#include <WIN32_Asynch_IO.h>
Inheritance diagram for ACE_WIN32_Asynch_Read_Stream:
Public Methods | |
ACE_WIN32_Asynch_Read_Stream (ACE_WIN32_Proactor *win32_proactor) | |
Constructor. | |
int | read (ACE_Message_Block &message_block, size_t bytes_to_read, const void *act, int priority, int signal_number=0) |
int | readv (ACE_Message_Block &message_block, size_t bytes_to_read, const void *act, int priority, int signal_number=0) |
virtual | ~ACE_WIN32_Asynch_Read_Stream (void) |
Destructor. | |
int | open (ACE_Handler &handler, ACE_HANDLE handle, const void *completion_key, ACE_Proactor *proactor) |
int | cancel (void) |
ACE_Proactor * | proactor (void) const |
Return the underlying proactor. | |
Protected Methods | |
int | shared_read (ACE_WIN32_Asynch_Read_Stream_Result *result) |
Once <open> is called, multiple asynchronous <read>s can started using this class. An ACE_Asynch_Read_Stream::Result will be passed back to the <handler> when the asynchronous reads completes through the <ACE_Handler::handle_read_stream> callback.
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Constructor.
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Destructor.
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This cancels all pending accepts operations that were issued by the calling thread. The function does not cancel asynchronous operations issued by other threads. Reimplemented from ACE_WIN32_Asynch_Operation. Reimplemented in ACE_WIN32_Asynch_Read_File. |
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Initializes the factory with information which will be used with each asynchronous call. If (<handle> == ACE_INVALID_HANDLE), <ACE_Handler::handle> will be called on the <handler> to get the correct handle. Reimplemented from ACE_WIN32_Asynch_Operation. Reimplemented in ACE_WIN32_Asynch_Read_File. |
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Return the underlying proactor.
Reimplemented from ACE_WIN32_Asynch_Operation. Reimplemented in ACE_WIN32_Asynch_Read_File. |
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This starts off an asynchronous read. Upto <bytes_to_read> will be read and stored in the <message_block>. Implements ACE_Asynch_Read_Stream_Impl. Reimplemented in ACE_WIN32_Asynch_Read_File. |
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Same as above but with scatter support, through chaining of composite message blocks using the continuation field. Implements ACE_Asynch_Read_Stream_Impl. Reimplemented in ACE_WIN32_Asynch_Read_File. |
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This is the method which does the real work and is there so that the ACE_Asynch_Read_File class can use it too. |