#include <Message_Queue.h>
Public Types | |
enum | { DEFAULT_HWM = 16 * 1024, DEFAULT_LWM = 16 * 1024, WAS_ACTIVE = 1, ACTIVATED = 1, WAS_INACTIVE = 2, DEACTIVATED = 2, PULSED = 3 } |
Public Member Functions | |
ACE_Message_Queue_Base (void) | |
virtual int | close (void)=0 |
Close down the message queue and release all resources. | |
virtual | ~ACE_Message_Queue_Base (void) |
Close down the message queue and release all resources. | |
virtual int | peek_dequeue_head (ACE_Message_Block *&first_item, ACE_Time_Value *timeout=0)=0 |
virtual int | enqueue_tail (ACE_Message_Block *new_item, ACE_Time_Value *timeout=0)=0 |
virtual int | enqueue (ACE_Message_Block *new_item, ACE_Time_Value *timeout=0)=0 |
virtual int | dequeue_head (ACE_Message_Block *&first_item, ACE_Time_Value *timeout=0)=0 |
virtual int | dequeue (ACE_Message_Block *&first_item, ACE_Time_Value *timeout=0)=0 |
virtual bool | is_full (void)=0 |
True if queue is full, else false. | |
virtual bool | is_empty (void)=0 |
True if queue is empty, else false. | |
virtual size_t | message_bytes (void)=0 |
virtual size_t | message_length (void)=0 |
virtual size_t | message_count (void)=0 |
Number of total messages on the queue. | |
virtual void | message_bytes (size_t new_size)=0 |
virtual void | message_length (size_t new_length)=0 |
virtual int | deactivate (void)=0 |
virtual int | activate (void)=0 |
virtual int | pulse (void)=0 |
virtual int | state (void) |
Returns the current state of the queue. | |
virtual int | deactivated (void)=0 |
virtual ACE_Notification_Strategy * | notification_strategy (void)=0 |
Get the notification strategy for the <Message_Queue>. | |
virtual void | notification_strategy (ACE_Notification_Strategy *s)=0 |
Set the notification strategy for the <Message_Queue>. | |
virtual void | dump (void) const =0 |
Dump the state of an object. | |
Public Attributes | |
ACE_ALLOC_HOOK_DECLARE | |
Declare the dynamic allocation hooks. | |
Protected Attributes | |
int | state_ |
Private Member Functions | |
ACE_Message_Queue_Base (const ACE_Message_Queue_Base &) | |
void | operator= (const ACE_Message_Queue_Base &) |
For all the ACE_Time_Value pointer parameters the caller will block until action is possible if timeout == 0. Otherwise, it will wait until the absolute time specified in *timeout elapses.
A queue is always in one of three states: . ACTIVATED . DEACTIVATED . PULSED
anonymous enum |
DEFAULT_HWM | Default high watermark (16 K). |
DEFAULT_LWM | Default low watermark (same as high water mark). |
WAS_ACTIVE |
|
ACTIVATED | Message queue is active and processing normally. |
WAS_INACTIVE |
|
DEACTIVATED | Queue is deactivated; no enqueue or dequeue operations allowed. |
PULSED | Message queue was pulsed; enqueue and dequeue may proceed normally. |
ACE_BEGIN_VERSIONED_NAMESPACE_DECL ACE_INLINE ACE_Message_Queue_Base::ACE_Message_Queue_Base | ( | void | ) |
ACE_BEGIN_VERSIONED_NAMESPACE_DECL ACE_Message_Queue_Base::~ACE_Message_Queue_Base | ( | void | ) | [virtual] |
Close down the message queue and release all resources.
ACE_Message_Queue_Base::ACE_Message_Queue_Base | ( | const ACE_Message_Queue_Base & | ) | [private] |
virtual int ACE_Message_Queue_Base::close | ( | void | ) | [pure virtual] |
Close down the message queue and release all resources.
Implemented in ACE_Message_Queue<>, ACE_Message_Queue< ACE_SYNCH >, and ACE_Message_Queue< ACE_SYNCH_USE >.
virtual int ACE_Message_Queue_Base::peek_dequeue_head | ( | ACE_Message_Block *& | first_item, | |
ACE_Time_Value * | timeout = 0 | |||
) | [pure virtual] |
Retrieve the first ACE_Message_Block without removing it. Note that timeout uses <{absolute}> time rather than <{relative}> time. If the timeout elapses without receiving a message -1 is returned and errno
is set to EWOULDBLOCK
. If the queue is deactivated -1 is returned and errno
is set to <ESHUTDOWN>. Otherwise, returns -1 on failure, else the number of items still on the queue.
Implemented in ACE_Message_Queue<>, ACE_Dynamic_Message_Queue<>, ACE_Message_Queue< ACE_SYNCH >, and ACE_Message_Queue< ACE_SYNCH_USE >.
virtual int ACE_Message_Queue_Base::enqueue_tail | ( | ACE_Message_Block * | new_item, | |
ACE_Time_Value * | timeout = 0 | |||
) | [pure virtual] |
Enqueue a <ACE_Message_Block *> into the tail of the queue. Returns number of items in queue if the call succeeds or -1 otherwise. These calls return -1 when queue is closed, deactivated (in which case errno
== <ESHUTDOWN>), when a signal occurs (in which case errno
== <EINTR>, or if the time specified in timeout elapses (in which case errno
== EWOULDBLOCK
).
Implemented in ACE_Message_Queue<>, ACE_Dynamic_Message_Queue<>, ACE_Message_Queue< ACE_SYNCH >, and ACE_Message_Queue< ACE_SYNCH_USE >.
virtual int ACE_Message_Queue_Base::enqueue | ( | ACE_Message_Block * | new_item, | |
ACE_Time_Value * | timeout = 0 | |||
) | [pure virtual] |
Implemented in ACE_Message_Queue<>, ACE_Message_Queue< ACE_SYNCH >, and ACE_Message_Queue< ACE_SYNCH_USE >.
virtual int ACE_Message_Queue_Base::dequeue_head | ( | ACE_Message_Block *& | first_item, | |
ACE_Time_Value * | timeout = 0 | |||
) | [pure virtual] |
Dequeue and return the <ACE_Message_Block *> at the head of the queue. Returns number of items in queue if the call succeeds or -1 otherwise. These calls return -1 when queue is closed, deactivated (in which case errno
== <ESHUTDOWN>), when a signal occurs (in which case errno
== <EINTR>, or if the time specified in timeout elapses (in which case errno
== EWOULDBLOCK
).
Implemented in ACE_Message_Queue<>, ACE_Dynamic_Message_Queue<>, ACE_Message_Queue< ACE_SYNCH >, and ACE_Message_Queue< ACE_SYNCH_USE >.
virtual int ACE_Message_Queue_Base::dequeue | ( | ACE_Message_Block *& | first_item, | |
ACE_Time_Value * | timeout = 0 | |||
) | [pure virtual] |
Implemented in ACE_Message_Queue<>, ACE_Message_Queue< ACE_SYNCH >, and ACE_Message_Queue< ACE_SYNCH_USE >.
virtual bool ACE_Message_Queue_Base::is_full | ( | void | ) | [pure virtual] |
True if queue is full, else false.
Implemented in ACE_Message_Queue<>, ACE_Message_Queue< ACE_SYNCH >, and ACE_Message_Queue< ACE_SYNCH_USE >.
virtual bool ACE_Message_Queue_Base::is_empty | ( | void | ) | [pure virtual] |
True if queue is empty, else false.
Implemented in ACE_Message_Queue<>, ACE_Message_Queue< ACE_SYNCH >, and ACE_Message_Queue< ACE_SYNCH_USE >.
virtual size_t ACE_Message_Queue_Base::message_bytes | ( | void | ) | [pure virtual] |
Number of total bytes on the queue, i.e., sum of the message block sizes.
Implemented in ACE_Message_Queue<>, ACE_Message_Queue< ACE_SYNCH >, and ACE_Message_Queue< ACE_SYNCH_USE >.
virtual size_t ACE_Message_Queue_Base::message_length | ( | void | ) | [pure virtual] |
Number of total length on the queue, i.e., sum of the message block lengths.
Implemented in ACE_Message_Queue<>, ACE_Message_Queue< ACE_SYNCH >, and ACE_Message_Queue< ACE_SYNCH_USE >.
virtual size_t ACE_Message_Queue_Base::message_count | ( | void | ) | [pure virtual] |
Number of total messages on the queue.
Implemented in ACE_Message_Queue<>, ACE_Message_Queue< ACE_SYNCH >, and ACE_Message_Queue< ACE_SYNCH_USE >.
virtual void ACE_Message_Queue_Base::message_bytes | ( | size_t | new_size | ) | [pure virtual] |
New value of the number of total bytes on the queue, i.e., sum of the message block sizes.
Implemented in ACE_Message_Queue<>, ACE_Message_Queue< ACE_SYNCH >, and ACE_Message_Queue< ACE_SYNCH_USE >.
virtual void ACE_Message_Queue_Base::message_length | ( | size_t | new_length | ) | [pure virtual] |
New value of the number of total length on the queue, i.e., sum of the message block lengths.
Implemented in ACE_Message_Queue<>, ACE_Message_Queue< ACE_SYNCH >, and ACE_Message_Queue< ACE_SYNCH_USE >.
virtual int ACE_Message_Queue_Base::deactivate | ( | void | ) | [pure virtual] |
Deactivate the queue and wake up all threads waiting on the queue so they can continue. No messages are removed from the queue, however. Any other operations called until the queue is activated again will immediately return -1 with errno
ESHUTDOWN.
The | queue's state before this call. |
Implemented in ACE_Message_Queue<>, ACE_Message_Queue< ACE_SYNCH >, and ACE_Message_Queue< ACE_SYNCH_USE >.
virtual int ACE_Message_Queue_Base::activate | ( | void | ) | [pure virtual] |
Reactivate the queue so that threads can enqueue and dequeue messages again.
The | queue's state before this call. |
Implemented in ACE_Message_Queue<>, ACE_Message_Queue< ACE_SYNCH >, and ACE_Message_Queue< ACE_SYNCH_USE >.
virtual int ACE_Message_Queue_Base::pulse | ( | void | ) | [pure virtual] |
Pulse the queue to wake up any waiting threads. Changes the queue state to PULSED; future enqueue/dequeue operations proceed as in ACTIVATED state.
The | queue's state before this call. |
Implemented in ACE_Message_Queue<>, ACE_Message_Queue< ACE_SYNCH >, and ACE_Message_Queue< ACE_SYNCH_USE >.
int ACE_Message_Queue_Base::state | ( | void | ) | [virtual] |
Returns the current state of the queue.
Reimplemented in ACE_Message_Queue<>, ACE_Message_Queue< ACE_SYNCH >, and ACE_Message_Queue< ACE_SYNCH_USE >.
virtual int ACE_Message_Queue_Base::deactivated | ( | void | ) | [pure virtual] |
Returns 1 if the state of the queue is DEACTIVATED, and 0 if the queue's state is ACTIVATED or PULSED.
Implemented in ACE_Message_Queue<>, ACE_Message_Queue< ACE_SYNCH >, and ACE_Message_Queue< ACE_SYNCH_USE >.
virtual ACE_Notification_Strategy* ACE_Message_Queue_Base::notification_strategy | ( | void | ) | [pure virtual] |
Get the notification strategy for the <Message_Queue>.
Implemented in ACE_Message_Queue<>, ACE_Message_Queue< ACE_SYNCH >, and ACE_Message_Queue< ACE_SYNCH_USE >.
virtual void ACE_Message_Queue_Base::notification_strategy | ( | ACE_Notification_Strategy * | s | ) | [pure virtual] |
Set the notification strategy for the <Message_Queue>.
Implemented in ACE_Message_Queue<>, ACE_Message_Queue< ACE_SYNCH >, and ACE_Message_Queue< ACE_SYNCH_USE >.
virtual void ACE_Message_Queue_Base::dump | ( | void | ) | const [pure virtual] |
Dump the state of an object.
Implemented in ACE_Message_Queue<>, ACE_Dynamic_Message_Queue<>, ACE_Message_Queue< ACE_SYNCH >, and ACE_Message_Queue< ACE_SYNCH_USE >.
void ACE_Message_Queue_Base::operator= | ( | const ACE_Message_Queue_Base & | ) | [private] |
Declare the dynamic allocation hooks.
Reimplemented in ACE_Message_Queue<>, ACE_Dynamic_Message_Queue<>, ACE_Message_Queue< ACE_SYNCH >, and ACE_Message_Queue< ACE_SYNCH_USE >.
int ACE_Message_Queue_Base::state_ [protected] |
Indicates the state of the queue, which can be <ACTIVATED>, <DEACTIVATED>, or <PULSED>.