#include <WIN32_Asynch_IO.h>
Inheritance diagram for ACE_WIN32_Asynch_Read_File_Result:
Public Member Functions | |
size_t | bytes_transferred (void) const |
Number of bytes transferred by the operation. | |
const void * | act (void) const |
ACT associated with the operation. | |
int | success (void) const |
Did the operation succeed? | |
const void * | completion_key (void) const |
u_long | error (void) const |
Error value if the operation fail. | |
ACE_HANDLE | event (void) const |
Event associated with the OVERLAPPED structure. | |
u_long | offset (void) const |
This really make sense only when doing file I/O. | |
u_long | offset_high (void) const |
Offset_high associated with the OVERLAPPED structure. | |
int | priority (void) const |
int | signal_number (void) const |
No-op. Returns 0. | |
size_t | bytes_to_read (void) const |
ACE_Message_Block & | message_block (void) const |
Message block which contains the read data. | |
ACE_HANDLE | handle (void) const |
I/O handle used for reading. | |
int | post_completion (ACE_Proactor_Impl *proactor) |
Post <this> to the Proactor's completion port. | |
Protected Member Functions | |
ACE_WIN32_Asynch_Read_File_Result (const ACE_Handler::Proxy_Ptr &handler_proxy, ACE_HANDLE handle, ACE_Message_Block &message_block, size_t bytes_to_read, const void *act, u_long offset, u_long offset_high, ACE_HANDLE event, int priority, int signal_number=0, int scatter_enabled=0) | |
virtual void | complete (size_t bytes_transferred, int success, const void *completion_key, u_long error) |
ACE_Proactor will call this method when the read completes. | |
virtual | ~ACE_WIN32_Asynch_Read_File_Result (void) |
Destructor. | |
Friends | |
class | ACE_WIN32_Asynch_Read_File |
Factory class will have special permissions. | |
class | ACE_WIN32_Proactor |
Proactor class has special permission. |
ACE_WIN32_Asynch_Read_File_Result::ACE_WIN32_Asynch_Read_File_Result | ( | const ACE_Handler::Proxy_Ptr & | handler_proxy, | |
ACE_HANDLE | handle, | |||
ACE_Message_Block & | message_block, | |||
size_t | bytes_to_read, | |||
const void * | act, | |||
u_long | offset, | |||
u_long | offset_high, | |||
ACE_HANDLE | event, | |||
int | priority, | |||
int | signal_number = 0 , |
|||
int | scatter_enabled = 0 | |||
) | [protected] |
Constructor is protected since creation is limited to ACE_Asynch_Read_File factory.
ACE_WIN32_Asynch_Read_File_Result::~ACE_WIN32_Asynch_Read_File_Result | ( | void | ) | [protected, virtual] |
Destructor.
const void * ACE_WIN32_Asynch_Read_File_Result::act | ( | void | ) | const [virtual] |
size_t ACE_WIN32_Asynch_Read_File_Result::bytes_to_read | ( | void | ) | const [virtual] |
The number of bytes which were requested at the start of the asynchronous read.
Reimplemented from ACE_WIN32_Asynch_Read_Stream_Result.
size_t ACE_WIN32_Asynch_Read_File_Result::bytes_transferred | ( | void | ) | const [virtual] |
Number of bytes transferred by the operation.
Reimplemented from ACE_WIN32_Asynch_Read_Stream_Result.
void ACE_WIN32_Asynch_Read_File_Result::complete | ( | size_t | bytes_transferred, | |
int | success, | |||
const void * | completion_key, | |||
u_long | error | |||
) | [protected, virtual] |
ACE_Proactor will call this method when the read completes.
Reimplemented from ACE_WIN32_Asynch_Read_Stream_Result.
const void * ACE_WIN32_Asynch_Read_File_Result::completion_key | ( | void | ) | const [virtual] |
This returns the ACT associated with the handle when it was registered with the I/O completion port. This ACT is not the same as the ACT associated with the asynchronous operation.
Reimplemented from ACE_WIN32_Asynch_Read_Stream_Result.
u_long ACE_WIN32_Asynch_Read_File_Result::error | ( | void | ) | const [virtual] |
ACE_HANDLE ACE_WIN32_Asynch_Read_File_Result::event | ( | void | ) | const [virtual] |
Event associated with the OVERLAPPED structure.
Reimplemented from ACE_WIN32_Asynch_Read_Stream_Result.
ACE_HANDLE ACE_WIN32_Asynch_Read_File_Result::handle | ( | void | ) | const [virtual] |
ACE_Message_Block & ACE_WIN32_Asynch_Read_File_Result::message_block | ( | void | ) | const [virtual] |
u_long ACE_WIN32_Asynch_Read_File_Result::offset | ( | void | ) | const [virtual] |
This really make sense only when doing file I/O.
Reimplemented from ACE_WIN32_Asynch_Read_Stream_Result.
u_long ACE_WIN32_Asynch_Read_File_Result::offset_high | ( | void | ) | const [virtual] |
Offset_high associated with the OVERLAPPED structure.
Reimplemented from ACE_WIN32_Asynch_Read_Stream_Result.
int ACE_WIN32_Asynch_Read_File_Result::post_completion | ( | ACE_Proactor_Impl * | proactor | ) | [virtual] |
Post <this> to the Proactor's completion port.
Reimplemented from ACE_WIN32_Asynch_Read_Stream_Result.
int ACE_WIN32_Asynch_Read_File_Result::priority | ( | void | ) | const [virtual] |
The priority of the asynchronous operation. Currently, this is not supported on Win32.
Reimplemented from ACE_WIN32_Asynch_Read_Stream_Result.
int ACE_WIN32_Asynch_Read_File_Result::signal_number | ( | void | ) | const [virtual] |
int ACE_WIN32_Asynch_Read_File_Result::success | ( | void | ) | const [virtual] |
friend class ACE_WIN32_Asynch_Read_File [friend] |
Factory class will have special permissions.
friend class ACE_WIN32_Proactor [friend] |