TAO_CosEvent 2.0.5
Public Member Functions
TAO_CEC_Reactive_Dispatching Class Reference

Dispatch using the caller thread. More...

#include <CEC_Dispatching.h>

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List of all members.

Public Member Functions

 TAO_CEC_Reactive_Dispatching (void)
virtual void activate (void)
virtual void shutdown (void)
virtual void push (TAO_CEC_ProxyPushSupplier *proxy, const CORBA::Any &event)
 The consumer represented by <proxy> should receive <event>.
virtual void push_nocopy (TAO_CEC_ProxyPushSupplier *proxy, CORBA::Any &event)

Detailed Description

Dispatch using the caller thread.

The events are dispatched in FIFO ordering, using the invoking thread to push the event to the consumer.


Constructor & Destructor Documentation

TAO_CEC_Reactive_Dispatching::TAO_CEC_Reactive_Dispatching ( void  )

The scheduler is used to find the range of priorities and similar info.


Member Function Documentation

void TAO_CEC_Reactive_Dispatching::activate ( void  ) [virtual]

Initialize all the data structures, activate any internal threads, etc.

Implements TAO_CEC_Dispatching.

void TAO_CEC_Reactive_Dispatching::push ( TAO_CEC_ProxyPushSupplier proxy,
const CORBA::Any &  event 
) [virtual]

The consumer represented by <proxy> should receive <event>.

Implements TAO_CEC_Dispatching.

void TAO_CEC_Reactive_Dispatching::push_nocopy ( TAO_CEC_ProxyPushSupplier proxy,
CORBA::Any &  event 
) [virtual]

Implements TAO_CEC_Dispatching.

void TAO_CEC_Reactive_Dispatching::shutdown ( void  ) [virtual]

Deactivate any internal threads and cleanup internal data structures, it should only return once the threads have finished their jobs.

Implements TAO_CEC_Dispatching.


The documentation for this class was generated from the following files:
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