#include <Map_Manager.h>
Public Member Functions | |
ACE_Map_Entry (void) | |
Initialize member variables. | |
~ACE_Map_Entry (void) | |
void | dump (void) const |
Dump the state of an object. | |
ACE_UINT32 | next (void) const |
Get next entry. | |
void | next (ACE_UINT32 n) |
Set next entry. | |
ACE_UINT32 | prev (void) const |
Get prev entry. | |
void | prev (ACE_UINT32 p) |
Set prev entry. | |
Public Attributes | |
EXT_ID | ext_id_ |
Key used to look up an entry. | |
INT_ID | int_id_ |
The contents of the entry itself. | |
ACE_ALLOC_HOOK_DECLARE | |
Declare the dynamic allocation hooks. | |
ACE_UINT32 | next_ |
Keeps track of the next entry. | |
ACE_UINT32 | prev_ |
Keeps track of the previous entry. |
ACE_BEGIN_VERSIONED_NAMESPACE_DECL ACE_INLINE ACE_Map_Entry< EXT_ID, INT_ID >::ACE_Map_Entry | ( | void | ) | [inline] |
Initialize member variables.
ACE_INLINE ACE_Map_Entry< EXT_ID, INT_ID >::~ACE_Map_Entry | ( | void | ) | [inline] |
We need this destructor to keep some compilers from complaining. It's just a no-op, however.
void ACE_Map_Entry< EXT_ID, INT_ID >::dump | ( | void | ) | const [inline] |
Dump the state of an object.
ACE_INLINE ACE_UINT32 ACE_Map_Entry< EXT_ID, INT_ID >::next | ( | void | ) | const [inline] |
Get next entry.
ACE_INLINE void ACE_Map_Entry< EXT_ID, INT_ID >::next | ( | ACE_UINT32 | n | ) | [inline] |
Set next entry.
ACE_INLINE ACE_UINT32 ACE_Map_Entry< EXT_ID, INT_ID >::prev | ( | void | ) | const [inline] |
Get prev entry.
ACE_INLINE void ACE_Map_Entry< EXT_ID, INT_ID >::prev | ( | ACE_UINT32 | p | ) | [inline] |
Set prev entry.
EXT_ID ACE_Map_Entry< EXT_ID, INT_ID >::ext_id_ |
Key used to look up an entry.
INT_ID ACE_Map_Entry< EXT_ID, INT_ID >::int_id_ |
The contents of the entry itself.
ACE_Map_Entry< EXT_ID, INT_ID >::ACE_ALLOC_HOOK_DECLARE |
Declare the dynamic allocation hooks.
ACE_UINT32 ACE_Map_Entry< EXT_ID, INT_ID >::next_ |
Keeps track of the next entry.
ACE_UINT32 ACE_Map_Entry< EXT_ID, INT_ID >::prev_ |
Keeps track of the previous entry.