Implement an iterator over an unbounded Stack. More...
#include <Containers_T.h>

| Public Member Functions | |
| ACE_Unbounded_Stack_Iterator (ACE_Unbounded_Stack< T > &stack) | |
| Move to the first element in the {stack}. | |
| int | next (T *&next_item) | 
| int | advance (void) | 
| int | first (void) | 
| int | done (void) const | 
| Returns 1 when all items have been seen, else 0. | |
| void | dump (void) const | 
| Dump the state of an object. | |
| Public Attributes | |
| ACE_ALLOC_HOOK_DECLARE | |
| Declare the dynamic allocation hooks. | |
| Private Attributes | |
| ACE_Node< T > * | current_ | 
| Pointer to the current node in the iteration. | |
| ACE_Unbounded_Stack< T > & | stack_ | 
| Pointer to the Stack we're iterating over. | |
Implement an iterator over an unbounded Stack.
| ACE_Unbounded_Stack_Iterator< T >::ACE_Unbounded_Stack_Iterator | ( | ACE_Unbounded_Stack< T > & | stack | ) | 
Move to the first element in the {stack}.
| int ACE_Unbounded_Stack_Iterator< T >::advance | ( | void | ) | 
Move forward by one element in the Stack. Returns 0 when all the items in the Stack have been seen, else 1.
| int ACE_Unbounded_Stack_Iterator< T >::done | ( | void | ) | const | 
Returns 1 when all items have been seen, else 0.
| void ACE_Unbounded_Stack_Iterator< T >::dump | ( | void | ) | const | 
Dump the state of an object.
| int ACE_Unbounded_Stack_Iterator< T >::first | ( | void | ) | 
Move to the first element in the Stack. Returns 0 if the Stack is empty, else 1.
| int ACE_Unbounded_Stack_Iterator< T >::next | ( | T *& | next_item | ) | 
Pass back the next_item that hasn't been seen in the Stack. Returns 0 when all items have been seen, else 1.
| ACE_Unbounded_Stack_Iterator< T >::ACE_ALLOC_HOOK_DECLARE | 
Declare the dynamic allocation hooks.
| ACE_Node<T>* ACE_Unbounded_Stack_Iterator< T >::current_  [private] | 
Pointer to the current node in the iteration.
| ACE_Unbounded_Stack<T>& ACE_Unbounded_Stack_Iterator< T >::stack_  [private] | 
Pointer to the Stack we're iterating over.
 1.7.1
 1.7.1