#include <Malloc_T.h>
Inheritance diagram for ACE_Allocator_Adapter< MALLOC >:
Public Types | |
typedef MALLOC | ALLOCATOR |
typedef const ACE_TYPENAME MALLOC::MEMORY_POOL_OPTIONS * | MEMORY_POOL_OPTIONS |
Public Methods | |
ACE_Allocator_Adapter (const char *pool_name=0) | |
ACE_Allocator_Adapter (const char *pool_name, const char *lock_name, MEMORY_POOL_OPTIONS options=0) | |
ACE_Allocator_Adapter (const wchar_t *pool_name) | |
ACE_Allocator_Adapter (const wchar_t *pool_name, const wchar_t *lock_name, MEMORY_POOL_OPTIONS options=0) | |
virtual | ~ACE_Allocator_Adapter (void) |
Destructor. | |
virtual void * | malloc (size_t nbytes) |
Allocate nbytes, but don't give them any initial value. | |
virtual void * | calloc (size_t nbytes, char initial_value= '\0') |
Allocate nbytes, giving them all an initial_value. | |
virtual void * | calloc (size_t n_elem, size_t elem_size, char initial_value= '\0') |
virtual void | free (void *ptr) |
Free ptr (must have been allocated by ACE_Allocator::malloc()). | |
virtual int | remove (void) |
Remove any resources associated with this memory manager. | |
virtual int | bind (const char *name, void *pointer, int duplicates=0) |
virtual int | trybind (const char *name, void *&pointer) |
virtual int | find (const char *name, void *&pointer) |
virtual int | find (const char *name) |
Returns 0 if the name is in the mapping and -1 if not. | |
virtual int | unbind (const char *name) |
virtual int | unbind (const char *name, void *&pointer) |
virtual int | sync (ssize_t len=-1, int flags=MS_SYNC) |
virtual int | sync (void *addr, size_t len, int flags=MS_SYNC) |
virtual int | protect (ssize_t len=-1, int prot=PROT_RDWR) |
virtual int | protect (void *addr, size_t len, int prot=PROT_RDWR) |
ALLOCATOR & | alloc (void) |
Returns the underlying allocator. | |
virtual void | dump (void) const |
Dump the state of the object. | |
Private Attributes | |
ALLOCATOR | allocator_ |
ALLOCATOR instance, which is owned by the adapter. |
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Note that pool_name should be located in a directory with the appropriate visibility and protection so that all processes that need to access it can do so. |
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Note that pool_name should be located in a directory with the appropriate visibility and protection so that all processes that need to access it can do so. This constructor must be inline to avoid bugs with some C++ compilers. |
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Note that pool_name should be located in a directory with the appropriate visibility and protection so that all processes that need to access it can do so. |
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Note that pool_name should be located in a directory with the appropriate visibility and protection so that all processes that need to access it can do so. This constructor must be inline to avoid bugs with some C++ compilers. |
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Destructor.
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Returns the underlying allocator.
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Associate name with pointer. If duplicates == 0 then do not allow duplicate name/pointer associations, else if duplicates> != 0 then allow duplicate name/pointer assocations. Returns 0 if successfully binds (1) a previously unbound name or (2) duplicates != 0, returns 1 if trying to bind a previously bound name and duplicates == 0, else returns -1 if a resource failure occurs. Implements ACE_Allocator. |
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Allocate n_elem each of size elem_size, giving them initial_value. Implements ACE_Allocator. |
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Allocate nbytes, giving them all an initial_value.
Implements ACE_Allocator. |
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Dump the state of the object.
Implements ACE_Allocator. |
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Returns 0 if the name is in the mapping and -1 if not.
Implements ACE_Allocator. |
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Locate name and pass out parameter via pointer. If found, return 0, returns -1 if name isn't found. Implements ACE_Allocator. |
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Free ptr (must have been allocated by ACE_Allocator::malloc()).
Implements ACE_Allocator. |
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Allocate nbytes, but don't give them any initial value.
Implements ACE_Allocator. |
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Change the protection of the pages of the mapped region to prot starting at addr up to len bytes. Implements ACE_Allocator. |
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Change the protection of the pages of the mapped region to prot starting at Implements ACE_Allocator. |
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Remove any resources associated with this memory manager.
Implements ACE_Allocator. |
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Sync len bytes of the memory region to the backing store starting at Implements ACE_Allocator. |
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Sync len bytes of the memory region to the backing store starting at Implements ACE_Allocator. |
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Associate name with pointer. Does not allow duplicate name/pointer associations. Returns 0 if successfully binds (1) a previously unbound name, 1 if trying to bind a previously bound name, or returns -1 if a resource failure occurs. When this call returns, pointer's value will always reference the void * that name is associated with. Thus, if the caller needs to use pointer (e.g., to free it) a copy must be maintained by the caller. Implements ACE_Allocator. |
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Break any association of name. Returns the value of pointer in case the caller needs to deallocate memory. Implements ACE_Allocator. |
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Unbind (remove) the name from the map. Don't return the pointer to the caller Implements ACE_Allocator. |
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ALLOCATOR instance, which is owned by the adapter.
Reimplemented from ACE_Allocator. |