#include "ace/Object_Manager.h"
#include "ace/Token_Manager.h"
#include "ace/Thread_Manager.h"
#include "ace/Service_Manager.h"
#include "ace/Service_Config.h"
#include "ace/Signal.h"
#include "ace/Log_Msg.h"
#include "ace/Containers.h"
#include "ace/Malloc.h"
#include "ace/Framework_Component.h"
#include "ace/Atomic_Op.h"
#include "ace/OS_NS_sys_time.h"
#include "ace/Guard_T.h"
#include "ace/Null_Mutex.h"
#include "ace/Mutex.h"
#include "ace/RW_Thread_Mutex.h"
Include dependency graph for Object_Manager.cpp:
Classes | |
class | ACE_Object_Manager_Preallocations |
Performs preallocations of certain statically allocated services needed by ACE. More... | |
class | ACE_Object_Manager_Manager |
Ensure that the ACE_Object_Manager gets initialized at program startup, and destroyed at program termination. More... | |
Defines | |
#define | ACE_APPLICATION_PREALLOCATED_OBJECT_DEFINITIONS |
#define | ACE_APPLICATION_PREALLOCATED_ARRAY_DEFINITIONS |
#define | ACE_APPLICATION_PREALLOCATED_OBJECT_DELETIONS |
#define | ACE_APPLICATION_PREALLOCATED_ARRAY_DELETIONS |
#define | ACE_PREALLOCATE_OBJECT(TYPE, ID) |
#define | ACE_PREALLOCATE_ARRAY(TYPE, ID, COUNT) |
#define | ACE_DELETE_PREALLOCATED_OBJECT(TYPE, ID) |
#define | ACE_DELETE_PREALLOCATED_ARRAY(TYPE, ID, COUNT) |
Typedefs | |
typedef ACE_Cleanup_Adapter< ACE_Recursive_Thread_Mutex > | ACE_Static_Object_Lock_Type |
Variables | |
ACE_Object_Manager_Manager | ACE_Object_Manager_Manager_instance |
ACE_Static_Object_Lock_Type * | ACE_Static_Object_Lock_lock = 0 |
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Value: delete (ACE_Cleanup_Adapter<TYPE[COUNT]> *) preallocated_array[ID];\ preallocated_array[ID] = 0; |
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Value: ACE_CLEANUP_DESTROYER_NAME (\ (ACE_Cleanup_Adapter<TYPE> *) preallocated_object[ID], 0);\ preallocated_object[ID] = 0; |
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Value: {\ ACE_Cleanup_Adapter<TYPE[COUNT]> *array_p;\ ACE_NEW_RETURN (array_p, ACE_Cleanup_Adapter<TYPE[COUNT]>, -1);\ preallocated_array[ID] = array_p;\ } |
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Value: {\ ACE_Cleanup_Adapter<TYPE> *obj_p;\ ACE_NEW_RETURN (obj_p, ACE_Cleanup_Adapter<TYPE>, -1);\ preallocated_object[ID] = obj_p;\ } |
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