TAO_Synch_Queued_Message Class Reference

Specialize TAO_Queued_Message for synchronous requests, i.e. twoways and oneways sent with reliability better than SYNC_NONE. More...

#include <Synch_Queued_Message.h>

Inheritance diagram for TAO_Synch_Queued_Message:

Inheritance graph
[legend]
Collaboration diagram for TAO_Synch_Queued_Message:

Collaboration graph
[legend]

List of all members.

Public Member Functions

 TAO_Synch_Queued_Message (const ACE_Message_Block *contents, TAO_ORB_Core *oc, ACE_Allocator *alloc=0, bool is_heap_allocated=false)
 Constructor.
virtual ~TAO_Synch_Queued_Message (void)
 Destructor.
const ACE_Message_Blockcurrent_block (void) const
Implement the Template Methods from TAO_Queued_Message
virtual size_t message_length (void) const
 Return the length of the message.
virtual int all_data_sent (void) const
 Return 1 if all the data has been sent.
virtual void fill_iov (int iovcnt_max, int &iovcnt, iovec iov[]) const
 Fill up an io vector using the connects of the message.
virtual void bytes_transferred (size_t &byte_count)
 Update the internal state, data has been sent.
virtual TAO_Queued_Messageclone (ACE_Allocator *alloc)
 Clone this element.
virtual void destroy (void)
 Reclaim resources.

Private Attributes

ACE_Message_Blockcontents_
 The contents of the message.
ACE_Message_Blockcurrent_block_
 The current message block.


Detailed Description

Specialize TAO_Queued_Message for synchronous requests, i.e. twoways and oneways sent with reliability better than SYNC_NONE.

Reliable requests block the sending thread until the message is sent, likewise, the sending thread must be informed if the connection is closed or the message times out.

In contrast oneway (and AMI) requests sent with the SYNC_NONE policy are simple discarded if the connection fails or they timeout.

Another important difference is the management of the data buffer: one SYNC_NONE messages the buffer is immediately copied into a newly allocated buffer, and must be deallocated. Other types of requests use the memory allocated by the sending thread.


Constructor & Destructor Documentation

TAO_BEGIN_VERSIONED_NAMESPACE_DECL TAO_Synch_Queued_Message::TAO_Synch_Queued_Message ( const ACE_Message_Block contents,
TAO_ORB_Core oc,
ACE_Allocator alloc = 0,
bool  is_heap_allocated = false 
)

Constructor.

Parameters:
contents The message block chain that must be sent.
alloc The allocator that is used to allocate objects of this type.

TAO_Synch_Queued_Message::~TAO_Synch_Queued_Message ( void   )  [virtual]

Destructor.


Member Function Documentation

const ACE_Message_Block * TAO_Synch_Queued_Message::current_block ( void   )  const

size_t TAO_Synch_Queued_Message::message_length ( void   )  const [virtual]

Return the length of the message.

If the message has been partially sent it returns the number of bytes that are still not sent.

Implements TAO_Queued_Message.

int TAO_Synch_Queued_Message::all_data_sent ( void   )  const [virtual]

Return 1 if all the data has been sent.

Implements TAO_Queued_Message.

void TAO_Synch_Queued_Message::fill_iov ( int  iovcnt_max,
int &  iovcnt,
iovec  iov[] 
) const [virtual]

Fill up an io vector using the connects of the message.

Different versions of this class represent the message using either a single buffer, or a message block. This method allows a derived class to fill up the contents of an io vector, the TAO_Transport class uses this method to group as many messages as possible in an iovector before sending them to the OS I/O subsystem.

Parameters:
iovcnt_max The number of elements in iov
iovcnt The number of elements already used by iov, this method should update this counter
iov The io vector

Implements TAO_Queued_Message.

void TAO_Synch_Queued_Message::bytes_transferred ( size_t &  byte_count  )  [virtual]

Update the internal state, data has been sent.

After the TAO_Transport class completes a successful (or partially successful) I/O operation it must update the state of all the messages queued. This callback method is used by each message to update its state and determine if all the data has been sent already.

Parameters:
byte_count The number of bytes succesfully sent. The TAO_Queued_Message should decrement this value by the number of bytes that must still be sent.
Returns:
Returns 1 if the TAO_Queued_Message has any more data to send.

Implements TAO_Queued_Message.

TAO_Queued_Message * TAO_Synch_Queued_Message::clone ( ACE_Allocator allocator  )  [virtual]

Clone this element.

Implements TAO_Queued_Message.

void TAO_Synch_Queued_Message::destroy ( void   )  [virtual]

Reclaim resources.

Reliable messages are allocated from the stack, thus they do not be deallocated. Asynchronous (SYNC_NONE) messages are allocated from the heap (or a pool), they need to be reclaimed explicitly.

Implements TAO_Queued_Message.


Member Data Documentation

ACE_Message_Block* TAO_Synch_Queued_Message::contents_ [private]

The contents of the message.

The message is normally generated by a TAO_OutputCDR stream. The application marshals the payload, possibly generating a chain of message block connected via the 'cont()' field.

ACE_Message_Block* TAO_Synch_Queued_Message::current_block_ [private]

The current message block.

The message may be set in multiple writev() operations. This point keeps track of the next message to send out.


The documentation for this class was generated from the following files:
Generated on Fri Dec 14 03:46:17 2007 for TAO by  doxygen 1.5.3-6