TAO_Server_Strategy_Factory Class Reference

Base class for the server's abstract factory that manufactures various strategies of special utility to it. This simply serves as an interface to a subclass that REALLY gets specified and loaded by the Service Configurator. More...

#include <Server_Strategy_Factory.h>

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List of all members.

Classes

struct  Active_Object_Map_Creation_Parameters

Public Member Functions

 TAO_Server_Strategy_Factory (void)
 Constructor.
virtual ~TAO_Server_Strategy_Factory (void)
 Destructor.
virtual int open (TAO_ORB_Core *orb_core)
virtual int enable_poa_locking (void)
 Enable POA locking?
virtual int activate_server_connections (void)
 Are server connections active (i.e. run in their own thread).
virtual int thread_per_connection_timeout (ACE_Time_Value &timeout)
virtual int server_connection_thread_flags (void)
 The thread activation parameters.
virtual int server_connection_thread_count (void)
virtual const
Active_Object_Map_Creation_Parameters
active_object_map_creation_parameters (void) const
 Return the active object map creation parameters.

Protected Attributes

Active_Object_Map_Creation_Parameters active_object_map_creation_parameters_
 Active object map creation parameters.

Detailed Description

Base class for the server's abstract factory that manufactures various strategies of special utility to it. This simply serves as an interface to a subclass that REALLY gets specified and loaded by the Service Configurator.


Constructor & Destructor Documentation

TAO_Server_Strategy_Factory::TAO_Server_Strategy_Factory ( void   ) 

Constructor.

TAO_Server_Strategy_Factory::~TAO_Server_Strategy_Factory ( void   )  [virtual]

Destructor.


Member Function Documentation

int TAO_Server_Strategy_Factory::activate_server_connections ( void   )  [virtual]

Are server connections active (i.e. run in their own thread).

Reimplemented in TAO_Default_Server_Strategy_Factory.

const TAO_Server_Strategy_Factory::Active_Object_Map_Creation_Parameters & TAO_Server_Strategy_Factory::active_object_map_creation_parameters ( void   )  const [virtual]

Return the active object map creation parameters.

int TAO_Server_Strategy_Factory::enable_poa_locking ( void   )  [virtual]

Enable POA locking?

Reimplemented in TAO_Default_Server_Strategy_Factory.

int TAO_Server_Strategy_Factory::open ( TAO_ORB_Core orb_core  )  [virtual]

Call <open> on various strategies. This is not performed in <init> so that the other portions of the ORB have a chance to "settle" in their initialization since the streategies herein might need some of that information.

Reimplemented in TAO_Default_Server_Strategy_Factory.

int TAO_Server_Strategy_Factory::server_connection_thread_count ( void   )  [virtual]
int TAO_Server_Strategy_Factory::server_connection_thread_flags ( void   )  [virtual]

The thread activation parameters.

Reimplemented in TAO_Default_Server_Strategy_Factory.

int TAO_Server_Strategy_Factory::thread_per_connection_timeout ( ACE_Time_Value timeout  )  [virtual]

Obtain the timeout value used by the thread-per-connection server threads to poll the shutdown flag in the ORB. Return -1 if the ORB should use the compile-time defaults. If the return value is zero then the threads block without timeouts.

Reimplemented in TAO_Default_Server_Strategy_Factory.


Member Data Documentation

Active object map creation parameters.


The documentation for this class was generated from the following files:
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Generated on Fri Sep 11 04:09:22 2009 for TAO by  doxygen 1.6.1