
template<class TYPE , class FUNCTOR , class ACE_LOCK , class BUCKET , typename TIME_POLICY >
Resets the interval of the timer represented by timer_id to interval, which is specified in relative time to the current <gettimeofday>. If interval is equal to ACE_Time_Value::zero, the timer will become a non-rescheduling timer. Returns 0 if successful, -1 if not.
Implements ACE_Abstract_Timer_Queue< TYPE >.
template<class TYPE , class FUNCTOR , class ACE_LOCK , class BUCKET , typename TIME_POLICY >
Schedule type that will expire at future_time, which is specified in absolute time. If it expires then act is passed in as the value to the <functor>. If interval is != to ACE_Time_Value::zero then it is used to reschedule the type automatically, using relative time to the current <gettimeofday>. This method returns a <timer_id> that is a pointer to a token which stores information about the event. This <timer_id> can be used to cancel the timer before it expires. Returns -1 on failure.
Implements ACE_Timer_Queue_T< TYPE, FUNCTOR, ACE_LOCK, TIME_POLICY >.