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ACE_Sig_Action Class Reference

C++ wrapper facade for the sigaction struct. More...

#include <Signal.h>

Public Member Functions

 ACE_Sig_Action (void)
 Default constructor. Initializes everything to 0. More...
 
 ACE_Sig_Action (ACE_SignalHandler handler, sigset_t *sigmask=0, int flags=0)
 
 ACE_Sig_Action (ACE_SignalHandler handler, const ACE_Sig_Set &sigmask, int flags=0)
 
 ACE_Sig_Action (ACE_SignalHandler handler, int signum, sigset_t *sigmask=0, int flags=0)
 
 ACE_Sig_Action (ACE_SignalHandler handler, int signum, const ACE_Sig_Set &sigmask, int flags=0)
 
 ACE_Sig_Action (const ACE_Sig_Set &signalss, ACE_SignalHandler handler, const ACE_Sig_Set &sigmask, int flags=0)
 
 ACE_Sig_Action (const ACE_Sig_Set &signalss, ACE_SignalHandler handler, sigset_t *sigmask=0, int flags=0)
 
 ACE_Sig_Action (const ACE_Sig_Action &s)
 Copy constructor. More...
 
 ~ACE_Sig_Action (void)
 Default dtor. More...
 
int register_action (int signum, ACE_Sig_Action *oaction=0)
 
int restore_action (int signum, ACE_Sig_Action &oaction)
 
int retrieve_action (int signum)
 Retrieve the current disposition into this. More...
 
void set (struct sigaction *)
 Set current signal action. More...
 
struct sigaction * get (void)
 Get current signal action. More...
 
 operator struct sigaction * ()
 
void flags (int)
 Set current signal flags. More...
 
int flags (void)
 Get current signal flags. More...
 
void mask (sigset_t *)
 Set current signal mask. More...
 
void mask (ACE_Sig_Set &)
 
sigset_t * mask (void)
 Get current signal mask. More...
 
void handler (ACE_SignalHandler)
 Set current signal handler (pointer to function). More...
 
ACE_SignalHandler handler (void)
 Get current signal handler (pointer to function). More...
 
void dump (void) const
 Dump the state of an object. More...
 

Public Attributes

 ACE_ALLOC_HOOK_DECLARE
 Declare the dynamic allocation hooks. More...
 

Private Attributes

struct sigaction sa_
 Controls signal behavior. More...
 

Detailed Description

C++ wrapper facade for the sigaction struct.

Constructor & Destructor Documentation

ACE_Sig_Action::ACE_Sig_Action ( void  )

Default constructor. Initializes everything to 0.

ACE_Sig_Action::ACE_Sig_Action ( ACE_SignalHandler  handler,
sigset_t *  sigmask = 0,
int  flags = 0 
)

Assigns the various fields of a sigaction struct but doesn't register for signal handling via the sigaction function.

ACE_Sig_Action::ACE_Sig_Action ( ACE_SignalHandler  handler,
const ACE_Sig_Set sigmask,
int  flags = 0 
)

Assigns the various fields of a sigaction struct but doesn't register for signal handling via the sigaction function.

ACE_Sig_Action::ACE_Sig_Action ( ACE_SignalHandler  handler,
int  signum,
sigset_t *  sigmask = 0,
int  flags = 0 
)

Assigns the various fields of a sigaction struct and registers the handler to process signal signum via the sigaction function.

ACE_Sig_Action::ACE_Sig_Action ( ACE_SignalHandler  handler,
int  signum,
const ACE_Sig_Set sigmask,
int  flags = 0 
)

Assigns the various fields of a sigaction struct and registers the handler to process signal signum via the sigaction function.

ACE_Sig_Action::ACE_Sig_Action ( const ACE_Sig_Set signalss,
ACE_SignalHandler  handler,
const ACE_Sig_Set sigmask,
int  flags = 0 
)

Assigns the various fields of a sigaction struct and registers the handler to process all signalss via the sigaction function.

ACE_Sig_Action::ACE_Sig_Action ( const ACE_Sig_Set signalss,
ACE_SignalHandler  handler,
sigset_t *  sigmask = 0,
int  flags = 0 
)

Assigns the various fields of a sigaction struct and registers the handler to process all signalss via the sigaction function.

ACE_Sig_Action::ACE_Sig_Action ( const ACE_Sig_Action s)
inline

Copy constructor.

ACE_Sig_Action::~ACE_Sig_Action ( void  )

Default dtor.

Member Function Documentation

void ACE_Sig_Action::dump ( void  ) const

Dump the state of an object.

void ACE_Sig_Action::flags ( int  flags)
inline

Set current signal flags.

int ACE_Sig_Action::flags ( void  )
inline

Get current signal flags.

struct sigaction * ACE_Sig_Action::get ( void  )
read

Get current signal action.

void ACE_Sig_Action::handler ( ACE_SignalHandler  handler)
inline

Set current signal handler (pointer to function).

ACE_SignalHandler ACE_Sig_Action::handler ( void  )
inline

Get current signal handler (pointer to function).

void ACE_Sig_Action::mask ( sigset_t *  ss)
inline

Set current signal mask.

void ACE_Sig_Action::mask ( ACE_Sig_Set ss)
inline
sigset_t * ACE_Sig_Action::mask ( void  )
inline

Get current signal mask.

ACE_Sig_Action::operator struct sigaction * ( )
inline
int ACE_Sig_Action::register_action ( int  signum,
ACE_Sig_Action oaction = 0 
)
inline

Register this as the current disposition and store old disposition into oaction if it is non-NULL.

int ACE_Sig_Action::restore_action ( int  signum,
ACE_Sig_Action oaction 
)
inline

Assign the value of oaction to this and make it become the new signal disposition.

int ACE_Sig_Action::retrieve_action ( int  signum)
inline

Retrieve the current disposition into this.

void ACE_Sig_Action::set ( struct sigaction *  sa)
inline

Set current signal action.

Member Data Documentation

ACE_Sig_Action::ACE_ALLOC_HOOK_DECLARE

Declare the dynamic allocation hooks.

struct sigaction ACE_Sig_Action::sa_
private

Controls signal behavior.


The documentation for this class was generated from the following files: