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    TAO_CosEvent
    2.2.1
    
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Define the interface for the dispatching strategies. More...
#include <CEC_Dispatching.h>


Public Member Functions | |
| virtual | ~TAO_CEC_Dispatching (void) | 
| destructor...  More... | |
| virtual void | activate (void)=0 | 
| virtual void | shutdown (void)=0 | 
| virtual void | push (TAO_CEC_ProxyPushSupplier *proxy, const CORBA::Any &event)=0 | 
| The consumer represented by <proxy> should receive <event>.  More... | |
| virtual void | push_nocopy (TAO_CEC_ProxyPushSupplier *proxy, CORBA::Any &event)=0 | 
Define the interface for the dispatching strategies.
The EC may be configured with different dispatching strategies, for instance, it can use a pool of threads to dispatch the events, or a set of queues with threads at different priorities for each queue or can simply push the event to the consumer in FIFO order.
      
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  virtual | 
destructor...
      
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  pure virtual | 
Initialize all the data structures, activate any internal threads, etc.
Implemented in TAO_CEC_Reactive_Dispatching, and TAO_CEC_MT_Dispatching.
      
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  pure virtual | 
The consumer represented by <proxy> should receive <event>.
Implemented in TAO_CEC_Reactive_Dispatching, and TAO_CEC_MT_Dispatching.
      
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  pure virtual | 
Implemented in TAO_CEC_Reactive_Dispatching, and TAO_CEC_MT_Dispatching.
      
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  pure virtual | 
Deactivate any internal threads and cleanup internal data structures, it should only return once the threads have finished their jobs.
Implemented in TAO_CEC_Reactive_Dispatching, and TAO_CEC_MT_Dispatching.
 1.8.3.1