#include <Manual_Event.h>
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| | ACE_Manual_Event_T (int initial_state=0, int type=USYNC_THREAD, const char *name=0, void *arg=0) |
| | Constructor which will create manual event. More...
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| | ACE_Manual_Event_T (int initial_state, int type, const wchar_t *name, void *arg=0) |
| | Constructor which will create manual event (wchar_t version) More...
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| | ~ACE_Manual_Event_T (void) |
| | Default dtor. More...
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| void | dump (void) const |
| | Dump the state of an object. More...
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| | ACE_Event_T (int manual_reset=0, int initial_state=0, int type=USYNC_THREAD, const ACE_TCHAR *name=0, void *arg=0, LPSECURITY_ATTRIBUTES sa=0) |
| | Constructor that creates event. More...
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| virtual | ~ACE_Event_T (void) |
| | Implicitly destroy the event variable. More...
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| ACE_Time_Value_T< TIME_POLICY > | gettimeofday (void) const |
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| void | set_time_policy (TIME_POLICY const &time_policy) |
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| virtual | ~ACE_Event_Base (void) |
| | Implicitly destroy the event variable. More...
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| int | remove (void) |
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| ACE_event_t | handle (void) const |
| | Underlying handle to event. More...
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| void | handle (ACE_event_t new_handle) |
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| int | wait (void) |
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| int | wait (const ACE_Time_Value *abstime, int use_absolute_time=1) |
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| int | signal (void) |
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| int | pulse (void) |
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| int | reset (void) |
| | Set to nonsignaled state. More...
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| void | dump (void) const |
| | Dump the state of an object. More...
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template<class TIME_POLICY >
Constructor which will create manual event.
template<class TIME_POLICY >
Constructor which will create manual event (wchar_t version)
template<class TIME_POLICY >
template<class TIME_POLICY >
Dump the state of an object.
template<class TIME_POLICY = ACE_System_Time_Policy>
Declare the dynamic allocation hooks.
The documentation for this class was generated from the following files: