#include <Timer_List_T.h>
Public Types | |
typedef ACE_Timer_List_Iterator_T < TYPE, FUNCTOR, ACE_LOCK > | Iterator |
Type of iterator. | |
typedef ACE_Timer_Node_T< TYPE > | Node |
typedef ACE_Timer_Queue_T < TYPE, FUNCTOR, ACE_LOCK > | Base |
Type inherited from. | |
typedef ACE_Free_List< Node > | FreeList |
Public Member Functions | |
ACE_Timer_List_T (FUNCTOR *upcall_functor=0, FreeList *freelist=0) | |
virtual | ~ACE_Timer_List_T (void) |
Destructor. | |
virtual bool | is_empty (void) const |
True if queue is empty, else false. | |
virtual const ACE_Time_Value & | earliest_time (void) const |
virtual int | reset_interval (long timer_id, const ACE_Time_Value &interval) |
virtual int | cancel (const TYPE &type, int dont_call_handle_close=1) |
virtual int | cancel (long timer_id, const void **act=0, int dont_call_handle_close=1) |
virtual ACE_Timer_Queue_Iterator_T < TYPE, FUNCTOR, ACE_LOCK > & | iter (void) |
Returns a pointer to this ACE_Timer_Queue's iterator. | |
virtual ACE_Timer_Node_T< TYPE > * | remove_first (void) |
Removes the earliest node from the queue and returns it. | |
virtual void | dump (void) const |
Dump the state of an object. | |
virtual void | reschedule (ACE_Timer_Node_T< TYPE > *) |
virtual ACE_Timer_Node_T< TYPE > * | get_first (void) |
Reads the earliest node from the queue and returns it. | |
Private Member Functions | |
virtual long | schedule_i (const TYPE &type, const void *act, const ACE_Time_Value &future_time, const ACE_Time_Value &interval) |
void | schedule_i (ACE_Timer_Node_T< TYPE > *n, const ACE_Time_Value &exp) |
The shared scheduling functionality between schedule() and reschedule(). | |
ACE_Timer_Node_T< TYPE > * | find_node (long timer_id) const |
void | cancel_i (ACE_Timer_Node_T< TYPE > *n) |
Shared subset of the two cancel() methods. | |
void | unlink (ACE_Timer_Node_T< TYPE > *n) |
ACE_Timer_Node_T< TYPE > * | get_first_i (void) const |
ACE_Timer_List_T (const ACE_Timer_List_T< TYPE, FUNCTOR, ACE_LOCK > &) | |
void | operator= (const ACE_Timer_List_T< TYPE, FUNCTOR, ACE_LOCK > &) |
Private Attributes | |
ACE_Timer_Node_T< TYPE > * | head_ |
Pointer to linked list of <ACE_Timer_Handles>. | |
Iterator * | iterator_ |
Iterator used to expire timers. | |
long | id_counter_ |
Friends | |
class | ACE_Timer_List_Iterator_T< TYPE, FUNCTOR, ACE_LOCK > |
Iterator is a friend. |
This implementation uses a linked list of absolute times. Therefore, in the average case, scheduling and canceling timers is O(N) (where N is the total number of timers) and expiring timers is O(K) (where K is the total number of timers that are < the current time of day). More clever implementations could use a delta-list, a heap, or timing wheels, etc. For instance, ACE_Timer_Heap is a subclass of ACE_Timer_List that implements a heap-based callout queue. For most applications, the ACE_Timer_Heap will perform substantially faster than the ACE_Timer_List.
typedef ACE_Timer_Queue_T<TYPE, FUNCTOR, ACE_LOCK> ACE_Timer_List_T< TYPE, FUNCTOR, ACE_LOCK >::Base |
Type inherited from.
typedef ACE_Free_List<Node> ACE_Timer_List_T< TYPE, FUNCTOR, ACE_LOCK >::FreeList |
typedef ACE_Timer_List_Iterator_T<TYPE, FUNCTOR, ACE_LOCK> ACE_Timer_List_T< TYPE, FUNCTOR, ACE_LOCK >::Iterator |
Type of iterator.
typedef ACE_Timer_Node_T<TYPE> ACE_Timer_List_T< TYPE, FUNCTOR, ACE_LOCK >::Node |
ACE_Timer_List_T< TYPE, FUNCTOR, ACE_LOCK >::ACE_Timer_List_T | ( | FUNCTOR * | upcall_functor = 0 , |
|
FreeList * | freelist = 0 | |||
) | [inline] |
Default constructor. upcall_functor is the instance of the FUNCTOR to be used by the list. If upcall_functor is 0, a default FUNCTOR will be created. freelist is the freelist of timer nodes. If 0, then a default freelist will be created.
ACE_Timer_List_T< TYPE, FUNCTOR, ACE_LOCK >::~ACE_Timer_List_T | ( | void | ) | [inline, virtual] |
Destructor.
ACE_Timer_List_T< TYPE, FUNCTOR, ACE_LOCK >::ACE_Timer_List_T | ( | const ACE_Timer_List_T< TYPE, FUNCTOR, ACE_LOCK > & | ) | [private] |
int ACE_Timer_List_T< TYPE, FUNCTOR, ACE_LOCK >::cancel | ( | long | timer_id, | |
const void ** | act = 0 , |
|||
int | dont_call_handle_close = 1 | |||
) | [inline, virtual] |
Cancel the single timer that matches the timer_id value (which was returned from the <schedule> method). If act is non-NULL then it will be set to point to the ``magic cookie'' argument passed in when the timer was registered. This makes it possible to free up the memory and avoid memory leaks. If <dont_call> is 0 then the <functor> will be invoked. Returns 1 if cancellation succeeded and 0 if the timer_id wasn't found.
Implements ACE_Timer_Queue_T< TYPE, FUNCTOR, ACE_LOCK >.
int ACE_Timer_List_T< TYPE, FUNCTOR, ACE_LOCK >::cancel | ( | const TYPE & | type, | |
int | dont_call_handle_close = 1 | |||
) | [inline, virtual] |
Cancel all timers associated with type. If dont_call_handle_close is 0 then the functor will be invoked. Returns the number of timers cancelled.
Implements ACE_Timer_Queue_T< TYPE, FUNCTOR, ACE_LOCK >.
void ACE_Timer_List_T< TYPE, FUNCTOR, ACE_LOCK >::cancel_i | ( | ACE_Timer_Node_T< TYPE > * | n | ) | [inline, private] |
Shared subset of the two cancel() methods.
void ACE_Timer_List_T< TYPE, FUNCTOR, ACE_LOCK >::dump | ( | void | ) | const [inline, virtual] |
const ACE_Time_Value & ACE_Timer_List_T< TYPE, FUNCTOR, ACE_LOCK >::earliest_time | ( | void | ) | const [inline, virtual] |
Returns the time of the earlier node in the ACE_Timer_List. Must be called on a non-empty queue.
Implements ACE_Timer_Queue_T< TYPE, FUNCTOR, ACE_LOCK >.
ACE_Timer_Node_T< TYPE > * ACE_Timer_List_T< TYPE, FUNCTOR, ACE_LOCK >::find_node | ( | long | timer_id | ) | const [inline, private] |
ACE_Timer_Node_T< TYPE > * ACE_Timer_List_T< TYPE, FUNCTOR, ACE_LOCK >::get_first | ( | void | ) | [inline, virtual] |
Reads the earliest node from the queue and returns it.
Implements ACE_Timer_Queue_T< TYPE, FUNCTOR, ACE_LOCK >.
ACE_Timer_Node_T< TYPE > * ACE_Timer_List_T< TYPE, FUNCTOR, ACE_LOCK >::get_first_i | ( | void | ) | const [inline, private] |
bool ACE_Timer_List_T< TYPE, FUNCTOR, ACE_LOCK >::is_empty | ( | void | ) | const [inline, virtual] |
ACE_Timer_Queue_Iterator_T< TYPE, FUNCTOR, ACE_LOCK > & ACE_Timer_List_T< TYPE, FUNCTOR, ACE_LOCK >::iter | ( | void | ) | [inline, virtual] |
Returns a pointer to this ACE_Timer_Queue's iterator.
Implements ACE_Timer_Queue_T< TYPE, FUNCTOR, ACE_LOCK >.
void ACE_Timer_List_T< TYPE, FUNCTOR, ACE_LOCK >::operator= | ( | const ACE_Timer_List_T< TYPE, FUNCTOR, ACE_LOCK > & | ) | [private] |
ACE_Timer_Node_T< TYPE > * ACE_Timer_List_T< TYPE, FUNCTOR, ACE_LOCK >::remove_first | ( | void | ) | [inline, virtual] |
Removes the earliest node from the queue and returns it.
Implements ACE_Timer_Queue_T< TYPE, FUNCTOR, ACE_LOCK >.
void ACE_Timer_List_T< TYPE, FUNCTOR, ACE_LOCK >::reschedule | ( | ACE_Timer_Node_T< TYPE > * | n | ) | [inline, virtual] |
Reschedule an "interval" ACE_Timer_Node_T. This should be private but for now it needs to be public for <ACE_Timer_Hash_T>
Implements ACE_Timer_Queue_T< TYPE, FUNCTOR, ACE_LOCK >.
int ACE_Timer_List_T< TYPE, FUNCTOR, ACE_LOCK >::reset_interval | ( | long | timer_id, | |
const ACE_Time_Value & | interval | |||
) | [inline, virtual] |
Resets the interval of the timer represented by timer_id to interval, which is specified in relative time to the current <gettimeofday>. If interval is equal to ACE_Time_Value::zero, the timer will become a non-rescheduling timer. Returns 0 if successful, -1 if not.
Implements ACE_Timer_Queue_T< TYPE, FUNCTOR, ACE_LOCK >.
void ACE_Timer_List_T< TYPE, FUNCTOR, ACE_LOCK >::schedule_i | ( | ACE_Timer_Node_T< TYPE > * | n, | |
const ACE_Time_Value & | exp | |||
) | [inline, private] |
The shared scheduling functionality between schedule() and reschedule().
long ACE_Timer_List_T< TYPE, FUNCTOR, ACE_LOCK >::schedule_i | ( | const TYPE & | type, | |
const void * | act, | |||
const ACE_Time_Value & | future_time, | |||
const ACE_Time_Value & | interval | |||
) | [inline, private, virtual] |
Schedule type that will expire at future_time, which is specified in absolute time. If it expires then act is passed in as the value to the <functor>. If interval is != to ACE_Time_Value::zero then it is used to reschedule the type automatically, using relative time to the current <gettimeofday>. This method returns a <timer_id> that uniquely identifies the the type entry in an internal list. This <timer_id> can be used to cancel the timer before it expires. The cancellation ensures that <timer_ids> are unique up to values of greater than 2 billion timers. As long as timers don't stay around longer than this there should be no problems with accidentally deleting the wrong timer. Returns -1 on failure (which is guaranteed never to be a valid <timer_id>).
Implements ACE_Timer_Queue_T< TYPE, FUNCTOR, ACE_LOCK >.
void ACE_Timer_List_T< TYPE, FUNCTOR, ACE_LOCK >::unlink | ( | ACE_Timer_Node_T< TYPE > * | n | ) | [inline, private] |
friend class ACE_Timer_List_Iterator_T< TYPE, FUNCTOR, ACE_LOCK > [friend] |
Iterator is a friend.
ACE_Timer_Node_T<TYPE>* ACE_Timer_List_T< TYPE, FUNCTOR, ACE_LOCK >::head_ [private] |
Pointer to linked list of <ACE_Timer_Handles>.
long ACE_Timer_List_T< TYPE, FUNCTOR, ACE_LOCK >::id_counter_ [private] |
Keeps track of the timer id that uniquely identifies each timer. This id can be used to cancel a timer via the <cancel(long)> method.
Iterator* ACE_Timer_List_T< TYPE, FUNCTOR, ACE_LOCK >::iterator_ [private] |
Iterator used to expire timers.