ACE  6.1.7
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ACE_Priority_Reactor Class Reference

Implements priority based dispatching. More...

#include <Priority_Reactor.h>

Inheritance diagram for ACE_Priority_Reactor:
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Collaboration diagram for ACE_Priority_Reactor:
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List of all members.

Public Member Functions

 ACE_Priority_Reactor (ACE_Sig_Handler *=0, ACE_Timer_Queue *=0)
 Initialize ACE_Priority_Reactor with the default size.
 ACE_Priority_Reactor (size_t size, bool restart=false, ACE_Sig_Handler *=0, ACE_Timer_Queue *=0)
 Initialize ACE_Priority_Reactor with size size.
virtual ~ACE_Priority_Reactor (void)
 Close down the select_reactor and release all of its resources.
void dump (void) const
 Dump the state of an object.
- Public Member Functions inherited from ACE_Select_Reactor_T< ACE_Select_Reactor_Token >
 ACE_Select_Reactor_T (ACE_Sig_Handler *=0, ACE_Timer_Queue *=0, int disable_notify_pipe=ACE_DISABLE_NOTIFY_PIPE_DEFAULT, ACE_Reactor_Notify *notify=0, bool mask_signals=true, int s_queue=ACE_SELECT_TOKEN::FIFO)
 ACE_Select_Reactor_T (size_t size, bool restart=false, ACE_Sig_Handler *=0, ACE_Timer_Queue *=0, int disable_notify_pipe=ACE_DISABLE_NOTIFY_PIPE_DEFAULT, ACE_Reactor_Notify *notify=0, bool mask_signals=true, int s_queue=ACE_SELECT_TOKEN::FIFO)
virtual int open (size_t max_number_of_handles=DEFAULT_SIZE, bool restart=false, ACE_Sig_Handler *=0, ACE_Timer_Queue *=0, int disable_notify_pipe=ACE_DISABLE_NOTIFY_PIPE_DEFAULT, ACE_Reactor_Notify *=0)
virtual int current_info (ACE_HANDLE, size_t &size)
 Returns -1 (not used in this implementation);.
virtual int set_sig_handler (ACE_Sig_Handler *signal_handler)
 Use a user specified signal handler instead.
virtual int timer_queue (ACE_Timer_Queue *tq)
 Set a user-specified timer queue.
virtual ACE_Timer_Queuetimer_queue (void) const
 Return the current ACE_Timer_Queue.
virtual int close (void)
 Close down the select_reactor and release all of its resources.
virtual ~ACE_Select_Reactor_T (void)
 Close down the select_reactor and release all of its resources.
virtual int work_pending (const ACE_Time_Value &max_wait_time=ACE_Time_Value::zero)
virtual int deactivated (void)
virtual void deactivate (int do_stop)
virtual int register_handler (ACE_Event_Handler *eh, ACE_Reactor_Mask mask)
virtual int register_handler (ACE_HANDLE handle, ACE_Event_Handler *eh, ACE_Reactor_Mask mask)
virtual int register_handler (ACE_Event_Handler *event_handler, ACE_HANDLE event_handle=ACE_INVALID_HANDLE)
 Not implemented.
virtual int register_handler (ACE_HANDLE event_handle, ACE_HANDLE io_handle, ACE_Event_Handler *event_handler, ACE_Reactor_Mask mask)
 Not implemented.
virtual int register_handler (const ACE_Handle_Set &handles, ACE_Event_Handler *eh, ACE_Reactor_Mask mask)
 Register eh with all the handles in the <Handle_Set>.
virtual int register_handler (int signum, ACE_Event_Handler *new_sh, ACE_Sig_Action *new_disp=0, ACE_Event_Handler **old_sh=0, ACE_Sig_Action *old_disp=0)
virtual int register_handler (const ACE_Sig_Set &sigset, ACE_Event_Handler *new_sh, ACE_Sig_Action *new_disp=0)
virtual int remove_handler (ACE_Event_Handler *eh, ACE_Reactor_Mask mask)
virtual int remove_handler (ACE_HANDLE handle, ACE_Reactor_Mask)
virtual int remove_handler (const ACE_Handle_Set &handle_set, ACE_Reactor_Mask)
virtual int remove_handler (int signum, ACE_Sig_Action *new_disp, ACE_Sig_Action *old_disp=0, int sigkey=-1)
virtual int remove_handler (const ACE_Sig_Set &sigset)
 Calls <remove_handler> for every signal in sigset.
virtual int suspend_handler (ACE_Event_Handler *eh)
 Temporarily suspend the <Event_Handler> associated with eh.
virtual int suspend_handler (ACE_HANDLE handle)
 Temporarily suspend the Event_Handler associated with handle.
virtual int suspend_handler (const ACE_Handle_Set &handles)
 Suspend all handles in handle set temporarily.
virtual int suspend_handlers (void)
 Suspend all the <Event_Handlers> in the Select_Reactor.
virtual int resume_handler (ACE_Event_Handler *eh)
virtual int resume_handler (ACE_HANDLE handle)
virtual int resume_handler (const ACE_Handle_Set &handles)
 Resume all handles in handle set.
virtual int resume_handlers (void)
 Resume all the <Event_Handlers> in the Select_Reactor.
virtual bool uses_event_associations (void)
virtual long schedule_timer (ACE_Event_Handler *event_handler, const void *arg, const ACE_Time_Value &delay, const ACE_Time_Value &interval=ACE_Time_Value::zero)
virtual int reset_timer_interval (long timer_id, const ACE_Time_Value &interval)
virtual int cancel_timer (ACE_Event_Handler *event_handler, int dont_call_handle_close=1)
virtual int cancel_timer (long timer_id, const void **arg=0, int dont_call_handle_close=1)
virtual int schedule_wakeup (ACE_Event_Handler *eh, ACE_Reactor_Mask mask)
 ADD the dispatch MASK "bit" bound with the eh and the mask.
virtual int schedule_wakeup (ACE_HANDLE handle, ACE_Reactor_Mask mask)
 ADD the dispatch MASK "bit" bound with the handle and the mask.
virtual int cancel_wakeup (ACE_Event_Handler *eh, ACE_Reactor_Mask mask)
 CLR the dispatch MASK "bit" bound with the eh and the mask.
virtual int cancel_wakeup (ACE_HANDLE handle, ACE_Reactor_Mask mask)
 CLR the dispatch MASK "bit" bound with the handle and the mask.
virtual int notify (ACE_Event_Handler *=0, ACE_Reactor_Mask=ACE_Event_Handler::EXCEPT_MASK, ACE_Time_Value *=0)
virtual void max_notify_iterations (int)
virtual int max_notify_iterations (void)
virtual bool restart (void)
 Get the existing restart value.
virtual bool restart (bool r)
 Set a new value for restart and return the original value.
virtual void requeue_position (int)
virtual int requeue_position (void)
virtual int mask_ops (ACE_Event_Handler *eh, ACE_Reactor_Mask mask, int ops)
virtual int mask_ops (ACE_HANDLE handle, ACE_Reactor_Mask mask, int ops)
virtual int ready_ops (ACE_Event_Handler *eh, ACE_Reactor_Mask mask, int ops)
 GET/SET/ADD/CLR the ready "bit" bound with the eh and mask.
virtual int ready_ops (ACE_HANDLE handle, ACE_Reactor_Mask, int ops)
 GET/SET/ADD/CLR the ready "bit" bound with the handle and mask.
virtual void wakeup_all_threads (void)
 Wake up all threads in waiting in the event loop.
virtual int owner (ACE_thread_t n_id, ACE_thread_t *o_id=0)
 Set the new owner of the thread and return the old owner.
virtual int owner (ACE_thread_t *)
 Return the current owner of the thread.
virtual ACE_Event_Handlerfind_handler (ACE_HANDLE handle)
virtual int handler (ACE_HANDLE handle, ACE_Reactor_Mask mask, ACE_Event_Handler **eh=0)
virtual int handler (int signum, ACE_Event_Handler **=0)
virtual bool initialized (void)
 Returns true if we've been successfully initialized, else false.
virtual size_t size (void) const
virtual ACE_Locklock (void)
virtual int handle_events (ACE_Time_Value *max_wait_time=0)
virtual int alertable_handle_events (ACE_Time_Value *max_wait_time=0)
virtual int handle_events (ACE_Time_Value &max_wait_time)
virtual int alertable_handle_events (ACE_Time_Value &max_wait_time)
- Public Member Functions inherited from ACE_Select_Reactor_Impl
 ACE_Select_Reactor_Impl (bool mask_signals=true)
 Constructor.
virtual int purge_pending_notifications (ACE_Event_Handler *=0, ACE_Reactor_Mask=ACE_Event_Handler::ALL_EVENTS_MASK)
virtual int resumable_handler (void)
- Public Member Functions inherited from ACE_Reactor_Impl
virtual ~ACE_Reactor_Impl (void)
 Close down and release all resources.

Public Attributes

 ACE_ALLOC_HOOK_DECLARE
 Declare the dynamic allocation hooks.
- Public Attributes inherited from ACE_Select_Reactor_T< ACE_Select_Reactor_Token >

Protected Member Functions

virtual int dispatch_io_set (int number_of_active_handles, int &number_dispatched, int mask, ACE_Handle_Set &dispatch_mask, ACE_Handle_Set &ready_mask, ACE_EH_PTMF callback)
- Protected Member Functions inherited from ACE_Select_Reactor_T< ACE_Select_Reactor_Token >
virtual int register_handler_i (ACE_HANDLE handle, ACE_Event_Handler *eh, ACE_Reactor_Mask mask)
virtual int register_handler_i (const ACE_Handle_Set &handles, ACE_Event_Handler *handler, ACE_Reactor_Mask mask)
 Register a set of handles.
virtual int remove_handler_i (ACE_HANDLE handle, ACE_Reactor_Mask)
virtual int remove_handler_i (const ACE_Handle_Set &handles, ACE_Reactor_Mask)
 Remove a set of handles.
virtual int suspend_i (ACE_HANDLE handle)
 Suspend the <Event_Handler> associated with handle.
virtual int is_suspended_i (ACE_HANDLE handle)
virtual int resume_i (ACE_HANDLE handle)
 Resume the <Event_Handler> associated with handle.
virtual ACE_Event_Handlerfind_handler_i (ACE_HANDLE handle)
 Implement the public handler method.
virtual int handler_i (ACE_HANDLE handle, ACE_Reactor_Mask, ACE_Event_Handler **=0)
 Implement the public handler method.
virtual int handler_i (int signum, ACE_Event_Handler **=0)
 Implement the public handler method.
virtual int any_ready (ACE_Select_Reactor_Handle_Set &handle_set)
virtual int any_ready_i (ACE_Select_Reactor_Handle_Set &handle_set)
virtual int handle_error (void)
 Take corrective action when errors occur.
virtual int check_handles (void)
 Make sure the handles are all valid.
virtual int wait_for_multiple_events (ACE_Select_Reactor_Handle_Set &, ACE_Time_Value *)
 Wait for events to occur.
virtual int dispatch (int nfound, ACE_Select_Reactor_Handle_Set &)
virtual int dispatch_timer_handlers (int &number_dispatched)
virtual int dispatch_notification_handlers (ACE_Select_Reactor_Handle_Set &dispatch_set, int &number_of_active_handles, int &number_of_handlers_dispatched)
virtual int dispatch_io_handlers (ACE_Select_Reactor_Handle_Set &dispatch_set, int &number_of_active_handles, int &number_of_handlers_dispatched)
virtual void notify_handle (ACE_HANDLE handle, ACE_Reactor_Mask mask, ACE_Handle_Set &, ACE_Event_Handler *eh, ACE_EH_PTMF callback)
virtual void renew (void)
int release_token (void)
 Release the token lock when a Win32 structured exception occurs.
int handle_events_i (ACE_Time_Value *max_wait_time=0)
 Stops the VC++ compiler from bitching about exceptions and destructors.
- Protected Member Functions inherited from ACE_Select_Reactor_Impl
virtual int bit_ops (ACE_HANDLE handle, ACE_Reactor_Mask mask, ACE_Select_Reactor_Handle_Set &handle_set, int ops)
 Allow manipulation of the <wait_set_> mask and <ready_set_> mask.
virtual void clear_dispatch_mask (ACE_HANDLE handle, ACE_Reactor_Mask mask)
int supress_notify_renew (void)
void supress_notify_renew (int sr)

Private Types

typedef ACE_Unbounded_Queue
< ACE_Event_Tuple
QUEUE

Private Member Functions

void init_bucket (void)
 A small helper to initialize the bucket.
int build_bucket (ACE_Handle_Set &dispatch_mask, int &min_priority, int &max_priority)
 ACE_Priority_Reactor (const ACE_Priority_Reactor &)
 Deny access since member-wise won't work...
ACE_Priority_Reactoroperator= (const ACE_Priority_Reactor &)

Private Attributes

QUEUE ** bucket_
ACE_Allocatortuple_allocator_

Additional Inherited Members

- Protected Attributes inherited from ACE_Select_Reactor_T< ACE_Select_Reactor_Token >
ACE_Select_Reactor_Token token_
 Synchronization token for the MT_SAFE ACE_Select_Reactor.
ACE_Lock_Adapter
< ACE_Select_Reactor_Token
lock_adapter_
 Adapter used to return internal lock to outside world.
sig_atomic_t deactivated_
- Protected Attributes inherited from ACE_Select_Reactor_Impl
ACE_Select_Reactor_Handler_Repository handler_rep_
 Table that maps <ACE_HANDLEs> to <ACE_Event_Handler *>'s.
ACE_Select_Reactor_Handle_Set dispatch_set_
 Tracks handles that are ready for dispatch from <select>
ACE_Select_Reactor_Handle_Set wait_set_
 Tracks handles that are waited for by <select>.
ACE_Select_Reactor_Handle_Set suspend_set_
 Tracks handles that are currently suspended.
ACE_Select_Reactor_Handle_Set ready_set_
ACE_Timer_Queuetimer_queue_
 Defined as a pointer to allow overriding by derived classes...
ACE_Sig_Handlersignal_handler_
 Handle signals without requiring global/static variables.
ACE_Reactor_Notifynotify_handler_
bool delete_timer_queue_
bool delete_signal_handler_
bool delete_notify_handler_
bool initialized_
 True if we've been initialized yet...
bool restart_
int requeue_position_
ACE_thread_t owner_
 The original thread that created this Select_Reactor.
bool state_changed_
bool mask_signals_

Detailed Description

Implements priority based dispatching.

This class refines the dispatching mechanism for the Select_Reactor by taking advantage of the priority method on ACE_Event_Handler.


Member Typedef Documentation

There is a queue per-priority, which simply holds the Event_Handlers until we know who goes first.


Constructor & Destructor Documentation

ACE_Priority_Reactor::ACE_Priority_Reactor ( ACE_Sig_Handler sh = 0,
ACE_Timer_Queue tq = 0 
)

Initialize ACE_Priority_Reactor with the default size.

ACE_Priority_Reactor::ACE_Priority_Reactor ( size_t  size,
bool  restart = false,
ACE_Sig_Handler sh = 0,
ACE_Timer_Queue tq = 0 
)

Initialize ACE_Priority_Reactor with size size.

ACE_Priority_Reactor::~ACE_Priority_Reactor ( void  )
virtual

Close down the select_reactor and release all of its resources.

ACE_Priority_Reactor::ACE_Priority_Reactor ( const ACE_Priority_Reactor )
private

Deny access since member-wise won't work...


Member Function Documentation

int ACE_Priority_Reactor::build_bucket ( ACE_Handle_Set dispatch_mask,
int &  min_priority,
int &  max_priority 
)
private

Build the bucket from the given dispatch_mask. Return -1 on failure, 0 otherwise.

int ACE_Priority_Reactor::dispatch_io_set ( int  number_of_active_handles,
int &  number_dispatched,
int  mask,
ACE_Handle_Set dispatch_mask,
ACE_Handle_Set ready_mask,
ACE_EH_PTMF  callback 
)
protectedvirtual

We simply override this function to implement the priority dispatching.

Reimplemented from ACE_Select_Reactor_T< ACE_Select_Reactor_Token >.

void ACE_Priority_Reactor::dump ( void  ) const
virtual

Dump the state of an object.

Reimplemented from ACE_Select_Reactor_T< ACE_Select_Reactor_Token >.

void ACE_Priority_Reactor::init_bucket ( void  )
private

A small helper to initialize the bucket.

ACE_Priority_Reactor& ACE_Priority_Reactor::operator= ( const ACE_Priority_Reactor )
private

Member Data Documentation

ACE_Priority_Reactor::ACE_ALLOC_HOOK_DECLARE

Declare the dynamic allocation hooks.

Reimplemented from ACE_Select_Reactor_T< ACE_Select_Reactor_Token >.

QUEUE** ACE_Priority_Reactor::bucket_
private
ACE_Allocator* ACE_Priority_Reactor::tuple_allocator_
private

The queues themselves use this allocator to minimize dynamic memory usage.


The documentation for this class was generated from the following files: