#include <DLL.h>
Collaboration diagram for ACE_DLL:
Public Methods | |
ACE_DLL (int close_on_destruction=1) | |
ACE_DLL (const ACE_TCHAR *dll_name, int open_mode=ACE_DEFAULT_SHLIB_MODE, int close_on_destruction=1) | |
ACE_DLL (const ACE_DLL &) | |
Copy constructor. | |
int | open (const ACE_TCHAR *dll_name, int open_mode=ACE_DEFAULT_SHLIB_MODE, int close_on_destruction=1) |
int | close (void) |
Call to close the DLL object. | |
~ACE_DLL (void) | |
void * | symbol (const ACE_TCHAR *symbol_name, int ignore_errors=0) |
ACE_TCHAR * | error (void) const |
ACE_SHLIB_HANDLE | get_handle (int become_owner=0) const |
int | set_handle (ACE_SHLIB_HANDLE handle, int close_on_destruction=1) |
Set the handle for the DLL object. By default, the close(). | |
Private Methods | |
int | open_i (const ACE_TCHAR *dll_name, int open_mode=ACE_DEFAULT_SHLIB_MODE, int close_on_destruction=1, ACE_SHLIB_HANDLE handle=0) |
void | operator= (const ACE_DLL &) |
Private Attributes | |
int | open_mode_ |
Open mode. | |
ACE_TCHAR * | dll_name_ |
int | close_on_destruction_ |
ACE_DLL_Handle * | dll_handle_ |
int | error_ |
Flag to record if the last operation had an error. |
This class is an wrapper over the various methods for utilizing a dynamically linked library (DLL), which is called a shared library on some platforms. Operations open(), close(), and symbol() have been implemented to help opening/closing and extracting symbol information from a DLL, respectively.
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Default constructor. By default, the close() operation on the object will be invoked before it is destroyed. |
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This constructor opens and dynamically links dll_name. The default mode is <RTLD_LAZY>, which loads identifier symbols but not the symbols for functions, which are loaded dynamically on-demand. Other supported modes include: <RTLD_NOW>, which performs all necessary relocations when dll_name is first loaded and <RTLD_GLOBAL>, which makes symbols available for relocation processing of any other DLLs. |
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Copy constructor.
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Called when the DLL object is destroyed -- invokes close() if the <close_on_destruction> flag is set in the constructor or open() method. |
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Call to close the DLL object.
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Returns a pointer to a string explaining that an error occured. You will need to consult the error log for the actual error string returned by the OS. |
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Return the handle to the caller. If become_owner is non-0 then caller assumes ownership of the handle and the ACE_DLL object won't call close() when it goes out of scope, even if <close_on_destruction> is set. |
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This method opens and dynamically links dll_name. The default mode is <RTLD_LAZY>, which loads identifier symbols but not the symbols for functions, which are loaded dynamically on-demand. Other supported modes include: <RTLD_NOW>, which performs all necessary relocations when dll_name>is first loaded and <RTLD_GLOBAL>, which makes symbols available for relocation processing of any other DLLs.
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Set the handle for the DLL object. By default, the close().
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If symbol_name is in the symbol table of the DLL a pointer to the symbol_name is returned. Otherwise, returns 0. Setting ignore_errors = 1 allows you to probe a dll without generating error messages in the log. Handy for determining the capabilities of a library. |
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This flag keeps track of whether we should close the handle automatically when the destructor runs. |
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Keep track of the name of the loaded dll, so it can be used to remove framework components, singletons that live in the dll, prior to unloading the dll in the close() method. |
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Flag to record if the last operation had an error.
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Open mode.
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