TAO_CosEvent  2.1.3
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TAO_CEC_Dispatching Class Reference

Define the interface for the dispatching strategies. More...

#include <CEC_Dispatching.h>

Inheritance diagram for TAO_CEC_Dispatching:
Inheritance graph
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Public Member Functions

virtual ~TAO_CEC_Dispatching (void)
 destructor...
virtual void activate (void)=0
virtual void shutdown (void)=0
virtual void push (TAO_CEC_ProxyPushSupplier *proxy, const CORBA::Any &event)=0
 The consumer represented by <proxy> should receive <event>.
virtual void push_nocopy (TAO_CEC_ProxyPushSupplier *proxy, CORBA::Any &event)=0

Detailed Description

Define the interface for the dispatching strategies.

The EC may be configured with different dispatching strategies, for instance, it can use a pool of threads to dispatch the events, or a set of queues with threads at different priorities for each queue or can simply push the event to the consumer in FIFO order.

Constructor & Destructor Documentation

TAO_CEC_Dispatching::~TAO_CEC_Dispatching ( void  )
virtual

destructor...

Member Function Documentation

virtual void TAO_CEC_Dispatching::activate ( void  )
pure virtual

Initialize all the data structures, activate any internal threads, etc.

Implemented in TAO_CEC_Reactive_Dispatching, and TAO_CEC_MT_Dispatching.

virtual void TAO_CEC_Dispatching::push ( TAO_CEC_ProxyPushSupplier proxy,
const CORBA::Any &  event 
)
pure virtual

The consumer represented by <proxy> should receive <event>.

Implemented in TAO_CEC_Reactive_Dispatching, and TAO_CEC_MT_Dispatching.

virtual void TAO_CEC_Dispatching::push_nocopy ( TAO_CEC_ProxyPushSupplier proxy,
CORBA::Any &  event 
)
pure virtual
virtual void TAO_CEC_Dispatching::shutdown ( void  )
pure virtual

Deactivate any internal threads and cleanup internal data structures, it should only return once the threads have finished their jobs.

Implemented in TAO_CEC_Reactive_Dispatching, and TAO_CEC_MT_Dispatching.


The documentation for this class was generated from the following files: