TAO_CosEvent
2.1.0
|
Dispatch using the caller thread. More...
#include <CEC_Dispatching.h>
Public Member Functions | |
TAO_CEC_Reactive_Dispatching (void) | |
virtual void | activate (void) |
virtual void | shutdown (void) |
virtual void | push (TAO_CEC_ProxyPushSupplier *proxy, const CORBA::Any &event) |
The consumer represented by <proxy> should receive <event>. | |
virtual void | push_nocopy (TAO_CEC_ProxyPushSupplier *proxy, CORBA::Any &event) |
Dispatch using the caller thread.
The events are dispatched in FIFO ordering, using the invoking thread to push the event to the consumer.
The scheduler is used to find the range of priorities and similar info.
void TAO_CEC_Reactive_Dispatching::activate | ( | void | ) | [virtual] |
Initialize all the data structures, activate any internal threads, etc.
Implements TAO_CEC_Dispatching.
void TAO_CEC_Reactive_Dispatching::push | ( | TAO_CEC_ProxyPushSupplier * | proxy, |
const CORBA::Any & | event | ||
) | [virtual] |
The consumer represented by <proxy> should receive <event>.
Implements TAO_CEC_Dispatching.
void TAO_CEC_Reactive_Dispatching::push_nocopy | ( | TAO_CEC_ProxyPushSupplier * | proxy, |
CORBA::Any & | event | ||
) | [virtual] |
Implements TAO_CEC_Dispatching.
void TAO_CEC_Reactive_Dispatching::shutdown | ( | void | ) | [virtual] |
Deactivate any internal threads and cleanup internal data structures, it should only return once the threads have finished their jobs.
Implements TAO_CEC_Dispatching.