#include <Asynch_IO.h>
Inheritance diagram for ACE_Asynch_Write_Dgram:
Public Methods | |
ACE_Asynch_Write_Dgram (void) | |
A do nothing constructor. | |
virtual | ~ACE_Asynch_Write_Dgram (void) |
Destructor. | |
int | open (ACE_Handler &handler, ACE_HANDLE handle=ACE_INVALID_HANDLE, const void *completion_key=0, ACE_Proactor *proactor=0) |
ssize_t | send (ACE_Message_Block *message_block, size_t &number_of_bytes_sent, int flags, const ACE_Addr &remote_addr, const void *act=0, int priority=0, int signal_number=ACE_SIGRTMIN) |
ACE_Asynch_Write_Dgram_Impl * | implementation (void) const |
Return the underlying implementation class. | |
Protected Methods | |
void | implementation (ACE_Asynch_Write_Dgram_Impl *implementation) |
Set the implementation class. | |
Protected Attributes | |
ACE_Asynch_Write_Dgram_Impl * | implementation_ |
Implementation class that all methods will be forwarded to. |
Once <open> is called, multiple asynchronous <writes>s can started using this class. An ACE_Asynch_Write_Dgram::Result will be passed back to the <handler> when the asynchronous write completes through the <ACE_Handler::handle_write_dgram> callback.
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A do nothing constructor.
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Destructor.
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Set the implementation class.
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Return the underlying implementation class.
Reimplemented from ACE_Asynch_Operation. |
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Initializes the factory with information which will be used with each asynchronous call. If (<handle> == ACE_INVALID_HANDLE), <ACE_Handler::handle> will be called on the <handler> to get the correct handle. Reimplemented from ACE_Asynch_Operation. |
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This starts off an asynchronous send. Upto <message_block->total_length()> will be sent. <message_block>'s <rd_ptr> will be updated to reflect the sent bytes if the send operation is successfully completed. Return code of 1 means immediate success and <number_of_bytes_sent> is updated to number of bytes sent. The <ACE_Handler::handle_write_dgram> method will still be called. Return code of 0 means the IO will complete proactively. Return code of -1 means there was an error, use errno to get the error code. Scatter/gather is supported on WIN32 by using the <message_block->cont()> method. Up to ACE_IOV_MAX <message_block>'s are supported. Upto <message_block->length()> bytes will be sent from each <message block> for a total of <message_block->total_length()> bytes. All <message_block>'s <rd_ptr>'s will be updated to reflect the bytes sent from each <message_block>. Priority of the operation is specified by <priority>. On POSIX4-Unix, this is supported. Works like <nice> in Unix. Negative values are not allowed. 0 means priority of the operation same as the process priority. 1 means priority of the operation is one less than process. And so forth. On Win32, this argument is a no-op. <signal_number> is the POSIX4 real-time signal number to be used for the operation. <signal_number> ranges from ACE_SIGRTMIN to ACE_SIGRTMAX. This argument is a no-op on non-POSIX4 systems. |
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Implementation class that all methods will be forwarded to.
Reimplemented from ACE_Asynch_Operation. |