TAO_Strategies
2.1.2
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Handles requests on a single connection. More...
#include <COIOP_Connection_Handler.h>
Public Member Functions | |
TAO_COIOP_Connection_Handler (ACE_Thread_Manager *t=0) | |
TAO_COIOP_Connection_Handler (TAO_ORB_Core *orb_core) | |
Constructor. | |
~TAO_COIOP_Connection_Handler (void) | |
Destructor. | |
virtual int | open (void *) |
int | close (u_long=0) |
int | add_transport_to_cache (void) |
Add ourselves to Cache. | |
virtual int | open_handler (void *) |
Event Handler overloads | |
virtual int | resume_handler (void) |
virtual int | close_connection (void) |
virtual int | handle_input (ACE_HANDLE) |
virtual int | handle_output (ACE_HANDLE) |
virtual int | handle_close (ACE_HANDLE, ACE_Reactor_Mask) |
virtual int | handle_timeout (const ACE_Time_Value ¤t_time, const void *act=0) |
Handles requests on a single connection.
The Connection handler which is common for the Acceptor and the Connector
Constructor.
Destructor.
int TAO_COIOP_Connection_Handler::add_transport_to_cache | ( | void | ) |
Add ourselves to Cache.
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Close called by the Acceptor or Connector when connection establishment fails.
Reimplemented from ACE_Svc_Handler< ACE_SOCK_STREAM, ACE_NULL_SYNCH >.
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Implements TAO_Connection_Handler.
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Reimplemented from ACE_Svc_Handler< ACE_SOCK_STREAM, ACE_NULL_SYNCH >.
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Implements TAO_Connection_Handler.
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Reimplemented from ACE_Event_Handler.
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Reimplemented from ACE_Svc_Handler< ACE_SOCK_STREAM, ACE_NULL_SYNCH >.
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Called by the <Strategy_Acceptor> when the handler is completely connected. Argument is unused.
Reimplemented from ACE_Svc_Handler< ACE_SOCK_STREAM, ACE_NULL_SYNCH >.
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Connection_Handler overloads
Implements TAO_Connection_Handler.
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Reimplemented from ACE_Event_Handler.