#include <Message_Queue_T.h>
Public Member Functions | |
ACE_Message_Queue_Iterator (ACE_Message_Queue< ACE_SYNCH_USE > &queue) | |
int | next (ACE_Message_Block *&entry) |
int | done (void) const |
Returns 1 when all items have been seen, else 0. | |
int | advance (void) |
void | dump (void) const |
Dump the state of an object. | |
Public Attributes | |
ACE_ALLOC_HOOK_DECLARE | |
Declare the dynamic allocation hooks. | |
Private Attributes | |
ACE_Message_Queue < ACE_SYNCH_USE > & | queue_ |
Message_Queue we are iterating over. | |
ACE_Message_Block * | curr_ |
Keeps track of how far we've advanced... |
ACE_Message_Queue_Iterator<>::ACE_Message_Queue_Iterator | ( | ACE_Message_Queue< ACE_SYNCH_USE > & | queue | ) | [inline] |
int ACE_Message_Queue_Iterator<>::next | ( | ACE_Message_Block *& | entry | ) | [inline] |
Pass back the entry that hasn't been seen in the queue. Returns 0 when all items have been seen, else 1.
int ACE_Message_Queue_Iterator<>::done | ( | void | ) | const [inline] |
Returns 1 when all items have been seen, else 0.
int ACE_Message_Queue_Iterator<>::advance | ( | void | ) | [inline] |
Move forward by one element in the queue. Returns 0 when all the items in the set have been seen, else 1.
void ACE_Message_Queue_Iterator<>::dump | ( | void | ) | const [inline] |
Dump the state of an object.
ACE_Message_Queue_Iterator<>::ACE_ALLOC_HOOK_DECLARE |
Declare the dynamic allocation hooks.
ACE_Message_Queue<ACE_SYNCH_USE>& ACE_Message_Queue_Iterator<>::queue_ [private] |
Message_Queue we are iterating over.
ACE_Message_Block* ACE_Message_Queue_Iterator<>::curr_ [private] |
Keeps track of how far we've advanced...