Classes | Defines | Variables

Object_Manager.cpp File Reference

#include "ace/Object_Manager.h"
#include "ace/Token_Manager.h"
#include "ace/Thread_Manager.h"
#include "ace/Service_Manager.h"
#include "ace/Service_Config.h"
#include "ace/Signal.h"
#include "ace/Log_Msg.h"
#include "ace/Malloc.h"
#include "ace/Sig_Adapter.h"
#include "ace/Framework_Component.h"
#include "ace/DLL_Manager.h"
#include "ace/Atomic_Op.h"
#include "ace/OS_NS_sys_time.h"
#include "ace/Guard_T.h"
#include "ace/Null_Mutex.h"
#include "ace/Mutex.h"
#include "ace/RW_Thread_Mutex.h"

Classes

class  ACE_Object_Manager_Preallocations
 Performs preallocations of certain statically allocated services needed by ACE. More...
class  ACE_Object_Manager_Manager
 Ensure that the ACE_Object_Manager gets initialized at program startup, and destroyed at program termination. More...

Defines

#define ACE_APPLICATION_PREALLOCATED_OBJECT_DEFINITIONS
#define ACE_APPLICATION_PREALLOCATED_ARRAY_DEFINITIONS
#define ACE_APPLICATION_PREALLOCATED_OBJECT_DELETIONS
#define ACE_APPLICATION_PREALLOCATED_ARRAY_DELETIONS
#define ACE_PREALLOCATE_OBJECT(TYPE, ID)
#define ACE_PREALLOCATE_ARRAY(TYPE, ID, COUNT)
#define ACE_DELETE_PREALLOCATED_OBJECT(TYPE, ID)
#define ACE_DELETE_PREALLOCATED_ARRAY(TYPE, ID, COUNT)

Variables

static ACE_Object_Manager_Manager ACE_Object_Manager_Manager_instance

Define Documentation

#define ACE_APPLICATION_PREALLOCATED_ARRAY_DEFINITIONS
#define ACE_APPLICATION_PREALLOCATED_ARRAY_DELETIONS
#define ACE_APPLICATION_PREALLOCATED_OBJECT_DEFINITIONS
#define ACE_APPLICATION_PREALLOCATED_OBJECT_DELETIONS
#define ACE_DELETE_PREALLOCATED_ARRAY (   TYPE,
  ID,
  COUNT 
)
Value:
delete (ACE_Cleanup_Adapter<TYPE[COUNT]> *) preallocated_array[ID];\
    preallocated_array[ID] = 0;
#define ACE_DELETE_PREALLOCATED_OBJECT (   TYPE,
  ID 
)
Value:
ACE_CLEANUP_DESTROYER_NAME (\
      (ACE_Cleanup_Adapter<TYPE> *) preallocated_object[ID], 0);\
    preallocated_object[ID] = 0;
#define ACE_PREALLOCATE_ARRAY (   TYPE,
  ID,
  COUNT 
)
Value:
{\
      ACE_Cleanup_Adapter<TYPE[COUNT]> *array_p;\
      ACE_NEW_RETURN (array_p, ACE_Cleanup_Adapter<TYPE[COUNT]>, -1);\
      preallocated_array[ID] = array_p;\
    }
#define ACE_PREALLOCATE_OBJECT (   TYPE,
  ID 
)
Value:
{\
      ACE_Cleanup_Adapter<TYPE> *obj_p;\
      ACE_NEW_RETURN (obj_p, ACE_Cleanup_Adapter<TYPE>, -1);\
      preallocated_object[ID] = obj_p;\
    }

Variable Documentation

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