#include <Unbounded_Queue.h>
Public Member Functions | |
ACE_Unbounded_Queue_Iterator (ACE_Unbounded_Queue< T > &q, int end=0) | |
int | next (T *&next_item) |
int | advance (void) |
int | first (void) |
int | done (void) const |
Returns 1 when all items have been seen, else 0. | |
void | dump (void) const |
Dump the state of an object. | |
Public Attributes | |
ACE_ALLOC_HOOK_DECLARE | |
Declare the dynamic allocation hooks. | |
Private Attributes | |
ACE_Node< T > * | current_ |
Pointer to the current node in the iteration. | |
ACE_Unbounded_Queue< T > & | queue_ |
Pointer to the queue we're iterating over. |
ACE_Unbounded_Queue_Iterator< T >::ACE_Unbounded_Queue_Iterator | ( | ACE_Unbounded_Queue< T > & | q, | |
int | end = 0 | |||
) | [inline] |
int ACE_Unbounded_Queue_Iterator< T >::next | ( | T *& | next_item | ) | [inline] |
Pass back the next_item that hasn't been seen in the queue. Returns 0 when all items have been seen, else 1.
int ACE_Unbounded_Queue_Iterator< T >::advance | ( | void | ) | [inline] |
Move forward by one element in the set. Returns 0 when all the items in the queue have been seen, else 1.
int ACE_Unbounded_Queue_Iterator< T >::first | ( | void | ) | [inline] |
Move to the first element in the queue. Returns 0 if the queue is empty, else 1.
int ACE_Unbounded_Queue_Iterator< T >::done | ( | void | ) | const [inline] |
Returns 1 when all items have been seen, else 0.
void ACE_Unbounded_Queue_Iterator< T >::dump | ( | void | ) | const [inline] |
Dump the state of an object.
ACE_Unbounded_Queue_Iterator< T >::ACE_ALLOC_HOOK_DECLARE |
Declare the dynamic allocation hooks.
ACE_Node<T>* ACE_Unbounded_Queue_Iterator< T >::current_ [private] |
Pointer to the current node in the iteration.
ACE_Unbounded_Queue<T>& ACE_Unbounded_Queue_Iterator< T >::queue_ [private] |
Pointer to the queue we're iterating over.