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ACE_Message_Queue_Ex< ACE_MESSAGE_TYPE, > Class Template Reference

A threaded message queueing facility, modeled after the queueing facilities in System V STREAMs. More...

#include <Message_Queue_T.h>

Inheritance diagram for ACE_Message_Queue_Ex< ACE_MESSAGE_TYPE, >:

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List of all members.

Public Types

enum  { DEFAULT_PRIORITY = 0 }

Public Methods

 ACE_Message_Queue_Ex (size_t high_water_mark=ACE_Message_Queue_Base::DEFAULT_HWM, size_t low_water_mark=ACE_Message_Queue_Base::DEFAULT_LWM, ACE_Notification_Strategy *=0)
virtual int open (size_t hwm=ACE_Message_Queue_Base::DEFAULT_HWM, size_t lwm=ACE_Message_Queue_Base::DEFAULT_LWM, ACE_Notification_Strategy *=0)
virtual int close (void)
 Close down the message queue and release all resources.

virtual ~ACE_Message_Queue_Ex (void)
 Close down the message queue and release all resources.

virtual int flush (void)
virtual int flush_i (void)
virtual int peek_dequeue_head (ACE_MESSAGE_TYPE *&first_item, ACE_Time_Value *timeout=0)
virtual int enqueue_prio (ACE_MESSAGE_TYPE *new_item, ACE_Time_Value *timeout=0)
virtual int enqueue_deadline (ACE_MESSAGE_TYPE *new_item, ACE_Time_Value *timeout=0)
virtual int enqueue (ACE_MESSAGE_TYPE *new_item, ACE_Time_Value *timeout=0)
virtual int enqueue_tail (ACE_MESSAGE_TYPE *new_item, ACE_Time_Value *timeout=0)
virtual int enqueue_head (ACE_MESSAGE_TYPE *new_item, ACE_Time_Value *timeout=0)
virtual int dequeue (ACE_MESSAGE_TYPE *&first_item, ACE_Time_Value *timeout=0)
 This method is an alias for the following <dequeue_head> method.

virtual int dequeue_head (ACE_MESSAGE_TYPE *&first_item, ACE_Time_Value *timeout=0)
virtual int dequeue_prio (ACE_MESSAGE_TYPE *&dequeued, ACE_Time_Value *timeout=0)
virtual int dequeue_tail (ACE_MESSAGE_TYPE *&dequeued, ACE_Time_Value *timeout=0)
virtual int dequeue_deadline (ACE_MESSAGE_TYPE *&dequeued, ACE_Time_Value *timeout=0)
virtual int is_full (void)
 True if queue is full, else false.

virtual int is_empty (void)
 True if queue is empty, else false.

virtual size_t message_bytes (void)
virtual size_t message_length (void)
virtual int message_count (void)
virtual void message_bytes (size_t new_size)
virtual void message_length (size_t new_length)
virtual size_t high_water_mark (void)
virtual void high_water_mark (size_t hwm)
virtual size_t low_water_mark (void)
virtual void low_water_mark (size_t lwm)
virtual int deactivate (void)
virtual int activate (void)
virtual int pulse (void)
virtual int state (void)
virtual int deactivated (void)
virtual int notify (void)
virtual ACE_Notification_Strategynotification_strategy (void)
 Get the notification strategy for the <Message_Queue>.

virtual void notification_strategy (ACE_Notification_Strategy *s)
 Set the notification strategy for the <Message_Queue>.

virtual ACE_SYNCH_MUTEX_T & lock (void)
 Returns a reference to the lock used by the <ACE_Message_Queue_Ex>.

virtual void dump (void) const
 Dump the state of an object.


Public Attributes

 ACE_ALLOC_HOOK_DECLARE
 Declare the dynamic allocation hooks.


Private Attributes

ACE_Message_Queue< ACE_SYNCH_USE > queue_
 Implement this via an <ACE_Message_Queue>.


Detailed Description

template<class ACE_MESSAGE_TYPE, ACE_SYNCH_DECL>
class ACE_Message_Queue_Ex< ACE_MESSAGE_TYPE, >

A threaded message queueing facility, modeled after the queueing facilities in System V STREAMs.

An <ACE_Message_Queue_Ex> is a strongly-typed version of the <ACE_Message_Queue>. If <ACE_SYNCH_DECL> is <ACE_MT_SYNCH> then all operations are thread-safe. Otherwise, if it's <ACE_NULL_SYNCH> then there's no locking overhead.


Member Enumeration Documentation

template<class ACE_MESSAGE_TYPE, ACE_SYNCH_DECL >
anonymous enum
 

Enumeration values:
DEFAULT_PRIORITY 


Constructor & Destructor Documentation

template<class ACE_MESSAGE_TYPE, ACE_SYNCH_DECL >
ACE_Message_Queue_Ex< ACE_MESSAGE_TYPE, >::ACE_Message_Queue_Ex size_t    high_water_mark = ACE_Message_Queue_Base::DEFAULT_HWM,
size_t    low_water_mark = ACE_Message_Queue_Base::DEFAULT_LWM,
ACE_Notification_Strategy   = 0
 

Initialize an <ACE_Message_Queue>. The <high_water_mark> determines how many bytes can be stored in a queue before it's considered "full." Supplier threads must block until the queue is no longer full. The <low_water_mark> determines how many bytes must be in the queue before supplier threads are allowed to enqueue additional <ACE_Message_Block>s. By default, the <high_water_mark> equals the <low_water_mark>, which means that suppliers will be able to enqueue new messages as soon as a consumer removes any message from the queue. Making the <low_water_mark> smaller than the <high_water_mark> forces consumers to drain more messages from the queue before suppliers can enqueue new messages, which can minimize the "silly window syndrome."

template<class ACE_MESSAGE_TYPE, ACE_SYNCH_DECL >
virtual ACE_Message_Queue_Ex< ACE_MESSAGE_TYPE, >::~ACE_Message_Queue_Ex void    [virtual]
 

Close down the message queue and release all resources.


Member Function Documentation

template<class ACE_MESSAGE_TYPE, ACE_SYNCH_DECL >
virtual int ACE_Message_Queue_Ex< ACE_MESSAGE_TYPE, >::activate void    [virtual]
 

Reactivate the queue so that threads can enqueue and dequeue messages again. Returns the state of the queue before the call.

template<class ACE_MESSAGE_TYPE, ACE_SYNCH_DECL >
virtual int ACE_Message_Queue_Ex< ACE_MESSAGE_TYPE, >::close void    [virtual]
 

Close down the message queue and release all resources.

template<class ACE_MESSAGE_TYPE, ACE_SYNCH_DECL >
virtual int ACE_Message_Queue_Ex< ACE_MESSAGE_TYPE, >::deactivate void    [virtual]
 

Deactivate the queue and wakeup all threads waiting on the queue so they can continue. No messages are removed from the queue, however. Any other operations called until the queue is activated again will immediately return -1 with <errno> == ESHUTDOWN. Returns WAS_INACTIVE if queue was inactive before the call and WAS_ACTIVE if queue was active before the call.

template<class ACE_MESSAGE_TYPE, ACE_SYNCH_DECL >
virtual int ACE_Message_Queue_Ex< ACE_MESSAGE_TYPE, >::deactivated void    [virtual]
 

Returns true if the state of the queue is DEACTIVATED, but false if the queue's state is ACTIVATED or PULSED.

template<class ACE_MESSAGE_TYPE, ACE_SYNCH_DECL >
virtual int ACE_Message_Queue_Ex< ACE_MESSAGE_TYPE, >::dequeue ACE_MESSAGE_TYPE *&    first_item,
ACE_Time_Value   timeout = 0
[virtual]
 

This method is an alias for the following <dequeue_head> method.

template<class ACE_MESSAGE_TYPE, ACE_SYNCH_DECL >
virtual int ACE_Message_Queue_Ex< ACE_MESSAGE_TYPE, >::dequeue_deadline ACE_MESSAGE_TYPE *&    dequeued,
ACE_Time_Value   timeout = 0
[virtual]
 

Dequeue and return the <ACE_MESSAGE_TYPE *> with the lowest deadline time. Note that <timeout> uses <{absolute}> time rather than <{relative}> time. If the <timeout> elapses without receiving a message -1 is returned and <errno> is set to <EWOULDBLOCK>. If the queue is deactivated -1 is returned and <errno> is set to <ESHUTDOWN>. Otherwise, returns -1 on failure, else the number of items still on the queue.

template<class ACE_MESSAGE_TYPE, ACE_SYNCH_DECL >
virtual int ACE_Message_Queue_Ex< ACE_MESSAGE_TYPE, >::dequeue_head ACE_MESSAGE_TYPE *&    first_item,
ACE_Time_Value   timeout = 0
[virtual]
 

Dequeue and return the <ACE_MESSAGE_TYPE *> at the head of the queue. Note that <timeout> uses <{absolute}> time rather than <{relative}> time. If the <timeout> elapses without receiving a message -1 is returned and <errno> is set to <EWOULDBLOCK>. If the queue is deactivated -1 is returned and <errno> is set to <ESHUTDOWN>. Otherwise, returns -1 on failure, else the number of items still on the queue.

template<class ACE_MESSAGE_TYPE, ACE_SYNCH_DECL >
virtual int ACE_Message_Queue_Ex< ACE_MESSAGE_TYPE, >::dequeue_prio ACE_MESSAGE_TYPE *&    dequeued,
ACE_Time_Value   timeout = 0
[virtual]
 

Dequeue and return the <ACE_MESSAGE_TYPE *> that has the lowest priority. Note that <timeout> uses <{absolute}> time rather than <{relative}> time. If the <timeout> elapses without receiving a message -1 is returned and <errno> is set to <EWOULDBLOCK>. If the queue is deactivated -1 is returned and <errno> is set to <ESHUTDOWN>. Otherwise, returns -1 on failure, else the number of items still on the queue.

template<class ACE_MESSAGE_TYPE, ACE_SYNCH_DECL >
virtual int ACE_Message_Queue_Ex< ACE_MESSAGE_TYPE, >::dequeue_tail ACE_MESSAGE_TYPE *&    dequeued,
ACE_Time_Value   timeout = 0
[virtual]
 

Dequeue and return the <ACE_MESSAGE_TYPE *> at the tail of the queue. Note that <timeout> uses <{absolute}> time rather than <{relative}> time. If the <timeout> elapses without receiving a message -1 is returned and <errno> is set to <EWOULDBLOCK>. If the queue is deactivated -1 is returned and <errno> is set to <ESHUTDOWN>. Otherwise, returns -1 on failure, else the number of items still on the queue.

template<class ACE_MESSAGE_TYPE, ACE_SYNCH_DECL >
virtual void ACE_Message_Queue_Ex< ACE_MESSAGE_TYPE, >::dump void    const [virtual]
 

Dump the state of an object.

template<class ACE_MESSAGE_TYPE, ACE_SYNCH_DECL >
virtual int ACE_Message_Queue_Ex< ACE_MESSAGE_TYPE, >::enqueue ACE_MESSAGE_TYPE *    new_item,
ACE_Time_Value   timeout = 0
[virtual]
 

This is an alias for <enqueue_prio>. It's only here for backwards compatibility and will go away in a subsequent release. Please use <enqueue_prio> instead. Note that <timeout> uses <{absolute}> time rather than <{relative}> time.

template<class ACE_MESSAGE_TYPE, ACE_SYNCH_DECL >
virtual int ACE_Message_Queue_Ex< ACE_MESSAGE_TYPE, >::enqueue_deadline ACE_MESSAGE_TYPE *    new_item,
ACE_Time_Value   timeout = 0
[virtual]
 

Enqueue an <ACE_MESSAGE_TYPE *> into the <Message_Queue> in accordance with its <msg_deadline_time>. FIFO order is maintained when messages of the same deadline time are inserted consecutively. Note that <timeout> uses <{absolute}> time rather than <{relative}> time. If the <timeout> elapses without receiving a message -1 is returned and <errno> is set to <EWOULDBLOCK>. If the queue is deactivated -1 is returned and <errno> is set to <ESHUTDOWN>. Otherwise, returns -1 on failure, else the number of items still on the queue.

template<class ACE_MESSAGE_TYPE, ACE_SYNCH_DECL >
virtual int ACE_Message_Queue_Ex< ACE_MESSAGE_TYPE, >::enqueue_head ACE_MESSAGE_TYPE *    new_item,
ACE_Time_Value   timeout = 0
[virtual]
 

Enqueue an <ACE_MESSAGE_TYPE *> at the head of the queue. Note that <timeout> uses <{absolute}> time rather than <{relative}> time. If the <timeout> elapses without receiving a message -1 is returned and <errno> is set to <EWOULDBLOCK>. If the queue is deactivated -1 is returned and <errno> is set to <ESHUTDOWN>. Otherwise, returns -1 on failure, else the number of items still on the queue.

template<class ACE_MESSAGE_TYPE, ACE_SYNCH_DECL >
virtual int ACE_Message_Queue_Ex< ACE_MESSAGE_TYPE, >::enqueue_prio ACE_MESSAGE_TYPE *    new_item,
ACE_Time_Value   timeout = 0
[virtual]
 

Enqueue an <ACE_MESSAGE_TYPE *> into the <Message_Queue> in accordance with its <msg_priority> (0 is lowest priority). FIFO order is maintained when messages of the same priority are inserted consecutively. Note that <timeout> uses <{absolute}> time rather than <{relative}> time. If the <timeout> elapses without receiving a message -1 is returned and <errno> is set to <EWOULDBLOCK>. If the queue is deactivated -1 is returned and <errno> is set to <ESHUTDOWN>. Otherwise, returns -1 on failure, else the number of items still on the queue.

template<class ACE_MESSAGE_TYPE, ACE_SYNCH_DECL >
virtual int ACE_Message_Queue_Ex< ACE_MESSAGE_TYPE, >::enqueue_tail ACE_MESSAGE_TYPE *    new_item,
ACE_Time_Value   timeout = 0
[virtual]
 

Enqueue an <ACE_MESSAGE_TYPE *> at the end of the queue. Note that <timeout> uses <{absolute}> time rather than <{relative}> time. If the <timeout> elapses without receiving a message -1 is returned and <errno> is set to <EWOULDBLOCK>. If the queue is deactivated -1 is returned and <errno> is set to <ESHUTDOWN>. Otherwise, returns -1 on failure, else the number of items still on the queue.

template<class ACE_MESSAGE_TYPE, ACE_SYNCH_DECL >
virtual int ACE_Message_Queue_Ex< ACE_MESSAGE_TYPE, >::flush void    [virtual]
 

Release all resources from the message queue but do not mark it as deactivated. This method holds the queue lock during this operation. Returns the number of messages flushed.

template<class ACE_MESSAGE_TYPE, ACE_SYNCH_DECL >
virtual int ACE_Message_Queue_Ex< ACE_MESSAGE_TYPE, >::flush_i void    [virtual]
 

Release all resources from the message queue but do not mark it as deactivated. This method does not hold the queue lock during this operation, i.e., it assume the lock is held externally. Returns the number of messages flushed.

template<class ACE_MESSAGE_TYPE, ACE_SYNCH_DECL >
virtual void ACE_Message_Queue_Ex< ACE_MESSAGE_TYPE, >::high_water_mark size_t    hwm [virtual]
 

Set the high watermark, which determines how many bytes can be stored in a queue before it's considered "full."

template<class ACE_MESSAGE_TYPE, ACE_SYNCH_DECL >
virtual size_t ACE_Message_Queue_Ex< ACE_MESSAGE_TYPE, >::high_water_mark void    [virtual]
 

Get high watermark.

template<class ACE_MESSAGE_TYPE, ACE_SYNCH_DECL >
virtual int ACE_Message_Queue_Ex< ACE_MESSAGE_TYPE, >::is_empty void    [virtual]
 

True if queue is empty, else false.

template<class ACE_MESSAGE_TYPE, ACE_SYNCH_DECL >
virtual int ACE_Message_Queue_Ex< ACE_MESSAGE_TYPE, >::is_full void    [virtual]
 

True if queue is full, else false.

template<class ACE_MESSAGE_TYPE, ACE_SYNCH_DECL >
virtual ACE_SYNCH_MUTEX_T& ACE_Message_Queue_Ex< ACE_MESSAGE_TYPE, >::lock void    [inline, virtual]
 

Returns a reference to the lock used by the <ACE_Message_Queue_Ex>.

template<class ACE_MESSAGE_TYPE, ACE_SYNCH_DECL >
virtual void ACE_Message_Queue_Ex< ACE_MESSAGE_TYPE, >::low_water_mark size_t    lwm [virtual]
 

Set the low watermark, which determines how many bytes must be in the queue before supplier threads are allowed to enqueue additional <ACE_MESSAGE_TYPE>s.

template<class ACE_MESSAGE_TYPE, ACE_SYNCH_DECL >
virtual size_t ACE_Message_Queue_Ex< ACE_MESSAGE_TYPE, >::low_water_mark void    [virtual]
 

Get low watermark.

template<class ACE_MESSAGE_TYPE, ACE_SYNCH_DECL >
virtual void ACE_Message_Queue_Ex< ACE_MESSAGE_TYPE, >::message_bytes size_t    new_size [virtual]
 

New value of the number of total bytes on the queue, i.e., sum of the message block sizes.

template<class ACE_MESSAGE_TYPE, ACE_SYNCH_DECL >
virtual size_t ACE_Message_Queue_Ex< ACE_MESSAGE_TYPE, >::message_bytes void    [virtual]
 

Number of total bytes on the queue, i.e., sum of the message block sizes.

template<class ACE_MESSAGE_TYPE, ACE_SYNCH_DECL >
virtual int ACE_Message_Queue_Ex< ACE_MESSAGE_TYPE, >::message_count void    [virtual]
 

Number of total messages on the queue.

template<class ACE_MESSAGE_TYPE, ACE_SYNCH_DECL >
virtual void ACE_Message_Queue_Ex< ACE_MESSAGE_TYPE, >::message_length size_t    new_length [virtual]
 

New value of the number of total length on the queue, i.e., sum of the message block lengths.

template<class ACE_MESSAGE_TYPE, ACE_SYNCH_DECL >
virtual size_t ACE_Message_Queue_Ex< ACE_MESSAGE_TYPE, >::message_length void    [virtual]
 

Number of total length on the queue, i.e., sum of the message block lengths.

template<class ACE_MESSAGE_TYPE, ACE_SYNCH_DECL >
virtual void ACE_Message_Queue_Ex< ACE_MESSAGE_TYPE, >::notification_strategy ACE_Notification_Strategy   s [virtual]
 

Set the notification strategy for the <Message_Queue>.

template<class ACE_MESSAGE_TYPE, ACE_SYNCH_DECL >
virtual ACE_Notification_Strategy* ACE_Message_Queue_Ex< ACE_MESSAGE_TYPE, >::notification_strategy void    [virtual]
 

Get the notification strategy for the <Message_Queue>.

template<class ACE_MESSAGE_TYPE, ACE_SYNCH_DECL >
virtual int ACE_Message_Queue_Ex< ACE_MESSAGE_TYPE, >::notify void    [virtual]
 

This hook is automatically invoked by <enqueue_head>, <enqueue_tail>, and <enqueue_prio> when a new item is inserted into the queue. Subclasses can override this method to perform specific notification strategies (e.g., signaling events for a <WFMO_Reactor>, notifying a <Reactor>, etc.). In a multi-threaded application with concurrent consumers, there is no guarantee that the queue will be still be non-empty by the time the notification occurs.

template<class ACE_MESSAGE_TYPE, ACE_SYNCH_DECL >
virtual int ACE_Message_Queue_Ex< ACE_MESSAGE_TYPE, >::open size_t    hwm = ACE_Message_Queue_Base::DEFAULT_HWM,
size_t    lwm = ACE_Message_Queue_Base::DEFAULT_LWM,
ACE_Notification_Strategy   = 0
[virtual]
 

Initialize an <ACE_Message_Queue>. The <high_water_mark> determines how many bytes can be stored in a queue before it's considered "full." Supplier threads must block until the queue is no longer full. The <low_water_mark> determines how many bytes must be in the queue before supplier threads are allowed to enqueue additional <ACE_Message_Block>s. By default, the <high_water_mark> equals the <low_water_mark>, which means that suppliers will be able to enqueue new messages as soon as a consumer removes any message from the queue. Making the <low_water_mark> smaller than the <high_water_mark> forces consumers to drain more messages from the queue before suppliers can enqueue new messages, which can minimize the "silly window syndrome."

template<class ACE_MESSAGE_TYPE, ACE_SYNCH_DECL >
virtual int ACE_Message_Queue_Ex< ACE_MESSAGE_TYPE, >::peek_dequeue_head ACE_MESSAGE_TYPE *&    first_item,
ACE_Time_Value   timeout = 0
[virtual]
 

Retrieve the first <ACE_MESSAGE_TYPE> without removing it. Note that <timeout> uses <{absolute}> time rather than <{relative}> time. If the <timeout> elapses without receiving a message -1 is returned and <errno> is set to <EWOULDBLOCK>. If the queue is deactivated -1 is returned and <errno> is set to <ESHUTDOWN>. Otherwise, returns -1 on failure, else the number of items still on the queue.

template<class ACE_MESSAGE_TYPE, ACE_SYNCH_DECL >
virtual int ACE_Message_Queue_Ex< ACE_MESSAGE_TYPE, >::pulse void    [virtual]
 

Pulse the queue to wake up any waiting threads. Changes the queue state to PULSED; future enqueue/dequeue operations proceed as in ACTIVATED state.

Return values:
The  queue's state before this call.

template<class ACE_MESSAGE_TYPE, ACE_SYNCH_DECL >
virtual int ACE_Message_Queue_Ex< ACE_MESSAGE_TYPE, >::state void    [virtual]
 

Returns the current state of the queue, which can be one of ACTIVATED, DEACTIVATED, or PULSED.


Member Data Documentation

template<class ACE_MESSAGE_TYPE, ACE_SYNCH_DECL >
ACE_Message_Queue_Ex< ACE_MESSAGE_TYPE, >::ACE_ALLOC_HOOK_DECLARE
 

Declare the dynamic allocation hooks.

template<class ACE_MESSAGE_TYPE, ACE_SYNCH_DECL >
ACE_Message_Queue<ACE_SYNCH_USE> ACE_Message_Queue_Ex< ACE_MESSAGE_TYPE, >::queue_ [private]
 

Implement this via an <ACE_Message_Queue>.


The documentation for this class was generated from the following file:
Generated on Fri Apr 2 16:50:22 2004 for ACE by doxygen1.2.18