This class is a factory for starting off asynchronous writes on a UDP socket. This class forwards all methods to its implementation class.
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#include <Asynch_IO.h>
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class | Result |
| This is that class which will be passed back to the {handler} when the asynchronous write completes. This class forwards all the methods to the implementation class. More...
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| ACE_Asynch_Write_Dgram (void) |
| A do nothing constructor. More...
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virtual | ~ACE_Asynch_Write_Dgram (void) |
| Destructor. More...
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int | open (ACE_Handler &handler, ACE_HANDLE handle=ACE_INVALID_HANDLE, const void *completion_key=0, ACE_Proactor *proactor=0) |
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ssize_t | send (ACE_Message_Block *message_block, size_t &number_of_bytes_sent, int flags, const ACE_Addr &remote_addr, const void *act=0, int priority=0, int signal_number=ACE_SIGRTMIN) |
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virtual ACE_Asynch_Operation_Impl * | implementation (void) const |
| Return the underlying implementation class. More...
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int | open (ACE_Handler &handler, ACE_HANDLE handle, const void *completion_key, ACE_Proactor *proactor) |
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int | cancel (void) |
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ACE_Proactor * | proactor (void) const |
| Return the underlying proactor. More...
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virtual | ~ACE_Asynch_Operation (void) |
| Destructor. More...
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This class is a factory for starting off asynchronous writes on a UDP socket. This class forwards all methods to its implementation class.
Once {open} is called, multiple asynchronous {writes}s can started using this class. An ACE_Asynch_Write_Dgram::Result will be passed back to the {handler} when the asynchronous write completes through the {ACE_Handler::handle_write_dgram} callback.
ACE_Asynch_Write_Dgram::ACE_Asynch_Write_Dgram |
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void |
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A do nothing constructor.
ACE_Asynch_Write_Dgram::~ACE_Asynch_Write_Dgram |
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void |
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int ACE_Asynch_Write_Dgram::open |
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ACE_Handler & |
handler, |
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ACE_HANDLE |
handle = ACE_INVALID_HANDLE , |
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const void * |
completion_key = 0 , |
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ACE_Proactor * |
proactor = 0 |
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Initializes the factory with information which will be used with each asynchronous call. If ({handle} == ACE_INVALID_HANDLE), {ACE_Handler::handle} will be called on the {handler} to get the correct handle.
ssize_t ACE_Asynch_Write_Dgram::send |
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ACE_Message_Block * |
message_block, |
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size_t & |
number_of_bytes_sent, |
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int |
flags, |
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const ACE_Addr & |
remote_addr, |
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const void * |
act = 0 , |
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int |
priority = 0 , |
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int |
signal_number = ACE_SIGRTMIN |
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) |
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This starts off an asynchronous send. Upto {message_block->total_length()} will be sent. {message_block}'s {rd_ptr} will be updated to reflect the sent bytes if the send operation is successfully completed. Return code of 1 means immediate success and {number_of_bytes_sent} is updated to number of bytes sent. The {ACE_Handler::handle_write_dgram} method will still be called. Return code of 0 means the IO will complete proactively. Return code of -1 means there was an error, use errno to get the error code.
Scatter/gather is supported on WIN32 by using the {message_block->cont()} method. Up to ACE_IOV_MAX {message_block}'s are supported. Upto {message_block->length()} bytes will be sent from each {message block} for a total of {message_block->total_length()} bytes. All {message_block}'s {rd_ptr}'s will be updated to reflect the bytes sent from each {message_block}.
Priority of the operation is specified by {priority}. On POSIX4-Unix, this is supported. Works like {nice} in Unix. Negative values are not allowed. 0 means priority of the operation same as the process priority. 1 means priority of the operation is one less than process. And so forth. On Win32, this argument is a no-op. {signal_number} is the POSIX4 real-time signal number to be used for the operation. {signal_number} ranges from ACE_SIGRTMIN to ACE_SIGRTMAX. This argument is a no-op on non-POSIX4 systems.
Implementation class that all methods will be forwarded to.
The documentation for this class was generated from the following files: