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ACE_Object_Manager_Base Class Reference

Base class for ACE_Object_Manager(s). More...

#include <Object_Manager_Base.h>

Inheritance diagram for ACE_Object_Manager_Base:

Inheritance graph
Collaboration diagram for ACE_Object_Manager_Base:

Collaboration graph
List of all members.

Public Types

enum  Object_Manager_State {

Public Member Functions

virtual int init (void)=0
virtual int fini (void)=0

Protected Member Functions

 ACE_Object_Manager_Base (void)
 Default constructor.
virtual ~ACE_Object_Manager_Base (void)
int starting_up_i (void)
int shutting_down_i (void)

Protected Attributes

Object_Manager_State object_manager_state_
 State of the Object_Manager;.
unsigned int dynamically_allocated_
 Link to next Object_Manager, for chaining.

Private Member Functions

 ACE_Object_Manager_Base (const ACE_Object_Manager_Base &)
ACE_Object_Manager_Baseoperator= (const ACE_Object_Manager_Base &)

Detailed Description

Base class for ACE_Object_Manager(s).

Encapsulates the most useful ACE_Object_Manager data structures.

Member Enumeration Documentation

enum ACE_Object_Manager_Base::Object_Manager_State

Enumeration values:

Constructor & Destructor Documentation

ACE_Object_Manager_Base::ACE_Object_Manager_Base void   )  [protected]

Default constructor.

ACE_Object_Manager_Base::~ACE_Object_Manager_Base void   )  [protected, virtual]


ACE_Object_Manager_Base::ACE_Object_Manager_Base const ACE_Object_Manager_Base  )  [private]

Member Function Documentation

virtual int ACE_Object_Manager_Base::fini void   )  [pure virtual]

Explicitly destroy. Returns 0 on success, -1 on failure because the number of fini () calls hasn't reached the number of init () calls, or 1 if it had already been called.

Implemented in ACE_Object_Manager, and ACE_OS_Object_Manager.

virtual int ACE_Object_Manager_Base::init void   )  [pure virtual]

Explicitly initialize. Returns 0 on success, -1 on failure due to dynamic allocation failure (in which case errno is set to ENOMEM), or 1 if it had already been called.

Implemented in ACE_Object_Manager, and ACE_OS_Object_Manager.

ACE_Object_Manager_Base& ACE_Object_Manager_Base::operator= const ACE_Object_Manager_Base  )  [private]

int ACE_Object_Manager_Base::shutting_down_i void   )  [protected]

Returns 1 after ACE_Object_Manager_Base has been destroyed. This flag can be used to determine if the program is in the midst of destroying static objects. (Note that the program might destroy some static objects before this flag can return 1, if ACE_HAS_NONSTATIC_OBJECT_MANAGER is not defined.)

int ACE_Object_Manager_Base::starting_up_i void   )  [protected]

Returns 1 before ACE_Object_Manager_Base has been constructed. This flag can be used to determine if the program is constructing static objects. If no static object spawns any threads, the program will be single-threaded when this flag returns 1. (Note that the program still might construct some static objects when this flag returns 0, if ACE_HAS_NONSTATIC_OBJECT_MANAGER is not defined.)

Member Data Documentation

unsigned int ACE_Object_Manager_Base::dynamically_allocated_ [protected]

Flag indicating whether the ACE_Object_Manager was dynamically allocated by ACE. (If is was dynamically allocated by the application, then the application is responsible for destroying it.)

ACE_Object_Manager_Base* ACE_Object_Manager_Base::next_ [protected]

Link to next Object_Manager, for chaining.

Object_Manager_State ACE_Object_Manager_Base::object_manager_state_ [protected]

State of the Object_Manager;.

The documentation for this class was generated from the following files:
Generated on Sun Mar 5 15:39:19 2006 for ACE by  doxygen