#include <WIN32_Asynch_IO.h>
Inheritance diagram for ACE_WIN32_Asynch_Accept:
Public Member Functions | |
ACE_WIN32_Asynch_Accept (ACE_WIN32_Proactor *win32_proactor) | |
Constructor. | |
int | accept (ACE_Message_Block &message_block, size_t bytes_to_read, ACE_HANDLE accept_handle, const void *act, int priority, int signal_number=0, int addr_family=AF_INET) |
~ACE_WIN32_Asynch_Accept (void) | |
Destructor. | |
int | open (const ACE_Handler::Proxy_Ptr &handler_proxy, ACE_HANDLE handle, const void *completion_key, ACE_Proactor *proactor) |
int | cancel (void) |
ACE_Proactor * | proactor (void) const |
Return the underlying proactor. |
Once <open> is called, multiple asynchronous <accept>s can started using this class. A ACE_Asynch_Accept::Result will be passed back to the <handler> when the asynchronous accept completes through the <ACE_Handler::handle_accept> callback.
ACE_WIN32_Asynch_Accept::ACE_WIN32_Asynch_Accept | ( | ACE_WIN32_Proactor * | win32_proactor | ) |
Constructor.
ACE_WIN32_Asynch_Accept::~ACE_WIN32_Asynch_Accept | ( | void | ) |
Destructor.
int ACE_WIN32_Asynch_Accept::accept | ( | ACE_Message_Block & | message_block, | |
size_t | bytes_to_read, | |||
ACE_HANDLE | accept_handle, | |||
const void * | act, | |||
int | priority, | |||
int | signal_number = 0 , |
|||
int | addr_family = AF_INET | |||
) | [virtual] |
This starts off an asynchronous accept. The asynchronous accept call also allows any initial data to be returned to the <handler>. Upto <bytes_to_read> will be read and stored in the <message_block>. The <accept_handle> will be used for the <accept> call. If (<accept_handle> == INVALID_HANDLE), a new handle will be created.
<message_block> must be specified. This is because the address of the new connection is placed at the end of this buffer.
Implements ACE_Asynch_Accept_Impl.
int ACE_WIN32_Asynch_Accept::cancel | ( | void | ) | [virtual] |
This cancels all pending accepts operations that were issued by the calling thread. The function does not cancel asynchronous operations issued by other threads.
Reimplemented from ACE_WIN32_Asynch_Operation.
int ACE_WIN32_Asynch_Accept::open | ( | const ACE_Handler::Proxy_Ptr & | handler_proxy, | |
ACE_HANDLE | handle, | |||
const void * | completion_key, | |||
ACE_Proactor * | proactor | |||
) | [virtual] |
Initializes the factory with information which will be used with each asynchronous call. If (<handle> == ACE_INVALID_HANDLE), <ACE_Handler::handle> will be called on the <handler> to get the correct handle.
Reimplemented from ACE_WIN32_Asynch_Operation.
ACE_Proactor * ACE_WIN32_Asynch_Accept::proactor | ( | void | ) | const [virtual] |