#include "ace/Object_Manager_Base.h"
#include "ace/OS_Memory.h"
#include "ace/OS_NS_Thread.h"
#include "ace/OS_NS_sys_socket.h"
#include "ace/OS_NS_signal.h"
#include "ace/OS_NS_stdio.h"
Include dependency graph for Object_Manager_Base.cpp:
This graph shows which files directly or indirectly include this file:
Classes | |
class | ACE_OS_Object_Manager_Manager |
Ensure that the ACE_OS_Object_Manager gets initialized at program startup, and destroyed at program termination. More... | |
Defines | |
#define | ACE_OS_PREALLOCATE_OBJECT(TYPE, ID) |
#define | ACE_OS_DELETE_PREALLOCATED_OBJECT(TYPE, ID) |
Functions | |
void | ACE_OS_Object_Manager_Internal_Exit_Hook (void) |
Variables | |
int | ace_exit_hook_marker = 0 |
ACE_OS_Object_Manager_Manager | ACE_OS_Object_Manager_Manager_instance |
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Value: delete (TYPE *) preallocated_object[ID];\
preallocated_object[ID] = 0;
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Value: {\ TYPE *obj_p = 0;\ ACE_NEW_RETURN (obj_p, TYPE, -1);\ preallocated_object[ID] = (void *) obj_p;\ } |
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