#include <LF_Invocation_Event.h>
Public Member Functions | |
TAO_LF_Invocation_Event (void) | |
Constructor. | |
virtual | ~TAO_LF_Invocation_Event (void) |
Destructor. | |
int | successful (void) const |
int | error_detected (void) const |
Protected Member Functions | |
virtual void | state_changed_i (int new_state) |
Validate and perform the state change. | |
Private Member Functions | |
int | is_state_final (void) |
Check whether we have reached the final state.. |
Concrete event types and manipulation class through which the invocation data path would flow. Typically state changes of interest include whether a message has arrived, or timedout waiting for a message or if the cionnection is closed waiting for a message. Details of the states are documented within the class.
TAO_LF_Invocation_Event::TAO_LF_Invocation_Event | ( | void | ) |
Constructor.
TAO_LF_Invocation_Event::~TAO_LF_Invocation_Event | ( | void | ) | [virtual] |
Destructor.
int TAO_LF_Invocation_Event::error_detected | ( | void | ) | const [virtual] |
Return 1 if an error was detected while waiting for the event
Implements TAO_LF_Event.
int TAO_LF_Invocation_Event::is_state_final | ( | void | ) | [private, virtual] |
void TAO_LF_Invocation_Event::state_changed_i | ( | int | new_state | ) | [protected, virtual] |
int TAO_LF_Invocation_Event::successful | ( | void | ) | const [virtual] |
Return 1 if the condition was satisfied successfully, 0 if it has not
Implements TAO_LF_Event.