#include <IOStream_T.h>
Public Methods | |
ACE_IOStream (STREAM &stream, u_int streambuf_size=ACE_STREAMBUF_SIZE) | |
ACE_IOStream (u_int streambuf_size=ACE_STREAMBUF_SIZE) | |
virtual | ~ACE_IOStream (void) |
virtual int | close (void) |
int | eof (void) const |
virtual int | ipfx0 (void) |
virtual int | ipfx1 (void) |
virtual int | ipfx (int need=0) |
virtual void | isfx (void) |
virtual int | opfx (void) |
virtual void | osfx (void) |
ACE_IOStream< STREAM > & | operator>> (ACE_Time_Value *&tv) |
Protected Attributes | |
ACE_Streambuf_T< STREAM > * | streambuf_ |
Private Methods | |
ssize_t | send (...) |
ssize_t | recv (...) |
ssize_t | send_n (...) |
ssize_t | recv_n (...) |
We inherit all characteristics of iostream and your <STREAM> class. When you create a new class from this template, you can use it anywhere you would have used your original <STREAM> class. To create an iostream for your favorite ACE IPC class (e.g., <ACE_SOCK_Stream>), feed that class to this template's <STREAM> parameter, e.g., typedef ACE_Svc_Handler<ACE_SOCK_iostream, ACE_INET_Addr, ACE_NULL_SYNCH> Service_Handler; Because the operators in the iostream class are not virtual, you cannot easily provide overloads in your custom ACE_IOStream classes. To make these things work correctly, you need to overload ALL operators of the ACE_IOStream you create. I've attempted to do that here to make things easier for you but there are no guarantees. In the iostream.cpp file is an example of why it is necessary to overload all of the get/put operators when you want to customize only one or two.
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The default constructor. This will initiailze your STREAM and then setup the iostream baseclass to use a custom streambuf based on STREAM. |
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We have to get rid of the <streambuf_> ourselves since we gave it to the <iostream> base class; |
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The only ambituity in the multiple inheritance is the <close> function. |
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Returns 1 if we're at the end of the <STREAM>, i.e., if the connection has closed down or an error has occurred, else 0. Under the covers, <eof> calls the streambuf's <timeout> function which will reset the timeout flag. As as result, you should save the return of <eof> and check it instead of calling <eof> successively. |
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Allow the programmer to provide a timeout for read operations. Give it a pointer to NULL to block forever. |
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This is where all of the action takes place. The streambuf_ is the interface to the underlying STREAM. |